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TWG LV: The Choice is Doors

Started by davy, June 26, 2013, 12:00:06 PM

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FireArrow

We can open multiple doors in the same night? Well, if so, all of mine are open.
Quote from: Dudeman on January 23, 2017, 05:35:59 PM
straight from the department of redundancy department

BlackDragonSlayer

I still don't see how opening all of our doors is beneficial, especially because the wolves can take us out in three nights if we do so (and that's if we don't lynch anybody!!), merely in exchange for enhanced communication.
And the moral of the story: Quit while you're a head.

Fakemon Dex
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The Dread Somber

fank009

BDS, if we do nothing, the wolves will slowly deplete our numbers.
 This way, everyone keeps a watchful eye on each other.
 It shouldnt take that long to find discrepancies
I come for the sheet music but stay for the ...

Toby

BDS, don't me so paranoid. If we can't lynch the wolves within 3 nights the wolves deserve their victory. Plus communication is important.

BlackDragonSlayer

Quote from: fank009 on June 27, 2013, 01:25:51 PMBDS, if we do nothing, the wolves will slowly deplete our numbers.
 This way, everyone keeps a watchful eye on each other.
 It shouldnt take that long to find discrepancies
It's better that they slowly deplete our numbers, and we have a few lynches to get the wolves, than the wolves kill us off two at a time, forcing us to be twice as careful with our lynches, if not more.

Using our "planned" system of opening all doors, and assuming we lynch one person a day, we'll be dead after two more sets of day/night phases, unless we get a wolf, which, given the fact that ALL the doors are open, will make it even more impossible (if THAT is possible! :P) to tell who's a wolf.

Quote from: The Boy Who Cried Wolf on June 27, 2013, 01:33:47 PMBDS, don't me so paranoid. If we can't lynch the wolves within 3 nights the wolves deserve their victory. Plus communication is important.
As I recall, the past few games where I was less paranoid have been... rather disastrous? :P And, yes, if we can't lynch the wolves in three days, then they deserve their victory because they've taken complete and utter advantage of us. :P
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
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The Dread Somber

Dude

Quote from: BlackDragonSlayer on June 27, 2013, 01:37:40 PMAs I recall, the past few games where I was less paranoid have been... rather disastrous?
If by "last few games", you mean the one just before this, then yes.

Yes, there was only one.
Quote from: fank009 on June 27, 2013, 12:40:43 PMHi dude, nice to see you
Hi.
Sorry, I've been lazy.

BlackDragonSlayer

To emphasize my point about what happens when I'm not "paranoid" (or, rather, "paranoid" enough), please consult TWG L, TWG LIII, and TWG LIV (Roman Numerals because FRIVOLOUS!).

That's three games where I could've helped the human team more. THREE GAMES.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

fank009

Quote from: BlackDragonSlayer on June 27, 2013, 01:37:40 PMIt's better that they slowly deplete our numbers, and we have a few lynches to get the wolves, than the wolves kill us off two at a time, forcing us to be twice as careful with our lynches, if not more.

Using our "planned" system of opening all doors, and assuming we lynch one person a day, we'll be dead after two more sets of day/night phases, unless we get a wolf, which, given the fact that ALL the doors are open, will make it even more impossible (if THAT is possible! :P) to tell who's a wolf.
As I recall, the past few games where I was less paranoid have been... rather disastrous? :P And, yes, if we can't lynch the wolves in three days, then they deserve their victory because they've taken complete and utter advantage of us. :P
Unless you can think of something better...
...
I come for the sheet music but stay for the ...

davy

#53
TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Young Wolf - Can't send in wolfings.
4. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
5. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human


Wolves know eachother.

Rooms and Doors



There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room, except for four rooms known as the Special Rooms.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed, except for those of the inclosable room. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa with exception of the doors of the inaccesable and inclosable rooms.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each night phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms the player cannot reach because there's one set of doors obstructing him.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Special Rooms

The four rooms that are not occupied by players at the start of the game are the special rooms: the empty room, the inaccesable room, the inclosable room and the warp room.

The empty room functions like a normal room, except that there is no player inside it at the start of the game, so there's no one who
can open its doors. The doors can however be opened by the system that starts working from night 4.

The inaccesable room has its doors closed at all times, even the system that starts working from night 4 can't open them.

The inclosable room is the only room that starts the game with all its doors open. Those doors can however not be closed by any player and can even not be closed by the system that starts working from night 4.

If the warp room is empty at the end of the night phase, 1 random player will warp to it.

Players will be told which rooms mentioned in their end of the night phase PM is a inaccesable, inclosable or warp room (if nothing is mentioned, none of these rooms are mentioned in the PM are inaccesable, inclosable or warp rooms).

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving>Warping

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.



1. The Boy Who Cried Wolf
2. Mashi
3. BlackDragonSlayer
4. fank009
5. TheZeldaPianist275
6. Bird
7. Olimar12345
8. FireArrow
9. The_Subjective_Thought
10. Dude
11. Yugi
12. Wrydryn

Night one is over. No one (obviously) died. All PM's have been sent. It's now day 1. day one ends June 29th 5:00AM PST/6:00AM MST/7:00AM CST/8:00AM EST/1:00PM GMT/2:00PM CET/11:00PM AEST/June 30 1:00AM in New-Zealand.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

fank009

... Maybe I've over looked something... :/
I come for the sheet music but stay for the ...

Bird

(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

BlackDragonSlayer

With all the doors open, unless we lynch a wolf every phase, we're pretty much dead from the start. I think we should strategically plan ways to open doors so that we can maintain lynches while hopefully keeping the number of wolfings as low as possible.
Off course, I did not open my doors, as I am opposed to the idea of hastily jumping into something that wolves could easily take advantage of.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

fank009

BDS, there is only so far that the "chicken option" can get you.
I come for the sheet music but stay for the ...

BlackDragonSlayer

Given the human to wolf ratio, and possible number of wolfings/lynchings, I'd say that it's better than literally offering yourselves up to the wolves.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

BlackDragonSlayer

Tell me something: Do you intend to get a wolf today?

And tell me something else: Do you have a good idea of who that "wolf" you intend to lynch is, or are you just going to throw something against the wall and hope it sticks?
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber