Yug Guy's Arrangement Emporium

Started by Yug_Guy, March 25, 2015, 07:27:28 PM

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Yug_Guy

Yug Guy's Arrangement Emporium
Updated as erratically as possible!™

Color Key:
Red Text = My newest arrangement(s)
Orange Text = Currently in Submissions
Green Text = Accepted arrangement
Blue Text = Arrangement is on-site


2064: Read Only Memories [MUL]
Both Sides of the Law (TOMCAT's Theme) (Duet)MUSMUSXMIDIPDFOriginal
Read Only Memories (Piano Theme)MUSMUSXMIDIPDFOriginal
Turing's SadnessMUSMUSXMIDIPDFOriginal
Turing's ThemeMUSMUSXMIDIPDFOriginal

Blaster Master [NES]
Area 1MUSMUSXMIDIPDFOriginal

Bubble Bobble [ARCADE]
Start Demo - Main ThemeMUSMUSXMIDIPDFOriginal

Bubsy in Claws Encounters of the Furred Kind [SNES]
Fair is FoulMUSMUSXMIDIPDFOriginal
Hill Stream BluesMUSMUSXMIDIPDFOriginal

Clu Clu Land [NES]
Music from Clu Clu LandMUSMUSXMIDIPDFOriginal

Crystalis [NES]
The Great PyramidMUSMUSXMIDIPDFOriginal
TownMUSMUSXMIDIPDFOriginal

Deltarune [PC]
Card CastleMUSMUSXMIDIPDFOriginal
Chaos KingMUSMUSXMIDIPDFOriginal
Checker DanceMUSMUSXMIDIPDFOriginal
Fanfare (from Rose of Winter)MUSMUSXMIDIPDFOriginal
Hip ShopMUSMUSXMIDIPDFOriginal
THE HOLYMUSMUSXMIDIPDFOriginal
Your PowerMUSMUSXMIDIPDFOriginal

Donkey Kong Country [SNES]
Bonus Room BlitzMUSMUSXMIDIPDFOriginal
Bonus Stage Victory ThemeMUSMUSXMIDIPDFOriginal
Funky's FugueMUSMUSXMIDIPDFOriginal
Gang-Plank GalleonMUSMUSXMIDIPDFOriginal

Donkey Kong Country 2: Diddy's Kong Quest [SNES]
Hot-Head BopMUSMUSXMIDIPDFOriginal
In a Snow-Bound LandMUSMUSXMIDIPDFOriginal
Mining MelancholyMUSMUSXMIDIPDFOriginal

Doom [PC]
At Doom's Gate [E1M1]MUSMUSXMIDIPDFOriginal
Intermission from DOOM [E2M3]MUSMUSXMIDIPDFOriginal
Sweet Little Dead BunnyMUSMUSXMIDIPDFOriginal

Dragon Quest [NES]
Chateau LadutormMUSMUSXMIDIPDFOriginal
Overture MarchMUSMUSXMIDIPDFOriginal
Unknown WorldMUSMUSXMIDIPDFOriginal

EarthBound [SNES]
Apple Kid's ThemeMUSMUSXMIDIPDFOriginal
Battle Against an Unsettling OpponentMUSMUSXMIDIPDFOriginal
Boy Meets Girl (Twoson)MUSMUSXMIDIPDFOriginal
Buy Somethin' Will Ya!MUSMUSXMIDIPDFOriginal
Get on the BusMUSMUSXMIDIPDFOriginal
Good Friends, Bad FriendsMUSMUSXMIDIPDFOriginal
Home Sweet HomeMUSMUSXMIDIPDFOriginal
The Metropolis of FoursideMUSMUSXMIDIPDFOriginal
Paula's ThemeMUSMUSXMIDIPDFOriginal
Sanctuary GuardianMUSMUSXMIDIPDFOriginal
Summers, Eternal Tourist TrapMUSMUSXMIDIPDFOriginal
Your Name, PleaseMUSMUSXMIDIPDFOriginal

Earthworm Jim [GEN]
ButtvilleMUSMUSXMIDIPDFOriginal
FallingMUSMUSXMIDIPDFOriginal

F-Zero [SNES]
Ending ThemeMUSMUSXMIDIPDFOriginal
Fire FieldMUSMUSXMIDIPDFOriginal

F-Zero X [N64]
All Need is 30 DeathsMUSMUSXMIDIPDFOriginal
Climb Up! And Get the Last Chance!MUSMUSXMIDIPDFOriginal

Final Fantasy [NES]
BattleMUSMUSXMIDIPDFOriginal
Main ThemeMUSMUSXMIDIPDFOriginal
Opening ThemeMUSMUSXMIDIPDFOriginal
VictoryMUSMUSXMIDIPDFOriginal

Final Fantasy II [NES]
Battle Theme 1MUSMUSXMIDIPDFOriginal
Battle Theme 2MUSMUSXMIDIPDFOriginal
Battle Theme 3 (Unused)MUSMUSXMIDIPDFOriginal
Castle PandemoniumMUSMUSXMIDIPDFOriginal
Main ThemeMUSMUSXMIDIPDFOriginal
TownMUSMUSXMIDIPDFOriginal

Final Fantasy III [NES]
Battle 1MUSMUSXMIDIPDFOriginal
Battle 2MUSMUSXMIDIPDFOriginal
This is the Last BattleMUSMUSXMIDIPDFOriginal

Final Fantasy IV [SNES]
The AirshipMUSMUSXMIDIPDFOriginal
Battle 1MUSMUSXMIDIPDFOriginal
Battle 2MUSMUSXMIDIPDFOriginal
Main Theme of Final Fantasy IVMUSMUSXMIDIPDFOriginal

Final Fantasy V [SNES]
Battle 1MUSMUSXMIDIPDFOriginal

Final Fantasy VI [SNES]
BattleMUSMUSXMIDIPDFOriginal
The Decisive BattleMUSMUSXMIDIPDFOriginal

Final Fantasy VII [PS1]
Aerith's ThemeMUSMUSXMIDIPDFOriginal
Main Theme of Final Fantasy VIIMUSMUSXMIDIPDFOriginal

GoldenEye 007 [N64]
007 Watch ThemeMUSMUSXMIDIPDFOriginal
Main TitleMUSMUSXMIDIPDFOriginal

Gyromite [NES]
Stage ThemeMUSMUSXMIDIPDFOriginal

Ice Climber [NES]
Game StartMUSMUSXMIDIPDFOriginal
Stage ClearMUSMUSXMIDIPDFOriginal
Stage ThemeMUSMUSXMIDIPDFOriginal
Title Screen / Bonus StageMUSMUSXMIDIPDFOriginal

Kid Icarus: Uprising [3DS]
Magnus's ThemeMUSMUSXMIDIPDFOriginal

Kirby Super Star [SNES]
Bubbly CloudsMUSMUSXMIDIPDFOriginal
Cocoa CaveMUSMUSXMIDIPDFOriginal
CorkboardMUSMUSXMIDIPDFOriginal
Dynablade OverworldMUSMUSXMIDIPDFOriginal
Peanut PlainMUSMUSXMIDIPDFOriginal

Mach Rider [NES]
Race Theme 01MUSMUSXMIDIPDFOriginal

Monster Party [NES]
Title ScreenMUSMUSXMIDIPDFOriginal

Perfect Dark [N64]
Chicago: StealthMUSMUSXMIDIPDFOriginal

Pokémon Diamond Version & Pokémon Pearl Version [NDS]
Pokémon Center (Day)MUSMUSXMIDIPDFOriginal
Pokémon Center (Night)MUSMUSXMIDIPDFOriginal

Pokémon Picross [3DS]
Stage (Picross)MUSMUSXMIDIPDFOriginal

Pokémon Stadium [N64]
Clefairy Says (Correct Version)MUSMUSXMIDIPDFOriginal
Ekans Hoop HurlMUSMUSXMIDIPDFOriginal
Gym Leader CastleMUSMUSXMIDIPDFOriginal
Gym Leader Castle (Preliminary Battles) (Two Piano)MUSMUSXMIDIPDFOriginal
Magikarp SplashMUSMUSXMIDIPDFOriginal
Pokémon SelectionMUSMUSXMIDIPDFOriginal
Rock HardenMUSMUSXMIDIPDFOriginal
Run, Rattata, RunMUSMUSXMIDIPDFOriginal
Snore WarMUSMUSXMIDIPDFOriginal
Sushi-Go-RoundMUSMUSXMIDIPDFOriginal
Thundering DynamoMUSMUSXMIDIPDFOriginal

Secret of Mana [SNES]
The Color of the Summer SkyMUSMUSXMIDIPDFOriginal
I Closed My EyesMUSMUSXMIDIPDFOriginal

Snowboard Kids [N64]
TrainingMUSMUSXMIDIPDFOriginal

Sonic & Knuckles [GEN]
Act 1 BossMUSMUSXMIDIPDFOriginal
Lava Reef Zone Act 1MUSMUSXMIDIPDFOriginal
Sandopolis Zone Act 1MUSMUSXMIDIPDFOriginal

Sonic the Hedgehog [GEN]
Labyrinth ZoneMUSMUSXMIDIPDFOriginal
Scrap Brain ZoneMUSMUSXMIDIPDFOriginal
Special StageMUSMUSXMIDIPDFOriginal
Spring Yard ZoneMUSMUSXMIDIPDFOriginal
Star Light ZoneMUSMUSXMIDIPDFOriginal

Sonic the Hedgehog 2 [GEN]
Mystic Cave Zone 2PMUSMUSXMIDIPDFOriginal
Oil Ocean ZoneMUSMUSXMIDIPDFOriginal

Sonic the Hedgehog 3 [GEN]
Angel Island Zone Act 1MUSMUSXMIDIPDFOriginal
Endless MineMUSMUSXMIDIPDFOriginal


vvv List continues in the post below vvv

Yug_Guy

#1
Splatoon [WiiU]
Calamari InkantationMUSMUSXMIDIPDFOriginal

Splatoon 2 [SWITCH]
Color PulseMUSMUSXMIDIPDFOriginal
Ebb and FlowMUSMUSXMIDIPDFOriginal

Star Fox [SNES]
CorneriaMUSMUSXMIDIPDFOriginal

Super Castlevania IV [SNES]
Simon Belmont's ThemeMUSMUSXMIDIPDFOriginal

Super Mario 3D World [WiiU]
Title ScreenMUSMUSXMIDIPDFOriginal

Super Smash Bros. Brawl [Wii]
Sticker Album / Album / ChronicleMUSMUSXMIDIPDFOriginal
Trophy GalleryMUSMUSXMIDIPDFOriginal

Super Smash Bros. for Nintendo 3DS and Wii U [MUL]
Famicom MedleyMUSMUSXMIDIPDFOriginal
Namco Arcade '80s Retro Medley 1MUSMUSXMIDIPDFOriginal

Super Smash Bros. Melee [GCN]
Ice Climbers' VictoryMUSMUSXMIDIPDFOriginal

Super Smash Bros. Ultimate [SWITCH]
Gang-Plank GalleonMUSMUSXMIDIPDFOriginal

Tetris [GB]
B ThemeMUSMUSXMIDIPDFOriginal
Title ThemeMUSMUSXMIDIPDFOriginal

Tetris Attack (Panel de Pon) [SNES]
Demo (Lip's Theme)MUSMUSXMIDIPDFOriginal
Demo (Lip's Theme) (Duet)MUSMUSXMIDIPDFOriginal

Undertale [PC]
AlphysMUSMUSXMIDIPDFOriginal
AmalgamMUSMUSXMIDIPDFOriginal
Gaster's ThemeMUSMUSXMIDIPDFOriginal
It's Showtime!MUSMUSXMIDIPDFOriginal
Live ReportMUSMUSXMIDIPDFOriginal
Metal CrusherMUSMUSXMIDIPDFOriginal
Oh My...MUSMUSXMIDIPDFOriginal
Pathetic HouseMUSMUSXMIDIPDFOriginal
Quiet WaterMUSMUSXMIDIPDFOriginal
Run!MUSMUSXMIDIPDFOriginal
Temmie VillageMUSMUSXMIDIPDFOriginal
Tem ShopMUSMUSXMIDIPDFOriginal

VVVVVV [MUL]
Path CompleteMUSMUSXMIDIPDFOriginal

Wario Land 4 [GBA]
Item ShopMUSMUSXMIDIPDFOriginal
Monsoon JungleMUSMUSXMIDIPDFOriginal
Mystic LakeMUSMUSXMIDIPDFOriginal
Palm Tree ParadiseMUSMUSXMIDIPDFOriginal
Wildflower FieldsMUSMUSXMIDIPDFOriginal
Work It!MUSMUSXMIDIPDFOriginal

Bespinben

I never could win that blasted hypnosis mini-game.......

*Key is D minor. This will eliminate you needing to write Bb, as it is included in the key signature.
*Accidentals ~ Change all Gb to F#, and change all Db to C#.
*The entire RH should be an octave lower than you have written.
*Make sure the separate layers in the LH don't collide with each other (this happens right at m. 1 in fact). To switch stem direction of a note, press "L" after selecting it.
Quote from: Nebbles on July 04, 2015, 12:05:12 PM
Someone beat Bespinben to making PMD music?! GASP!

MLF for Chatroom Mod next Tuesday

Yug_Guy

Quote from: Bespinben on April 14, 2015, 09:08:31 PM*Key is D minor. This will eliminate you needing to write Bb, as it is included in the key signature.
*Accidentals ~ Change all Gb to F#, and change all Db to C#.
*The entire RH should be an octave lower than you have written.
*Make sure the separate layers in the LH don't collide with each other (this happens right at m. 1 in fact). To switch stem direction of a note, press "L" after selecting it.
All done, except I couldn't get an 8vb for the beginning/end. Could someone possibly add it in for me?*coughcoughbespcoughcough Thanks!

Quote from: Bespinben on April 14, 2015, 09:08:31 PMI never could win that blasted hypnosis mini-game.......

I was pretty good at that game. But then again, I've always had a good sense of rhythm. ;)

JesterMusician

Pretty good, but there are a couple of typographical things you can fix:
  • There are voicing problems. When you have notes in a measure whose durations overlap, you are in a multi-voice context (and you're probably using layers or V1/V2). In this situation, it's important to make it clear which symbols belong to which voice. This is done by having the notes' stems for each voice point in opposite directions, slurs and ties curve in those directions, and all articulations on the stem-side. When the parts overlap, like this case, you still have to abide by those rules - in the case of ties, you may have to curve the tie a lot to avoid cutting through a notehead (if necessary, cut through a stem).
  • Where there isn't a multi-voice context (measure 6 for example) you have to revert to ordinary typesetting rules - the stems for the low D's should point up.
  • It's not uncommon for piano music to revert so a single-voice context mid-measure, so long as the division is on a beat. In measure 9, the B in the second layer should be followed by an 8th rest, written as a staccato quarter note, or simply included in the first layer as it's just one note with the same duration as the existing note in layer 1.
  • I personally don't like 16th rests, and only use them when I have to. I would precede each of those G-F#-D# figures with a dotted 8th rest instead of an 8th followed by a 16th.

Here's a picture of what I'm talking about in the first point:

Yug_Guy

    Here is the song with more revisions.

    Quote from: JesterMusician on April 15, 2015, 07:59:44 PM
    • Where there isn't a multi-voice context (measure 6 for example) you have to revert to ordinary typesetting rules - the stems for the low D's should point up.
    • It's not uncommon for piano music to revert so a single-voice context mid-measure, so long as the division is on a beat. In measure 9, the B in the second layer should be followed by an 8th rest, written as a staccato quarter note, or simply included in the first layer as it's just one note with the same duration as the existing note in layer 1.

    Done. I initially thought that I'd change all the stems so they matched measures 1-4; I guess I was wrong in this instance.

    Quote from: JesterMusician on April 15, 2015, 07:59:44 PM
    • There are voicing problems. When you have notes in a measure whose durations overlap, you are in a multi-voice context (and you're probably using layers or V1/V2). In this situation, it's important to make it clear which symbols belong to which voice. This is done by having the notes' stems for each voice point in opposite directions, slurs and ties curve in those directions, and all articulations on the stem-side. When the parts overlap, like this case, you still have to abide by those rules - in the case of ties, you may have to curve the tie a lot to avoid cutting through a notehead (if necessary, cut through a stem).

    While you might be able to change ties in whatever programs you're using (musescore?), in my version of Finale (Notepad 2012) it won't let me do that. I could maybe change the direction of the slurs on the bottom, but then it doesn't seem quite right

    Quote from: JesterMusician on April 15, 2015, 07:59:44 PM
    • I personally don't like 16th rests, and only use them when I have to. I would precede each of those G-F#-D# figures with a dotted 8th rest instead of an 8th followed by a 16th.

    Now that I see it, I don't know why I didn't think of this sooner. Although the last two measures seemed to get jumbled up for some odd reason, any way I can fix that?[/list]

    Yug_Guy

    Guys, I think I've figured out why no one has done Pokemon Stadium songs yet: the bass is too hard to pick out!

    Next up, Thundering Dynamo!

    AND as a bonus, I've been watching the Daredevil tv show on Netflix recently, and I loved the opening theme so much, I just had to transcribe it: ZIP  pls no spoilers

    Thanks as always!

    Yug_Guy

    Alas, we now have possibly the shortest addition to this list:
    Sushi-Go-Round
    EBICHA!

    Bespinben

    You should write "with Traditional Kabuki shout" as a performance instruction.

    Or just write "YEOOOOOOOOOOOO!" somewhere in the middle really obnoxiously.
    Quote from: Nebbles on July 04, 2015, 12:05:12 PM
    Someone beat Bespinben to making PMD music?! GASP!

    MLF for Chatroom Mod next Tuesday

    BlackDragonSlayer

    And the moral of the story: Quit while you're a head.

    Fakemon Dex
    NSM Sprite Thread
    Compositions
    Story Thread
    The Dread Somber

    Yug_Guy

    Quote from: Bespinben on April 23, 2015, 04:36:43 PMYou should write "with Traditional Kabuki shout" as a performance instruction.
    Or just write "YEOOOOOOOOOOOO!" somewhere in the middle really obnoxiously.
    I'm almost tempted to do something like that... almost.

    Quote from: BlackDragonSlayer on April 23, 2015, 04:49:28 PM*slowly nods*
    It is good.
    That's what I was hoping for!

    JesterMusician

    I remember the Sushi-Go-Round minigame! Good times.

    The G in the right hand of Measure 1 should be natural.
    Consider doing two measures per system so the first isn't as cramped and the second isn't as stretched.

    Tobbeh99

    A mistake you've made in some of your sheets:
    In some of your sheets containing multiple layers you've beamed both upwards or downwards. When you have two layers, always write them with one upwards beamed/stem, and the other one downwards beamed/stem. It makes it look much more clear. Just Ctrl-click the first note and press L one or two times to flip the stems/beams.

    Another in "Hill Stream Blues" is from measure 18-39, use 8va signs, it makes it a lot easier reading those high notes.

    Quote from: Dudeman on August 16, 2016, 06:11:42 AM
    tfw you get schooled in English grammar by a guy whose first language is not English

    10/10 tobbeh

    Yug_Guy

    Quote from: Tobbeh99 on May 06, 2015, 05:15:58 PMA mistake you've made in some of your sheets:
    In some of your sheets containing multiple layers you've beamed both upwards or downwards. When you have two layers, always write them with one upwards beamed/stem, and the other one downwards beamed/stem. It makes it look much more clear. Just Ctrl-click the first note and press L one or two times to flip the stems/beams.
    Yeah... I made most of these before I knew Ctrl-L even existed. I'll get to those eventually

    Quote from: Tobbeh99 on May 06, 2015, 05:15:58 PMAnother in "Hill Stream Blues" is from measure 18-39, use 8va signs, it makes it a lot easier reading those high notes.
    I have Finale Notepad. I can't put in 8va's, so I'm gonna need someone else to do it. I do have it in the Submissions board, if you'd like to do some edits

    Yug_Guy