TWG XLIV: Hôt Sign Ups

Started by Mashi, November 21, 2012, 08:54:17 PM

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The following error or errors occurred while adding this poll: No question was filled in for this poll.

Bird's TWG XLIV: Bowser's Big Blast
1 (6.7%)
FSM-Reapr's TWG XLIV: The Pokemon League (if someone so chooses to host)
5 (33.3%)
davy's TWG XLIV: The Notebooks of Death
1 (6.7%)
the_last_sheikah's TWG XLIV: Red vs. Blue: Revenge
1 (6.7%)
spitllama's TWG XLIV: ERMAHGERD PERKERMAHN PERERS!
2 (13.3%)
The Boy Who Cried Wolf's TWG XLIV: Harry Potter and the Enchanted Wands
1 (6.7%)
BlackDragonSlayer's TWG XLIV: The Dangerous Flora and Fauna of Umbra
1 (6.7%)
SlowPokemon's TWG XLIV: Harry Potter and the Order of the Phoenix
2 (13.3%)
SocialFox's TWG XLIV: Bleach Themed Mystery Game
1 (6.7%)

Total Members Voted: 15

Mashi


FSM-Reapr

Anyone wanna host The Pokemon League?

The previous game was my last game :(

Yugi

Quote from: FSM-Reapr on November 21, 2012, 08:58:30 PMAnyone wanna host The Pokemon League?

The previous game was my last game :(
Does My ban come to hosting your games?
Because as it's a pokemon game, anyone who chooses to host one instantly wins.

FSM-Reapr

Yeaaah, I really don't trust you to host my game... So no thank you.

Yugi

#4
Bleach Themed Mystery GameTM with 13 players.

Some of the wackyness that may occour are masons, wolves and roles never used before in a TWG!!!

And this was the TWG that bird approved.

MaestroUGC

Bump no, I will not play any games with SocialFox until I feel like he's learned the rules.
Try to do everything; you're bound to succeed with at least one.

Yugi

Quote from: MaestroUGC on November 21, 2012, 10:31:05 PMBump no, I will not play any games with SocialFox until I feel like he's learned the rules.
Bump No?

Bird

TWG: BOWSER'S BIG BLAST

Rules: http://www.youtube.com/watch?v=8oOIqUz5b18

Every day phase, all players are forced to play BOWSER'S BIG BLAST. There will be [Number of Players] switches and one of them will cause BOWSER'S BIG HEAD to explode, instantly killing that player. Every player has to pick a switch during the day phase, whoever picks a switch first gets that switch. They also have to lynch somebody. The wolf will be told what color the exploding switch is.

Anybody who fails to capitalize BOWSER or BOWSER'S BIG BLAST gets a phantom.

1. BOWSER
2. Human
3. Human
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human


So like, suppose there's 4 players left. At the update, it's revealed that the switches are RED, BLUE, GREEN, and YELLOW. First player to post can call GREEN, then GREEN is off-limits. Suppose the Wolf, knowing YELLOW is the exploding switch, picks RED, then the other players pick BLUE and YELLOW. Then they vote for the player who picked GREEN. At the end of the phase, the players who picked GREEN and YELLOW are killed. If the players vote off the person who picks the exploding switch, they DOUBLY DIE and I write a mean poem about them.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

Yugi

bird   if my game wins i probably wouldn't even enforce the BOWSER rule
18:46   bird   but its still funny
18:46   bird   i actually hope my game doesnt win since it started out as a joke
18:46   Maestro   It's got a good chance.
18:46   bird   whatever the people want, i guess
18:46   Maestro   Most of the joke games tend to win.
18:47   Fox   I only remember 1 joke game winning before.
18:47   bird   i want to make a really stupid game just to see how many people vote for it
18:47   Maestro   Personally, I quite like the concept.
18:47   bird   i guess this game is sort of... that
18:47   bird   but i think i can do better
18:48   Maestro   Well, yeah, but the gimmick is different from our normal fare.
18:49   bird   oh wait i forgot to toss in some pokemon!!!!
18:49   bird   its pikachu's big blast now
18:49   Maestro   I'm sold.

FSM-Reapr

OMFG BIRD I WAS JUST THINKING OF THAT GAME TODAY!!!

FSM-Reapr

#10
TWG XLIV: The Pokemon League
*Hosted by the_last_sheikah and Waddle Bro*

The game's universal effect: Items and Cardflip
Each player will be given 6 Balls, one for each set;
1 Master Ball
1 Ultra Ball
2 Great Balls
2 Poke Balls
Pokemon have special powers told in the description. EX: Smeragle, can paint a person once.
Each player will get a total of 6 Pokemon. You can catch your Pokemon Night 0, after the role PMs have been distributed. There will be no wolfing Night 0. In order to get the 6 Pokemon and send a PM to the host with 6 Pokemon and the Balls you want to catch them. HOWEVER, if another player throws a Ball that has a better catch rate(Poke<Great<Ultra<Master) that player will get that Pokemon. Meaning the player's Ball will be wasted. If there are two same type of Balls on a Pokemon, the player who gets the Pokemon is chosen randomly. The loser wastes his/her Ball. All the Pokemon that get nobody chose, will randomly be given to people with 5 Pokemon or less so that every player has a total of 6 Pokemon. Players can trade their Pokemon with other players. In order to trade, both players have to approach the host by PM and tell what Pokemon they get, give and with who.

After all 12 players have signed in, the games begins and the roles and Pokemon will be given. You can use your Pokemon as items as many times as the Pokemon description tells. EX: "Smeragle, can paint a player once" After a Pokemon is no longer usable, it will faint.
A player can only use one Pokemon/phase.
A player can trade only one Pokemon in the entire game. You cannot trade fainted Pokemon.
Pokemon do not faint when a player dies.
Wolfings and starter powers happen by voting. EX: Players A, B and D are wolves. Player A and B vote for Player C. Player D votes for Player E. Player C=66% of the votes=Player C gets wolfed.

The Rivals(Wolves):

1. Rival
2. Rival
3. Rival


The wolves don't know eachother.

The Trainers(Humans):

4. Trainer
5. Trainer
6. Trainer
7. Trainer
8. Trainer
9. Trainer
10. Trainer

11. Trainer (will be told that (s)he's green)
12. Trainer (will be told that (s)he's green)

Starter Powers:
Grass:  Guardian (Night 1), Public Pokemon reveal(Night 2), Revive one Player (Night 3 until the end of the game)
Fire:  Stop the use of one Pokemon (Night 1), Give one player a Brutal power for the rest of the game (Night 2), Vigi (Night 3 until the end of the game)
Water:  Paint (Night 1), Psychic (Night 2, doesn't need a voting), Public Seering (Night 3 until the end of the game)

Starter Pokemon evolve every night.

SET 1:
STARTER, GRASS 1. Bulbasaur, if the player chooses the player with the Squirtle, the player will find out all of that player's Pokemon. One-time use.
STARTER, FIRE 2. Charmander, if the player chooses the player with the Bulbasaur, the player will find out all of that player's Pokemon. One-time use.
STARTER, WATER 3. Squirtle, if the player chooses the player with the Charmander, the player will find out all of that player's Pokemon. One-time use.
4. Rattata, the player can avoid a certain Pokemon's effect for one phase by PMing the host with the Pokemon's name. One-time use.
5. Pikachu, can make a player unable to use any Pokemon for one phase. One-time use.
6. Nidorina, if the player with this Pokemon is attacked by a Pokemon who's effect that is able to be used two times, that Pokemon will faint and nothing happens to the attacked player.
7. Clefable, the player can choose one player in the Night. After that Night is over, the player will be told what Pokemon did that player use that Night. Two-time use.
8. Jigglypuff, can make a player unable to use any Pokemon for one phase. One-time use.
9. Zubat, the player can choose two players during Night. The Pokemon of those two players will target each other this Night. One-time use.
10. Diglett, the player sends a PM during a phase. That player is immune to all effects for that phase. One-time use.
11. Alakazam, can seer a player during Night. One-time use.
12. Drowzee, the player can choose one player and a Pokemon that player has(must be correct, otherwise the power will be wasted). The chosen player will use that Pokemon. One-time use.

SET 2:
13. Electrode, when the player holding Electrode is lynched, he must choose one player(if not, the player will be chosen randomly). The person chosen will be announced publicly. That player is one vote away from an insta for the next Day Phase. Will happen automaticly.
14. Weezing, when the player holding Weezing is lynched, he must choose one player(if not, the player will be chosen randomly). The person chosen will not be announced publicly. That player is one vote away from an insta for the next Day Phase. Will happen automaticly.
15. Magikarp, nothing happens.
16. Ditto, the player chooses a player. Ditto will transform to one of that player's Pokemon for the next Night Phase. Cannot transform into a fainted Pokemon. One-time use.
STARTER, GRASS 17. Chikorita, if the player chooses the player with the Totodile, the player will find out all of that player's Pokemon. One-time use.
STARTER, FIRE 18. Cyndaquil, if the player chooses the player with the Chikorita, the player will find out all of that player's Pokemon. One-time use.
STARTER, WATER 19. Totodile, if the player chooses the player with the Cyndaquil, the player will find out all of that player's Pokemon. One-time use.
20. Xatu, can seer a player during Day. One-time use.
21. Azumarill, the player names a player. He/she will find out one randomly chosen Pokemon from that player. Two-time use.
22. Sudowoodo, the player can make a player immune to all effects this Phase. Two-time use.
23. Murkrow, When a player dies, the player can find out that player's team. One-time use.
24. Wobbuffet, the player can redirect a players' Pokemon targets. Can use this power more than once in a phase. Cannot redirect a power to the player(s) chosen. Three-time use.

SET 3:
25. Steelix, the player can steal a random Pokemon from a dead player. He/she will give this Pokemon to the dead player in exchange. One-time use.
26. Shuckle, can send a PM to a dead player and the dead player can answer it.(MUST BE SENT TO THE HOST, HE WILL SEND THAT PM TO THE OTHER PLAYER) The message is allowed to have max. 200 characters in it.
27. Delibird, May choose one Pokemon to trade to a specific player. The other person will have to chose a Pokemon to give to Delibird's owner. One-time use.
28. Smeragle, can paint a player. Three-time use.
29. Celebi, can go back or go forward in time a phase(no wolfings or lynchings will happen that phase) immediately after the PM has been sent, but two phases later you will skip/go back(opposite to the option chosen before one phase) one phase.(EX1: The player uses Celebi Day 1 to go back. No lynching happens. It's Night 1 again. BUT, Night 2 will be skipped, meaning after Day 1, there will be Day 2.  EX2: The player uses Celebi Night 2 to go forward in time to Day 2. No wolfing happens. BUT, after Day 2 ends, it'll be Night 2 again. One-time use.
STARTER, GRASS 30. Treecko, if the player chooses the player with the Mudkip, the player will find out all of that player's Pokemon. One-time use.
STARTER, FIRE 31. Torchic, if the player chooses the player with the Treecko, the player will find out all of that player's Pokemon. One-time use.
STARTER, WATER 32. Mudkip, if the player chooses the player with the Torchic, the player will find out all of that player's Pokemon. One-time use.
33. Ludicolo, the player can take one random wolfing vote and change it to a randomly chosen person. One-time use.
34. Shiftry, the player can choose a player. That player's Pokemon targets a randomly chosen person instead of the one it already targeted/targets. One-time use.
35. Gardevoir, can guard a player. Doesn't guard from Pokemon. One-time use.
36. Slakoth, the person holding this Pokemon can only use one Pokemon at Night. But that player can use his/her Pokemon twice every Night(making any "one-time uses" into "two-time uses and "two-time uses" into "four-time uses", but nothing will happen to "three-time uses"). Optional. The player must choose will (s)he use this option in Night 1.

SET 4:
37. Shedinja, the player holding Shedinja always wins in a KitB.
38. Loudred, in the beginning of Night 1, the player holding Loudred will be revealed. EX: Player A has Loudred!
39. Pluse, the player holding Pluse knows the color of the player holding Minun. Cannot be traded.
40. Minun, the player holding Minun knows the color of the player holding Pluse. Cannot be traded.
41. Milotic, the player can choose a Pokemon. He/She will be told who has that Pokemon. One-time use.
42. Kecleon, the player holding Kecleon is seered red if a wolf has voted for him/her in the lynchings or wolfings. Will happen automaticly.
43. Chimecho, the player can revive a player for the next Day Phase. However, when that player gets even one lynching or wolfing vote, he/she will die immediately. The revived person can't use any of his/her Pokemon. One-time use.
44. Salamence, the player can choose a Pokemon. He/She will be told who has that Pokemon. One-time use.
45. Metagross, the player can choose a Pokemon. He/She will be told who has that Pokemon. One-time use.
STARTER, GRASS 46. Turtwig, if the player chooses the player with the Piplup, the player will find out all of that player's Pokemon. One-time use.
STARTER, FIRE 47. Chimchar,  if the player chooses the player with the Turtwig, the player will find out all of that player's Pokemon. One-time use.
STARTER, WATER 48. Piplup,  if the player chooses the player with the Chimchar, the player will find out all of that player's Pokemon. One-time use.

SET 5:
49. Jirachi, the player's lynching and wolfing vote is always transferred 2 phases forward.
EX: Player votes for Player B in Day 1. The vote will count in the Day 2. Meaning the vote in Day 1=0.
50. Bidoof, the player can use Bidoof to make one extra use for one of his/her chosen Pokemon. Cannot be used on a fainted Pokemon. Two-time use.
51. Vespiquen, can vote in starter powers. Two-time use.
52. Drifiblim, when the Player holding Drifiblim dies, he/she must choose one player(if he/she doesn't, the player will be chosen randomly). The chosen player's starter power vote counts as 0.
53. Skuntank, when the Player holding Skuntank dies, he/she must choose one player(if he/she doesn't, the player will be chosen randomly). The chosen player's starter power vote counts as 0.
54. Bronzong, the player who's holding Bronzong, can get seering results from the last person who used their Pokemon. Two-time use. (EX: Player A uses a Bronzong. Player B uses a Pokemon 11.30 PM. Player C uses a Pokemon 11.57. The phase ends. Player A will get seering results from Player C.)
55. Lucario, can seer only for red players during Night. Two-time use.
56. Froslass, the player can choose one other player. He/she can't use any Pokemon for the next phase. One-time use.
STARTER, GRASS 57. Snivy, if the player chooses the player with the Oshawott, the player will find out all of that player's Pokemon. One-time use.
STARTER, FIRE 58. Tepig,  if the player chooses the player with the Snivy, the player will find out all of that player's Pokemon. One-time use.
STARTER, WATER 59. Oshawott,  if the player chooses the player with the Tepig, the player will find out all of that player's Pokemon. One-time use.
60. Audino, the player can choose a Pokemon. If it's dead, it can be revived(unless it's owner is dead). One-time use.

SET 6:
61. Darmanitan, the player can guard during Night. One-time use.
62. Scrafty, the player can choose a player during Day. If the chosen player dies, the player holding Scrafty will be told all of the fainted Pokemon of the chosen player. NOTICE: Pokemon do not faint when a player dies. Two-time use.
63. Sigilyph, the player will choose one player in Night 1. The player will get seering results from that person every Night.
64. Zoroark, the player can choose if the host would send him a PM with all the fainted Pokemon so far. The player can choose one fainted Pokemon and Zoroark will copycat it's power. One-time use.
65. Gothielle, the player can psychic(=will be told how many wolves are left). One-time use.
66. Ducklett, can protect the player from Pokemon for one phase. One-time use.
67. Klang, the player holding Klang knows the color of the players holding Minun and Pluse. Cannot be traded.
68. Beeheeyem, the player holding Beeheeyem will be immediately told if there is a seering on a player(s) during the phase this effect is activated. The player can change the seering target(s) at someone else. One-time use.
69. Chandelure, the player may vote for wolfings. If used by a wolf, the wolf has 2 wolfing votes. One-time use.
70. Golurk, can protect the player from Pokemon for one phase. One-time use.
71. Braviary, if the player who's holding Braviary founds out who has the Mandibuzz, he/she will find out that player's color. One-time use.
72. Mandibuzz, if the player who's holding Mandibuzz founds out who has the Braviary, he/she will find out that player's color. One-time use.

davy

TWG XXXVIII: The Notebooks of Death

Wolves:

1. Yagami Light (master wolf,
the first time eighter he or Misa would be seer'd red (in which case he will be noticed), he can PM the host, who will sent his death note to a random normal human (not Nate or Mihael) to remove all deathnotes attached to wolves temporal. The player who recieves the death note will play for the wolf team. If that player is lynched, the Death Note that that player had in his/her possession will return to Light, and all other Death Notes that were removed will return to their previous owner, if possible, otherwise, they will go to Light.
If L dies, Light will be told the Identy of Mikami, if he's still alive.
If Light dies, Mikami becomes Light (in which case he loses all his powers and obtains all powers Light has), if he's still alive. If he isn't, Misa becomes Light. A player who becomes Light will recieve a new role PM from the host, and will recieve all PM's sent to, and sent by the previous Light.)
2. Amane Misa (master wolf, will obtain seering powers if she holds a death note. The first time she would die, she survives, L dies (if he's still alive), and Light will obtain Rem's Death note.)
3. Mikami Teru (master wolf, will obtain seering powers if he holds a death note)

Humans:

4. L (Seer, will die if Watari dies. If he dies, it will be announced to the topic that L died)
5. Watari (Wolfsbane, if L dies, he'll lose his power.)
6. Near (Is told he is a normal human untill L dies. If L dies, he will obtain both seer and guardian power and will be seer'd blue. However he can only activate one of those powers each night phase)
7. Mello (Is told he is a normal human untill L dies. If L dies, he will obtain Siddoh's Death note (or steal it if it is in the possession of another player). During the Phase he recieves the note this way, he can decide to give it back to Siddoh (to do this, he must PM the host, if he does this, Siddoh's note will disapper from the game) or to keep it, in which case he can't give it to any other player. If he keeps it, he will become a solo 3rd party role. If he gives it back, he will be seer'd blue, and if he dies, Nate will be told the identy of one wolf at random).
8. Human
9. Human
10. Human
11. Human
12. Human

Death Note's (Items):

Siddoh's Death Note: will be given to Yagami Light during Night phase one.
Gelus's Death Note: will be given to Amane Misa during Night two.
Rem's Death Note: will be given to Yagami Light by one of Misa's powers.

  • Any player that has a Death Note will be seer'd red except for humans that currently have a power (in other words: L, Watari as long as L is still alive, Nate when L is dead and Mihael when L is dead will not be seer'd red when holding a death note).
  • If a human holds a Death Note, he will gain vigi powers.
  • If a wolf holds a Death Note, he will be able to wolf. Without Death Note, a wolf team is unable to wolf. Only one wolfing goes through each night, which is the first one sent to me.
  • Death Notes do not dissapear, except by the power of Mihael.
  • If a player who holds a Death Note is wolf'd or vigi'd, the player that sent the PM to me will obtain the Death Note.
  • If a player who holds a Death Note is lynched, the player that casted the first vote will obtain the Death Note.

Wolves do not know eachother.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

the_last_sheikah

Red vs. Blue: Revenge


The Meta: Cannot be wolfed.  Sends Host a PM each phase with a player's name.  If that player has an A.I., the Meta steals that A.I.

Wolves:
South Dakota: If South has an A.I. when she is lynched, she can choose to sacrifice her A.I., and future use of A.I., in exchange for survival.
Wyoming: Can end the phase instantly, one time only.  Anything that happens between his PM to the host to end the phase, and the host actually ending the phase, doesn't count.
Washington: Wolf painter.  Cannot use/receive A.I.s

Humans:
Church: Seer
Tucker: Vigi, if the Meta is Vigi'd, Tucker dies instead.  One use only.
Caboose: Gaurdian
Sarge: Brutal, PMs host who will die with him if he is lynched.
Sister: Takes 2 wolfings to kill.
Lopez the Heavy: Reconstruction: If killed, and extra players are waiting to swap in, Lopez will be rebuilt after at least one phase, now controlled by the waiting player.
Doc: Human
Grif: Human
Simmons: Human
Doughnut: Human
Junior: Alien (Human)
Shelia: Tank (Human)

A.I. units(items):
Omega: Your vote counts as 3.
Gamma: You may extend the phase by 24 hours or end the phase instantly.
Delta: You can PM the host and ask either how many wolves remain, or how many A.I.s the Meta has.
Epsilon: You may freely talk with dead players via PM for only 1 phase.  PMs must be sent to the host.
Theta: You may send the host a message that will be posted anonymously at the end of the phase.
Sigma: You may nullify one player's vote and power that phase.

Notes:
-The Meta wins if he gets all the A.I.s.
-The Meta is not part of either team, but still counts towards the human team.
-If the Meta is lynched, all A.I. units are destroyed.
-The A.I.s are randomly distributed night one.  After they are used, they are randomly given to another player.  A player who dies with an A.I. automatically gives the Meta their A.I.
-A player can hold onto an A.I. as long as they want(except omega).  If you have 2 or more A.I. in your possession for more than one phase(day or night), you will die and the Meta gains both A.I.

I've made a few small changes here and there, tell me what you guys think.
You see, we're entertainers. We must keep people smiling. No matter how grim things get, we must always be optimistic!

Toby

Ill stick my game up when I change it a bit

spitllama

TWG XLIII: ERMAHGERD PERKERMAHN PERERS!

The world of Pokémon houses 649 known species. You've been one of these Pokémon all your life, but have never truly realized your potential. This is why Pokémon need trainers! But be careful... it's difficult to tell amongst Pokémon and trainers whose good, and who's just downright bad!
The wolf trainer (Rocket) does not know who his/her evil Pokemon partners are. The evil Pokemon know each other's identities, but not the Rocket member's identity.

Trainers:

1. Super Cool Rocket Grunt (wolf)
2. Derpy Youngster Trainer (human)

Pokémon:

3. Evil Pokémon
4. Evil Pokémon
5. Evil Pokémon
6. Pokémon
7. Pokémon
8. Pokémon
9. Pokémon
10. Pokémon
11. Pokémon
12. Pokémon
13. Pokémon
14. Pokémon

While posting "in" in the player sign-up thread, players will also specify a generation of Pokémon (I-V). If they have no preference, they must say so. The host will then randomize all (fully evolved) Pokémon from that generation and decide who that player is.

Pokémon: Pokémon will be told what species they are with their role PM. Each Pokémon has a specific ability which no other Pokémon shares. No one knows what these powers are, but they pertain in some way to that species' uniqueness...

Trainers: Trainers can realize Pokémon potential! Each night phase, a trainer can pick a Pokémon to train, and they will be told what that Pokémon's specific ability is (the Pokémon will not be made aware of their new power by the host). Pokémon can be trained twice, with the second time enhancing that Pokémon's original ability. However, Youngster Trainer beware! Don't accidentally help a bad Pokémon, or it may come back to bite you in the end!

Regular win conditions apply
Submissions Page
Currently using Finale 2012