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TWG LV: Host Sign Downs

Started by Mashi, June 10, 2013, 08:18:01 AM

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This is a question.

BlackDragonSlayer's TWG LV: The Dangerous Flora and Fauna of Umbra
3 (21.4%)
davy's TWG LV: The Choice is Doors
6 (42.9%)
Mashi's TWG LV: World Werewolf War II
5 (35.7%)

Total Members Voted: 14

Voting closed: June 17, 2013, 07:01:39 PM

Mashi

To the TARDIS.  Allons-y???


EDIT:
May Host Next Sign Ups -
Yugi
MaestroUCG

May Host Afterwards -
Bird (???)

Waddle Bro

Quote from: Mashi on June 10, 2013, 08:18:01 AMTo the TARDIS.  Allons-y???
Mashi, will you make babies with me?

Dude

I kinda hope all the games suck so it can be "Host Let Downs"


KIDDING.

BlackDragonSlayer

#3
TWG LV: The Dangerous Flora and Fauna of Umbra

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a specific route, highlighting the major natural features.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game WILL have a story, revealed between phases (both day and night), in average-sized paragraphs.

Special Gimmick: Navigation; throught the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until three other locations have been visited).
Each area gives special, temporary effects to certain roles (please excuse the terrible "Google translate Latin" :P); the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

davy

#4
TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Wolf
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Human
16. Human


Wolves know eachother.

Rooms and Doors



There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each night phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms the player cannot reach because there's one set of doors obstructing him.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

davy

When is the poll going to be up?
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Mashi

Poll will be up tomorrow at 10PM EST, so long as there are no complaints.

spitllama

Submissions Page
Currently using Finale 2012

Mashi

The poll will now be up tomorrow at 10:01PM EST.

spitllama

Submissions Page
Currently using Finale 2012

Toby


Mashi

You've had it approved by Bird, no?  If so, you can sign it up!

Waddle Bro

Davy, 4 deaths in one Night? Really?

TheZeldaPianist275

Last time he made six -__-

Actually, you should remember that, since you were the one who did it  :P

BlackDragonSlayer

#14
Quote from: TheZeldaPianist275 on June 14, 2013, 08:24:49 PMLast time he made six -__-

Actually, you should remember that, since you were the one who did it  :P
*shakes fist*


And also, what I was going to say... I just realized something about my game:
Powers like seering can only be used at night, and yet the location changes every day and night phase. I suppose I'll have to sort the locations by day/night phase exclusivity.

EDIT: That section has been fixed.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber