TWG LXIV: The Dangerous Flora and Fauna of Umbra

Started by BlackDragonSlayer, February 13, 2014, 01:59:53 PM

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mikey

Well
bye firearrow
for what it's worth I thought you were human
unmotivated

BlackDragonSlayer

Spoiler
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Wolf shaman.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Seer; is told results at end of night phase.
4: Tour Guide 2: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching).
5: Tourist: Human.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Herring. Is told he's a human.
9: Tourist: Regular miller. Will be told he's a human.
10: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other location has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Psychic can guard one person, excluding self.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin is seered as blue. Can find out the exact role of player seered, at the cost of being seered blue.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
[close]

1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude

---

The Expedition decided that it didn't want FireArrow to live. FireArrow was lynched. It is now Night 2. Night 2 ends in one day, on Wednesday, February 19 at 3:00 PM PST (6:00 PM EST).

The Expedition is currently at the Sacred Catacombs. The Psychic can guard one person, excluding self.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

mikey

Greg said I was probably going to die.  Is it true?
O_O
*dares wolves to kill*
unmotivated

BlackDragonSlayer

The story has been updated, and any necessary PMs have been sent out.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

Bird

Nocturne, you'll be fine since there's a guardian this night phase.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

BlackDragonSlayer

Spoiler
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Wolf shaman.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Seer; is told results at end of night phase.
4: Tour Guide 2: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching).
5: Tourist: Human.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Herring. Is told he's a human.
9: Tourist: Regular miller. Will be told he's a human.
10: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other location has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Psychic can guard one person, excluding self.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin is seered as blue. Can find out the exact role of player seered, at the cost of being seered blue.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
[close]

1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude

---

NocturneOfShadow wore a red shirt. Even on Umbra, people who wear red shirts die. It is now Day 2. Day 2 ends in two days, on Friday, February 21 at 3:00 PM PST (6:00 PM EST).

The Expedition is currently at Palus Magna. Miju-maron gets two lynching votes.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber


BlackDragonSlayer

The story has been updated, and any necessary PMs have been sent out.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

Bird

Am I missing something? How is it that the wolves were bold enough to go after Nocturne and the psychic was dumb enough not to guard him last night?
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

Greg

Either the Psychic is inactive or Nocturne. Neither situation is good for us.

Still doesn't explain how the wolves knew to go after him, though.

Bird

I think the psychic should claim, and then the seer should tell that player their seer results.

Psychic isn't really that useful.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

Greg

My sentence from before sounds dumb.

What I meant was, it's possible that Nocturne was the psychic (which means he wouldn't be able to self-guard). Hence why I'm iffy on a psychic claim, since a wolf fakeclaim is entirely possible. And if the psychic isn't Nocturne, he failed to guard Nocturne, which doesn't bode well.

mikey

I was wearing a green shirt though ;_;
The power of Nike couldn't save me...
unmotivated

davy

Quote from: Bird on February 19, 2014, 04:27:45 PMAm I missing something? How is it that the wolves were bold enough to go after Nocturne and the psychic was dumb enough not to guard him last night?

I see four ways how this could have happened:

1. The wolf is unexperienced (most likely zoroark) and the psychic is dead/inactive.
2. The psychic is dead and the Shaman seer'd him before death and decided to take the guess.
3. Nocturne is the psychic and the Shaman seer'd him and decided to take the guess.
4. The Shaman wolf'd the wolfsbane (most likely Bird) and the wolfing got redirected to Nocturne, possibly bypassing the guardian.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Mr. Tanooki Suit

Well this is an unfortunate turn of events...

I have a question though: How'd this happen? I thought we knew who the guardian was?