News:

Want to request some new sheets? Head on over here first!

Main Menu

TWG LV: The Choice is Doors

Started by davy, June 26, 2013, 12:00:06 PM

Previous topic - Next topic

BlackDragonSlayer

Quote from: fank009 on July 07, 2013, 05:51:02 PMIm suprised BDS, At you not objecting to this... to the "wolves can wolf 2 times in a night"


Its a good plan... But two mislynches, And wolves get the majority, And its all downhill from there.
Unless the wolves are control the vote, I think, if we're careful, we won't have to worry about that.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

fank009

have you really taken a heel face turn BDS???
I come for the sheet music but stay for the ...

Olimar12345

Quote from: Bird on July 07, 2013, 04:08:10 PMI couldn't have been any more clear.
I wasn't told by you which doors to open/close.

Quote from: fank009 on July 07, 2013, 03:10:21 PMAnd your logic with wry is reversed
Tzp/verm should be suspicious due to davy's action

Oh, yes! This makes much more sense-tzp must have had a much more important role in the game to get replaced before Wry... hmm...
Visit my site: VGM Sheet Music by Olimar12345 ~ Quality VGM sheet music available for free!

Bird

Quote from: Olimar12345 on July 07, 2013, 06:30:11 PMI wasn't told by you which doors to open/close.

I don't even know what to say to this. I'm honestly speechless.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

BlackDragonSlayer

Quote from: fank009 on July 07, 2013, 06:22:37 PMhave you really taken a heel face turn BDS???
I don't think I've become any more or less logical. Maybe a bit too trusting of my fellow humans, though. :P

Quote from: Olimar12345 on July 07, 2013, 06:30:11 PMOh, yes! This makes much more sense-tzp must have had a much more important role in the game to get replaced before Wry... hmm...
Yeaaahh... that's not an entirely logical argument... :-\
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

FireArrow

Bird, my east door is the one that connects to you, I shouldn't of closed it, but it was in my instructions to.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

Bird

You did everything fine, FireArrow.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

vermilionvermin

Davy putting me in as TZP isn't suspicious.  It makes more sense than putting me in for Wrydryn because TZP's actually on a camping trip.  Wry has the possibility of making posts.  TZP doesn't.  And also Davy said he used the random number generator!

vermilionvermin

Bird, why don't we put people in rooms 12 and 15 too?  That way, nobody's adjacent to the masons and we can learn something from the wolfings.

Bird

Sounds way great. But I feel like we'll run into organizational problems. I don't know if this game will advance since I don't know if the players are active enough to put a plan to work. Even after giving every player explicit instructions for what to do, we couldn't get two networks up at once.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

davy

TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Young Wolf - Can't send in wolfings.
4. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
5. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human


Wolves know eachother.

Rooms and Doors



There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room, except for four rooms known as the Special Rooms.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed, except for those of the inclosable room. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa with exception of the doors of the inaccesable and inclosable rooms.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms they can reach and those in rooms connected to rooms they can reach. However, they will not recieve a PM if the situation is the same as the phase before that.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Special Rooms

The four rooms that are not occupied by players at the start of the game are the special rooms: the empty room, the inaccesable room, the inclosable room and the warp room.

The empty room functions like a normal room, except that there is no player inside it at the start of the game, so there's no one who
can open its doors. The doors can however be opened by the system that starts working from night 4.

The inaccesable room has its doors closed at all times, even the system that starts working from night 4 can't open them.

The inclosable room is the only room that starts the game with all its doors open. Those doors can however not be closed by any player and can even not be closed by the system that starts working from night 4.

If the warp room is empty at the end of the night phase, 1 random player will warp to it.

Players will be told which rooms mentioned in their end of the night phase PM is a inaccesable, inclosable or warp room (if nothing is mentioned, none of these rooms are mentioned in the PM are inaccesable, inclosable or warp rooms).

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving>Warping

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.



1. The Boy Who Cried Wolf
2. Mashi
3. BlackDragonSlayer
4. fank009
5. TheZeldaPianist275
6. Bird
7. Olimar12345
8. FireArrow
9. The_Subjective_Thought
10. Dude
11. Yugi
12. Wrydryn

Day 4 is over. Yugi was lynched. All PM's have been sent. It's now Night 5. Night 5 ends July 9th 9:00AM PST/10:00AM MST/11:00AM CST/12:00PM EST/5:00PM GMT/6:00PM CET/July 10th 3:00AM AEST/5:00AM in New-Zealand.
[/quote]
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Mashi

Yaaay.  We finally lynched someone!

Bird

woo0000oooooooooOOo00oOooO0o

okay opening my doors it should be awesome
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

Mashi

Are we still going to attempt to make two Networks or are we going to make a giant Network or are we just going to see what happens or...???

Bird

Obviously two networks is the better plan, or the one where the masons claim and the other players separate into groups. But I don't think we are organized enough to put any plans like that into action.

I think we should just all open our doors to be honest.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die