News:

change da world
my final message. Goodb ye

Main Menu

TWG XLIV: Hôt Sign Ups

Started by Mashi, November 21, 2012, 08:54:17 PM

Previous topic - Next topic

The following error or errors occurred while adding this poll: No question was filled in for this poll.

Bird's TWG XLIV: Bowser's Big Blast
1 (6.7%)
FSM-Reapr's TWG XLIV: The Pokemon League (if someone so chooses to host)
5 (33.3%)
davy's TWG XLIV: The Notebooks of Death
1 (6.7%)
the_last_sheikah's TWG XLIV: Red vs. Blue: Revenge
1 (6.7%)
spitllama's TWG XLIV: ERMAHGERD PERKERMAHN PERERS!
2 (13.3%)
The Boy Who Cried Wolf's TWG XLIV: Harry Potter and the Enchanted Wands
1 (6.7%)
BlackDragonSlayer's TWG XLIV: The Dangerous Flora and Fauna of Umbra
1 (6.7%)
SlowPokemon's TWG XLIV: Harry Potter and the Order of the Phoenix
2 (13.3%)
SocialFox's TWG XLIV: Bleach Themed Mystery Game
1 (6.7%)

Total Members Voted: 15

Yugi

Quote from: davy on November 22, 2012, 08:25:19 AMTWG XXXVIII: The Notebooks of Death

Wolves:

1. Yagami Light (master wolf,
the first time eighter he or Misa would be seer'd red (in which case he will be noticed), he can PM the host, who will sent his death note to a random normal human (not Nate or Mihael) to remove all deathnotes attached to wolves temporal. The player who recieves the death note will play for the wolf team. If that player is lynched, the Death Note that that player had in his/her possession will return to Light, and all other Death Notes that were removed will return to their previous owner, if possible, otherwise, they will go to Light.
If L dies, Light will be told the Identy of Mikami, if he's still alive.
If Light dies, Mikami becomes Light (in which case he loses all his powers and obtains all powers Light has), if he's still alive. If he isn't, Misa becomes Light. A player who becomes Light will recieve a new role PM from the host, and will recieve all PM's sent to, and sent by the previous Light.)
2. Amane Misa (master wolf, will obtain seering powers if she holds a death note. The first time she would die, she survives, L dies (if he's still alive), and Light will obtain Rem's Death note.)
3. Mikami Teru (master wolf, will obtain seering powers if he holds a death note)

Humans:

4. L (Seer, will die if Watari dies. If he dies, it will be announced to the topic that L died)
5. Watari (Wolfsbane, if L dies, he'll lose his power.)
6. Near (Is told he is a normal human untill L dies. If L dies, he will obtain both seer and guardian power and will be seer'd blue. However he can only activate one of those powers each night phase)
7. Mello (Is told he is a normal human untill L dies. If L dies, he will obtain Siddoh's Death note (or steal it if it is in the possession of another player). During the Phase he recieves the note this way, he can decide to give it back to Siddoh (to do this, he must PM the host, if he does this, Siddoh's note will disapper from the game) or to keep it, in which case he can't give it to any other player. If he keeps it, he will become a solo 3rd party role. If he gives it back, he will be seer'd blue, and if he dies, Nate will be told the identy of one wolf at random).
8. Human
9. Human
10. Human
11. Human
12. Human

Death Note's (Items):

Siddoh's Death Note: will be given to Yagami Light during Night phase one.
Gelus's Death Note: will be given to Amane Misa during Night two.
Rem's Death Note: will be given to Yagami Light by one of Misa's powers.

  • Any player that has a Death Note will be seer'd red except for humans that currently have a power (in other words: L, Watari as long as L is still alive, Nate when L is dead and Mihael when L is dead will not be seer'd red when holding a death note).
  • If a human holds a Death Note, he will gain vigi powers.
  • If a wolf holds a Death Note, he will be able to wolf. Without Death Note, a wolf team is unable to wolf. Only one wolfing goes through each night, which is the first one sent to me.
  • Death Notes do not dissapear, except by the power of Mihael.
  • If a player who holds a Death Note is wolf'd or vigi'd, the player that sent the PM to me will obtain the Death Note.
  • If a player who holds a Death Note is lynched, the player that casted the first vote will obtain the Death Note.

Wolves do not know eachother.
maybe you should wait untill TWG L to do that.

FSM-Reapr

Quote from: SocialFox on November 22, 2012, 01:23:55 PMmaybe you should wait untill TWG L to do that.
Reserved for Blast in the Past Waddle version ;)

Toby

#17



Harry Potter and the Enchanted Wands
Hogwarts, the school of Wizardry is open once again, as usual on the opening day Professor Dumbledore has an assembly which includes stuff about how the schools improved over the holidays and all that rubbish.After the assembly Harry Potter, Hermione Granger and Ron Weasley quickly group up and take a trip to Hagrid's, their half giant friend. Although when they get to Hagrid's, noone is there. This is odd for Hagrid because usually he's in his hut until round about Lunch, not class times these days as he doesn't exactly teach much. Harry and the Gang decide to look through the woods for him and unfortunetly they didn't find any sign of him. Something strange is in the woods though and the whole gang can sense it, just as they decide to turn back out of nowhere a tree branch swoops down at throws them away into a part of the woods that's never been walked through. They go walking around, trying to find there way back but really, they don't know which way they came. They end up walking in some direction only hearing wrong cry a few times along the way as giant spiders and all sorts of bugs from the unknown are trailing through the leaves, they decide to stop when they find a stone cave of some sort nearby. Something is weird about this cave though, when they go in it looks as if someone just came out, it's warm and the ashes from a fire are still scattered in the middle. On a table though is a small brown sack, a sack full of wands and a note. On the note it reads;






To Whom it may concern,
You may find it strange that I left a sack of wands lying around but I don't want them anymore. Reason being these wands are enchanted and only contain one power that is activated by saying the name of a nearby person. The thing is with the wands although the hold great power I only need one wand to keep happy, an ordanairy one! That way I can do any spell I want without searching through my sack of wands, so I'm just giving them away and I don't care who takes them!
On the side of the wands it's written what they can do, kill someone, protect someone, identify someone, there is all sorts in there! Well I better be off, ta ta.



Of course without thinking Harry grabs the sack and runs out the cave to try find the school, Ron follows because he's just creeped out by the whole place but Hermione, she's worried and chases after Harry before he can get away, she calls out telling him this could be a bad idea but of course Harry convinces her and they are off to try and find the school again.


In the end they manage to find it and make it back just in time for lunch, they grab themselves a sandwich each and rush to the library to take a closer look at the wands. As they do so Draco Malfoy see's what they are doing and tells everyone in the lunch hall until the rumours are spread out through the whole school. Most people don't bother with it though but people who are close to Harry, good or bad decide to take interest. After the examining done by Hermione and the joking around done by Harry and Ron they decide to each take a wand then store the rest in Harry's room, because of course he is the best.

It's not long before Draco finds out where the wands are and once again he goes spreading around where the wands are. Even some teachers find out and they are really keen on getting their hands on some. Draco also told his father Lucius Malfoy and now the death eaters know, the expect Harry might use them for starting a war against them and defeating Voldemort but of course they won't allow that so they decide they'll have some too. When Harry and the Gang leave the room everyone starts going in, one at a time. Sneaking in, poofing in, you name it, they done it.

After the classes Harry and the gang go back to the room and find the wands missing, they decide they have some trouble on their hands and they can think of a few people who might have taken them, now that the wands are in the wrong hands they must defeat the people who are aiming for the same goal, taking over!



The HP Crew

Harry Potter- Kills a player every night phase.

Hermione Granger- Guards a living player each night, if the guarded player is targeted Hermione will find out who targeted the player but not the ability or role.

Ron Weasley- Terrified of almost everything, any noise he heard he runs so he was smart to match his personality with his wand and picked up one that could make him move at super speed. All actions have a 75% chance of working on him and because he moves so fast no one really knows who he is or what his goal his, that's why he is seered red.

Hedwig-Hedwig Harry's owl unfortunetly didn't get any wands, because he is always up there in the sky he knows where Harry is. Each night can send a message to Harry to help him with his killing decision, Hedwig cannot reveal who he is, doing so would punish himself and his team. He can tell his role in the game thread though, just not through a Pm to anyone of any sort. Knows Harry. Seered orange because he is a bird without a wand.

Dobby- "You shall not harm harry potter", This little elf is the reason why Harry hasn't died ten times already, as long as Dobby is alive 50% of all actions used on harry will go on Dobby instead.


Fred and George Weasley- These 2 guys are commical characters, they know each other and they are inventors. Each night they work out together who they will give a power to. They can choose from the following:
1. Investigation
2. Roleblock
3. Kill
4. Guard
5. Jail
Note:The Weasley Brothers don't find out the results of the action, they only send them to someone then the person they sent them to deals with the rest. They can only send each action once.

Normal Students x2- Nothing special, Millers.




The Horrids


Voldemort- It's only Harry that can kill Voldemort, if Voldemort is lynched the person with the second most amount of votes will die instead. Voldemort is a Sniper, when he kills someone it will be noted in the thread asap with the time of the killing. This means that Voldemort's kill will be said in the middle of a phase and not at the end. He can only do this 3 times though.

Note: Even if Voldemort has used all his snipes, if someone claims his wand it will still contain 1 more snipe. If Harry dies then anyone call kill voldemort.


Wormtail- When he was picking out of Harry's sack of Wand's he quickly took one that would have a 100% chance of redirecting all abilities used on Voldemort onto him. He is seer'd orange because he likes to turn into Rot's pet, a rat.



Note for The Horrids: All The Horrid's know each other and the leader of the Wolfing's is Wormtail. If Wormtail Dies then Bellatrix Lestrange will take over leader of the Wolfing's so on, so on.





The Goons.

Note: Some of The Goons may be good people, bad people or both good and bad, the point is though they are aiming for the same goal.

Draco Malfoy- When he was taking his wand he took one that every night he could scan a player to see if they are Harry Potter. If they are then they are recruited to The Goods, if they aren't he still knows their colour. If Draco dies when Harry is in The Goons then Harry will stay in the Group.

Professor Dumbledore- Because Dumbledore is Professor at Hogwarts, he is a nice caring person because of this he only kills someone every even numbered phase.

Crabbe and Goyle- Crabbe and Doyle don't have much of an ability but when it came to choosing a wand they chose one that if the 2 Guys voted for the same person then instead of the vote counting for 2, it will count for 5. They know each other.

Note: If Crabbe or Goyle dies then the other's vote will count for 2.5, if the two of them die and the wand is claimed then the person who claimed it's vote will count for 2.5 for the rest of their life.

Professor McGonagall- A theif. Each night she will turn into a cat and slyly take something from a player, she mainly only goes out in public now as a cat as noone bothers with a cat, the downside of being a cat is that you have bad eyesight. This is why she takes something, so she can try and figure out
who the player is.



In this game most people have a wand taken from Harry's sack explained in the story. When someone has died the host will post in the thread
"A wand has been dropped!"
If you think you were in the same team as the person that dies you must put
"I claim *Dead persons username's* Wand"
For example:

Host:End of Night 1, Bob died.

Host:A wand has been dropped!

Sussanna: I claim Bob's Wand



Make sure you bold and underline your claims.
Everyone can make up to 3 claims, if you use up your 3 claims you can no longer claim a role and you lose your vote for the next 2 days.

After 2 more days you will receive another claim. And your Votes will be restored.

Once you claim a role you are sent a pm by the host via your role pm telling you whether or not you received a role, if you did the role will be said if you didn't nothing will happen.

Most roles only last for 1 more shot unless otherwise stated.

Eg. A killing power was dropped, someone claimed it, you only get a 1 shot kill.


Things to remember:

1.Vote using
Vote: *Username*

if possible unvote using
Unvote: *Username*
2. Only 1 post is allowed once you are dead, don't reveal any game info though.
3. When confirming in thread make sure you put "..." at the end of the post so I know you read this.
4. If unsure about something, ask me via pm.
5. The wolves know each other.
6. This game is closed communication! (no talking outwith thread unless stated otherwise in your role pm)
7. This game allows speed lynches.
8. The host is always right. If I'm wrong refer back to the first sentence of this rule.
9. Roles are not revealed upon death
10. This is a 3 team game.



Thats it, will add/remove roles if needed.

BlackDragonSlayer

TWG: The Dangerous Flora and Fauna of Umbra

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a specific route, highlighting the major natural features.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player. If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
4: Tour Guide 1: Guardian; can guard one player per night, excluding self.
5: Tour Guide 2: Seer.
6: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase. This excludes the "revived" Ryu-jin.
7: Tourist: Human.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

Yugi

Quote from: FSM-Reapr on November 22, 2012, 01:29:38 PMReserved for Blast in the Past Waddle version ;)
DO YOU HAVE ANY PROOF?

And I know that I'm banned from games that you host, but am I banned from games you make?

FSM-Reapr

The host decides are you banned or not, not the game.

Yugi

Quote from: FSM-Reapr on November 22, 2012, 06:04:50 PMThe host decides are you banned or not, not the game.
So unless Waddle somehow hosts I won't be banned?

FSM-Reapr

Idk, any host can ban you if they want.


MaestroUGC

The host can fefuse anybody they want, if they have a good reason. A ban from TWC, on the ootherhand, is absolute.
Try to do everything; you're bound to succeed with at least one.

Toby

Quote from: SocialFox on November 22, 2012, 06:12:27 PMWhats jail?

Glad you read it, if you jail someone you protect them but you also roleblock them.

Toby

And just to mension, my games closed communication unless otherwise stated in the role pm.

Closed communication - no talking outside thread, no mibbit!!

Yugi


Toby

Nope, unless your a horrid or hedwig, I think that's all.

FSM-Reapr