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TWG 86: Player Sign Ups

Started by Mashi, December 30, 2015, 05:07:49 PM

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FireArrow

I wasn't gonna join but with yellow here...
frickin in
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

mikey

unmotivated

12Mari0

Mario: Some sort of superman who can smash bricks with his head. Dies when he touches a turtle. Nintendo logic.

E. Gadd Industries

You won't regret it, but prepare for the biggest mind screw since the invention of the Snuggie!
"Everyone is crazy but me"
-The Sign Painter


Mfw I help an Italian plumber fall into the abyss while he was shouting something about red coins

[close]

Mashi

Anyone who would like to host can make a game now - 9 Player game if you're playing, 10 Player game if you aren't.  Ideally, we should start within 48 hours.

Dude

A -9 player game seems hard to accommodate for imho

TheMarioPianist

Quote from: Dude on January 02, 2016, 03:31:45 PMA -9 player game seems hard to accommodate for imho
Yes...it would be hard to play with negative nine people. :)
"I'm always here to help. Except when I'm not." ~Latios212

"If you're interested in 'balancing' work and pleasure, stop trying to balance them. Instead make your work more pleasurable." ~Donald J. Trump

Transcriber
M-updater
Piano player

Mashi

back in my day, we played with as many as -12 people if it meant keeping twg alive!!!  you whippersnappers can't appreciate what u have!

TheMarioPianist

Quote from: Mashi on January 02, 2016, 08:51:27 PMback in my day, we played with as few as -12 people if it meant keeping twg alive!!!  you whippersnappers can't appreciate what u have!
Ftfy

Also, it obviously worked; I'm not complaining!
"I'm always here to help. Except when I'm not." ~Latios212

"If you're interested in 'balancing' work and pleasure, stop trying to balance them. Instead make your work more pleasurable." ~Donald J. Trump

Transcriber
M-updater
Piano player

davy

#24
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter


Wolves know eachother

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human

8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



I would really appreciate feedback, because I just came up with this idea, so it might be possible that this game is unbalanced without me knowing it.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

mikey

way to take my game and make it better
unmotivated

davy

I appreciate your game. It was a good inspiration.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

E. Gadd Industries

This is going to make for an interesting game, to say the least. My approval!
"Everyone is crazy but me"
-The Sign Painter


Mfw I help an Italian plumber fall into the abyss while he was shouting something about red coins

[close]

BrainyLucario

It's going to be an interesting game, that's for sure...The tank seems a little threatening though!
When given the choice between adulting and music, choose music every time.

Mashi

I haven't looked into the game too in-depth, but most everything looks fine to me.

The only thing I would suggest is nerfing the Wolf Painters slightly (presuming you allow them to paint a Player any color) - there's nothing stopping them from just painting themselves Green and making seerings meaningless.  Aside from that, you can feel free to start your game when you wish!