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[GBA] Pokémon Ruby Version & Pokémon Sapphire Version - "Route 104" (Replacement) by Altissimo

Started by Zeta, April 27, 2016, 08:10:25 AM

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Zeta

Submission Information:

Series: Pokémon
Game: Pokémon Ruby Version & Pokémon Sapphire Version
Console: Game Boy Advance
Title: Route 104
Instrumentation Solo Piano
Arranger: Altissimo


Replacement Information:

Links to Existing Sheet: MUS | MIDI | PDF
Replacement Type: Challenge (new arranger)

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[attachment deleted by admin]

Altissimo


FireArrow

When you're dealing with stretto you really don't wanna mess with melody lines for play-ability.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department


FireArrow

I'll think of something tomorrow, if worst comes to worst I'd even suggest cutting out part of the bass because that stretto figure is so central to the piece.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

Altissimo

for the record "making this a duet" is not an option for me because of my policies on duets and solos haha :p

JDMEK5

Quote from: Altissimo on April 29, 2016, 05:52:20 AMfor the record "making this a duet" is not an option for me because of my policies on duets and solos haha :p
Just cuz I'm curious, what are your policies on that?
"Today's goal strongly involves not dying. Because nobody likes to wake up dead."

My Arrangements
Finale Version(s): Finale Notepad 2012, Finale 2012, Finale v26

Altissimo

more or less i dont ever want to submit a duet that doesnt already have a solo version of comparable quality on site because i think for the vast majority of site users it's pretty useless to have a duet of any song due to lack of others to play with, and if they are anything like me they will be straight up disappointed to look up a popular song and see it's only in duet form. I'm a damn music major and I wouldn't be able to find anyone to play a duet with and I suspect your average sitegoer is the same so I'd like to avoid getting practically-unplayable sheets on site

FireArrow

You have your base line an octave low? Delete the really low "bum" notes and raise the others to the right octave, hand off the lower voice to the L.H. when the upper voice gets too high. Then go back and re add the low "bum" notes in places where they're possible to play.

That probably would've been a lot more clear if I could name the instruments...
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

Altissimo

I feel like having them in the right octave interferes way too much with the sound of it. Like, there's too much going on in the upper staff when that happens. That's why they're lowered in the first place.

Regardless, I did make some edits for the stretto voice sections. How's this?
MID / MUS / PDF

FireArrow

That works too! Btw the second stretto part is also complete (has the C-E before jumping up) it's just a bit harder to hear for some reason.

Edit: Make sure the notation is the same for both voices as well, so change the rhythm from quarter->8th to eight->eightrest->eight.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department




JDMEK5

For the beginning bit, I would use X noteheads as well as a text indicator to indicate some kind of percussive action. Because as it is, if I was reading it, I would be playing Ebs as written which (based on your playback) isn't what you've intended.

Also, measure 12, beat 1, RH: Your noteheads aren't on top of each other. Based on the way you have the open notehead on the 16th note as well makes me think you originally intended to fuse them, but they probably disaligned through some modifying of that measure.
"Today's goal strongly involves not dying. Because nobody likes to wake up dead."

My Arrangements
Finale Version(s): Finale Notepad 2012, Finale 2012, Finale v26