[GCN] Paper Mario: The Thousand-Year Door - "Smorgs Battle" by mariolegofan

Started by Zeta, September 19, 2015, 11:16:54 AM

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Zeta

Submission Information:

Series: Super Mario
Game: Paper Mario: The Thousand-Year Door
Console: Nintendo GameCube
Title: Smorgs Battle
Instrumentation Solo Piano
Arranger: mariolegofan

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Sebastian




Sebastian




Bespinben

For someone that avidly avoids having too many parts for the sake of playability, you sure don't seem to have any qualms about 16ths over triplets @ 150 BPM (m. 19+ *cough*). We'll get to that later though.

That said, these don't have to be areas of compromise. Consider m. 13-16. You wrote out quick octave melody jumps, because that's just what the song does there. However, it is NOT playable. This does not mean though that you must omit one of the octaves, but rather simply omit the specific parts in the jumps that would pose an issue in playbility:



This serves a musical purpose as well, since I purposely kept the octaves on all the STRONG accents of the melody. In essence, not only does this preserve the octave doubling in a playable fashion, but even highlights a rhythmic aspect of the melody. Less is more, so it seems?

Quote16ths over triplets @ 150 BPM (m. 19+ *cough*)
This here actually is a non-issue, but I wanted to make a point. If you listen to the original (which being an aficionado of PM:TTYD I'm sure you've done many times), the rhythmic backing is not in 16ths, but in triplets. So the mistake here wasn't necessarily one of demanding too much of the performer ability to play polyrhythms, but simply of transcription.
Quote from: Nebbles on July 04, 2015, 12:05:12 PM
Someone beat Bespinben to making PMD music?! GASP!

MLF for Chatroom Mod next Tuesday

Sebastian

Quote from: Bespinben on October 07, 2015, 05:14:12 AMThat said, these don't have to be areas of compromise. Consider m. 13-16. You wrote out quick octave melody jumps, because that's just what the song does there. However, it is NOT playable. This does not mean though that you must omit one of the octaves, but rather simply omit the specific parts in the jumps that would pose an issue in playbility:



This serves a musical purpose as well, since I purposely kept the octaves on all the STRONG accents of the melody. In essence, not only does this preserve the octave doubling in a playable fashion, but even highlights a rhythmic aspect of the melody. Less is more, so it seems?
I see! Well played, Bespinben!
Fixed.

Quote from: Bespinben on October 07, 2015, 05:14:12 AMThis here actually is a non-issue, but I wanted to make a point. If you listen to the original (which being an aficionado of PM:TTYD I'm sure you've done many times), the rhythmic backing is not in 16ths, but in triplets. So the mistake here wasn't necessarily one of demanding too much of the performer ability to play polyrhythms, but simply of transcription.
Man, I'm stunned. I can't believe I missed that [emoji15]
Fixed.

Links in OP updated.



Bespinben

Quote from: mariolegofan on October 07, 2015, 06:31:26 AM*measures 18+*
Man, I'm stunned. I can't believe I missed that [emoji15]
Fixed.
You didn't change anything. Or, rather, what I was talking about. You need to re-write the entire LH of this section to be in triplets instead of 16ths, both for the sake of the music itself and the player. The ONLY time there are 16ths is in m. 30, 35, & 36.

Also, m. 17-18 have some really awesome chords that you should write out.
(I'll give you a hint -- they feature a split third)
Quote from: Nebbles on July 04, 2015, 12:05:12 PM
Someone beat Bespinben to making PMD music?! GASP!

MLF for Chatroom Mod next Tuesday

Sebastian

Quote from: Bespinben on October 07, 2015, 05:18:14 PMYou didn't change anything. Or, rather, what I was talking about. You need to re-write the entire LH of this section to be in triplets instead of 16ths, both for the sake of the music itself and the player. The ONLY time there are 16ths is in m. 30, 35, & 36.
Umm.....I don't think so. I'm listening to the original now and I have it slowed down. What I have is correct.
I don't know how I'd incorporate that section into triplets since it is 16ths.....
Could you clarify?

Quote from: Bespinben on October 07, 2015, 05:18:14 PMAlso, m. 17-18 have some really awesome chords that you should write out.
(I'll give you a hint -- they feature a split third)
Fixed



TheMarioPianist

Quote from: mariolegofan on October 07, 2015, 06:30:31 PMUmm.....I don't think so. I'm listening to the original now and I have it slowed down. What I have is correct.
I don't know how I'd incorporate that section into triplets since it is 16ths.....
Could you clarify?
Yea, I've slowed this one down as well, and I am clearly hearing 16 distinct notes per measure, not 12. I'm not hearing any triplets whatsoever, and this is at 50% speed.
"I'm always here to help. Except when I'm not." ~Latios212

"If you're interested in 'balancing' work and pleasure, stop trying to balance them. Instead make your work more pleasurable." ~Donald J. Trump

Transcriber
M-updater
Piano player

DonValentino

I think Bespin is talking about playability.

Sebastian

Well, it's not impossible and changing it to triplets would ruin it.



TheMarioPianist

Quote from: Bespinben on October 07, 2015, 05:18:14 PMboth for the sake of the music itself and the player.
Quote from: DonValentino on October 08, 2015, 12:44:33 PMI think Bespin is talking about playability.
Ooh, yea, didn't see that part. MLF, I agree that it isn't terrible to play, but remember it's not always people like us that are gonna be playing it! ;) I would say that you should probably change it. Although NSM strives for accuracy, the fact that both Don and Ben are advocating the change suggest that you may have to sacrifice some accuracy to maintain playability. If you want, since you are away from a computer, I could make the changes for you tomorrow. Otherwise, you can make them yourself when you come back.
"I'm always here to help. Except when I'm not." ~Latios212

"If you're interested in 'balancing' work and pleasure, stop trying to balance them. Instead make your work more pleasurable." ~Donald J. Trump

Transcriber
M-updater
Piano player

Bespinben

I think there's a bit of miscommunication here. Perhaps I should clarify:

Measures 19-36 consist of the following elements:

Element A -- The triplet melody (treble staff)
Element B -- The 16th chromatic run (bass staff)
Element C -- The triplet percussion (unincorporated)

The current arrangement follows the formula A+B. Element A, in isolation, is playable. Element B, in isolation, is playable. Elements A+B, together, are NOT playable.

Quote from: mariolegofan on October 08, 2015, 06:58:30 PMWell, it's not impossible
Quote from: TheMarioPianist on October 08, 2015, 07:25:41 PMit isn't terrible to play
Why is A+B unplayable? Because they form a 3:4 polyrhythm, the common denominator of which is 12. This means, for Smorgs Battle, you have to be able to play 12 notes per beat at 150 beats per minute --- i.e. 30 repetitions per second. I've spent the last 3 years (and yes that includes my 2-year hiatus) tapping out the 3:4 polyrhythm on my thighs whenever I had nothing better to do in order to get the speed fast enough to play the 16ths over triplets in the "Overworld" (The Legend of Zelda), which is 140 BPM. To this day, I can't even get close to playing it at tempo, so I had to ADAPT the arrangement to make those specific sections playable. Unless, you can play Chopin Fantasie Impromptu Op. 66, then I'll rest my case.

For Smorgs Battle, in order to make A+B playable, one must adapt the compound element A+B by factoring in Element C, resulting in:
A + (BC)

What does A+(BC) look like? A triplet melody, with the bass 16th run adapted into a triplet run:

(M. 19) -- Transformation based on descending and ascending melodic minor scales (beats 3-4), i.e. Bb downwards and B natural upwards.


(M.22) -- Db omitted from beats 3-4 because D and Eb take priority in the C minor scale


(M.34) -- C# and D omitted from beat 3 because they were dispensable components of the natural minor scale


(M. 35) -- Creative license here. One note had to be omitted from the C-B-Bb-B turn, so either the result could either be C-Bb-B or this (C-B-Bb)

Quote from: Nebbles on July 04, 2015, 12:05:12 PM
Someone beat Bespinben to making PMD music?! GASP!

MLF for Chatroom Mod next Tuesday

Sebastian

I see what you mean now.
I guess I can incorporate that. I'll do it right when I get home.



Sebastian




Sebastian

Now that I have it down, it's much better.....playable-wise.
Fixed. OP updated.