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TWG LI: Host Sign Ups

Started by Mashi, April 01, 2013, 03:14:08 PM

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This is a question?

davy's TWG LI: A Role Reunion
11 (52.4%)
FSM-Reapr's TWG LI: Avatar: The Last Airbender
10 (47.6%)

Total Members Voted: 21

Voting closed: April 09, 2013, 12:26:04 AM

Toby

Heh, it just seems human sided but a wolf shaman could help the wolves get specials a little quicker.

EFitTrainr

No I mean there is a wolf shaman
I like food.

vermilionvermin

Is Ozai seered red or green?

And I don't understand Aang's power.  Is there a limit as to how many revives he can get?  What if he's wolfed and guarded?

Also wolves should be listed above the specials.

EFitTrainr

Ozai is red (should he be green?). Aang has unlimited use of each power, and it should be if he dies. I'll fix this when I'm back on my computer.
I like food.

SuperFireKirby

shadowkirbyshadowkirbyshadowkirby

tho it does need a bit of work.

Quote from: Mashi on March 26, 2013, 05:54:37 PMAfter viewing both FMA:Brotherhood and Naruto Shippuden, it would be frivolous to even consider watching an anime as unbearably mediocre as Melancholy. NARUTOxHINATA 4 LYFE!!!

spitllama

How dare you insult the Earthbenders by making them regular humans
Submissions Page
Currently using Finale 2012

BlackDragonSlayer

Quote from: shadowkirby on April 01, 2013, 05:08:09 PMGaurdian.
???

But anyway, the competition from shadowkirby's game scares me so much that I am afraid to submit a game... :P Maybe next time...
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

FSM-Reapr

ilu shadowkirby

No need to even say that you got my vote <3

vermilionvermin

Quote from: shadowkirby on April 01, 2013, 05:44:02 PMOzai is red (should he be green?). Aang has unlimited use of each power, and it should be if he dies. I'll fix this when I'm back on my computer.

Then why is he called Master?

EFitTrainr

Fixed it.
Btw, if someone would like to host this, send me a pm.
I like food.

MaestroUGC

#25
TWG LI – All the King's Men
War! There is great civil unrest, and a conspiracy has been uncovered to kill the King. A coup has been staged, and it is your job to find the conspirators and bring them to justice. Most of the movement has been apprehended, but 4 of the conspirators have gone undetected and they are capable of acting out their intentions.

 - The King has Full Authority, only the one who "Wears the Crown" is allowed to lynch somebody.
 - The one in Power sends the Host a PM with His/Her choice.
 - The Public (All players excluding the King and the Prince [Royalty]) can opt to Veto the Crown Bearer's choice through Public Vote, acted through the Prime Minister.
 - Vetos requires a 2/3 majority vote for success. This is counted for total possible vote count. The King and Prince cannot vote. Game start: 2/3=10 votes out of 15 total.
 - The King and Prince know each other. All of the wolves know each other.
 - State of Powers is as follows: King>Prince>Council>Public Vote
 - The Public Vote functions like normal voting. One lynch per day, wolfings occur as normal.
 - There will be an announcement each time the Crown moves, or when the game enters into Public Voting.
 - Wolves win when their numbers equal the humans. Humans win when all of the wolves are dead.

16 Players:
Rebels:
Master Wolf – The mastermind behind the movement.
2 Wolves – 2 soldiers dedicated to the movement.
Charismatic Wolf – the King's Council, a traitor; if he is killed, one name of a conspirator will be announced (Master Wolf's name is last on the list for reveal). If he dies while in power then the lynching will revert to a State of Panic, regardless of the state of the Prime Minister.

Humans:
The King – Our sovereign leader, if he dies power goes to the Prince.
The Prince – Next in line for the throne, if both the King and Prince Die, the Charismatic Wolf assumes Power.
Prime Minister – Has veto power over the King (or whoever is in Power). Veto goes through with a 2/3 majority of Public Votes (normal voting). If the Leader Dies, the Public loses the right to vote.
The Royal Guard – Guardian
8 Citizens – People loyal to the King

There is no seer, so the colors are mainly for show/makes it easier to tell the roles apart. I'll clear up the language later, since I'm big on theming I plan on using terms and phrases when posting updates and the like.
Try to do everything; you're bound to succeed with at least one.

FSM-Reapr


davy

#27
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
6. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
7. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
8. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game.
9. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
10. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
11. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
12. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
3 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first two Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the three players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KiaB occurs). The seering results will then be sent to the other two players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

FSM-Reapr

#28
It looks like I got the rights. I fixed the formatting and changed a couple of things, like making the Reviver a Seer. Tell me what you like about these changes.

TWG LI: Avatar: The Last Airbender

*picture suggestions will be taken*

Wolves:

1. Fire Lord Ozai - Master Wolf
2. Azula - Wolf Painter
3. Firebender - Wolf Shaman

Humans:

4. Aang - Avatar
Avatar State: Can use any of the following four powers each Night Phase: Vigi, Guarding, Seering, Reviving. One power/phase. (If Aang decides to use the Reviving while in Avatar State, he can't revive anyone after that. Cannot guard self)
If killed in a phase when he is using the Avatar State, all special humans die.
5. Katara - Seer
6. Toph - Guardian Cannot guard self or Aang if he's in Avatar State.
7. Earthbender - Human
8. Earthbender - Human
9. Earthbender - Human
10. Earthbender - Human
11. Earthbender - Human
12. Earthbender - Human
13. Prince Zuko - Miller

Waddle Bro

I'm assuming Aang can't guard himself or Toph. I fail to see anything that would make it unfair for either team, so in other words gg. Also Avatar <3

I'll most likely vote it since I don't feel like playing all these games with complex roles and gimnicks.

I'll choose the game like I choose a Bidoof. The Simple one.