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TWG LXXXVI: Mo' Money, Mo' Werewolf Games

Started by davy, January 05, 2016, 08:42:38 AM

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E. Gadd Industries

Quote from: BlackDragonSlayer on January 12, 2016, 04:47:38 PMInteractions with a partner in the thread are somewhat normal (as I pointed out already). Likely, when PM'ing me, you'd think E. Gadd wasn't at risk because earlier, I expressed the belief that he was likely to be human.
I never knew I was out of the line of fire.
"Everyone is crazy but me"
-The Sign Painter


The entrance to my lab is hidden... somewhere...
Spoiler

[/spoiler
[close]

BrainyLucario

You're not...In fact...Me, You, BDS, and 12Mari0 are all in danger
When given the choice between adulting and music, choose music every time.

12Mari0

Quote from: E. Gadd Industries on January 12, 2016, 04:16:07 PM*double post*
And how did I respond to that, 12Mari0? (I don't save copies of sent messages.)
"You can if you want"
Quote from: BlackDragonSlayer on January 12, 2016, 04:47:38 PMWell, before he was sniped, you were.If you were not actually suspicious of him (as a human), why send the plan to me at all? It all seems unnecessary unless there's some bigger plan behind it.
Interactions with a partner in the thread are somewhat normal (as I pointed out already). Likely, when PM'ing me, you'd think E. Gadd wasn't at risk because earlier, I expressed the belief that he was likely to be human.
There is a distinct difference between suspicion and accusation. I was suspicious of TMP, but I wasn't going to lynch or shoot him yet. I wanted to gain support for this theory... But when TMP died, I immediately stopped being suspicious. At no point did I ever make an accusation of TMP being a wolf. I was suspicious and wanted to get your opinion first. Also, I asked Egadd before telling you. He knew that if you became suspicious of me, he would become suspicious too.
Mario: Some sort of superman who can smash bricks with his head. Dies when he touches a turtle. Nintendo logic.

BlackDragonSlayer

Quote from: 12Mari0 on January 12, 2016, 05:14:30 PM"You can if you want"There is a distinct difference between suspicion and accusation. I was suspicious of TMP, but I wasn't going to lynch or shoot him yet. I wanted to gain support for this theory... But when TMP died, I immediately stopped being suspicious. At no point did I ever make an accusation of TMP being a wolf. I was suspicious and wanted to get your opinion first.
So you're essentially saying that I am correct? Because absolutely none of this contradicts my statement.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

BrainyLucario

I'd hate to find out that we are over-thinking this too much and the wolf was easily distinguishable...
When given the choice between adulting and music, choose music every time.

12Mari0

Quote from: BlackDragonSlayer on January 12, 2016, 05:28:12 PMSo you're essentially saying that I am correct? Because absolutely none of this contradicts my statement.
You said I accused him. I say I suspected him. There is a difference.
Mario: Some sort of superman who can smash bricks with his head. Dies when he touches a turtle. Nintendo logic.

BlackDragonSlayer

Quote from: 12Mari0 on January 12, 2016, 05:30:19 PMYou said I accused him. I say I suspected him. There is a difference.
...you're really trying to dismantle my whole argument based on usage of terminology used to avoid repeating the same specific phrase?
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

12Mari0

Quote from: BlackDragonSlayer on January 12, 2016, 05:41:08 PM...you're really trying to dismantle my whole argument based on usage of terminology used to avoid repeating the same specific phrase?

To a degree, yes! An accusation implies that you know that said player is a wolf, and are going to do whatever you can to get rid of them. A suspicion is more like "watch so and so, they might be a wolf." Happy now?
Mario: Some sort of superman who can smash bricks with his head. Dies when he touches a turtle. Nintendo logic.

BlackDragonSlayer

Quote from: 12Mari0 on January 12, 2016, 05:45:26 PMTo a degree, yes! An accusation implies that you know that said player is a wolf, and are going to do whatever you can to get rid of them. A suspicion is more like "watch so and so, they might be a wolf." Happy now?
... ... ... ...

12Mari0
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

davy

TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter


Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human

8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Day 3 is over. Yellow lost a life. It's now Night 4. Night 4 ends January 14th 8:00AM PST, 9:00AM MST, 10:00AM CST, 11:00AM EST, 5:00PM CET, January 15th 3:00AM AEDT. If you bought an active item last night phase, don't forget to use it.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

FireArrow

Can someone tell me the lives everyone has left? Also, if you're using a gun or any weapon that could immediately hurt someone, please let me know. I don't need to know your target.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

davy

At 5:39:26AM CET a sniper was fired and FireArrow lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

BrainyLucario

I have 3 lives, yellow has 2, E. Gadd has 3, 12Mari0 has 3, BDS has 2,
When given the choice between adulting and music, choose music every time.

davy

TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter


Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human

8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow

9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Night 4 is over. Yellow lost 2 lives. He died. Then, someone else attempted to take Yellow's life but failed (obviously). It's now day 4. Day 4 ends january 15th 8:00AM PST, 9:00AM MST, 10:00AM CST, 11:00AM EST, 5:00PM CET, january 16th 3:00AM AEDT.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

BrainyLucario

Two wolves left and two humans left...We are doomed...
When given the choice between adulting and music, choose music every time.