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Club Nintendo

Started by SlowPokemon, July 06, 2012, 12:32:25 PM

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KefkaticFanatic

I found some of the boss battles to be dull and/or poorly designed but otherwise I thought it was pretty nifty game.  It was definitely better when I played it every once in a while rather than one mission after another so exploring the same areas didn't feel too monotonous.



me irl
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SlowPokemon

I think that Nintendo's boss formula of "figure out the trick and do it three times" definitely got old, but the level and character design was really cool I thought. Also for a game in the Mario franchise, the puzzles definitely felt more challenging than usual and wouldn't feel out of place in a Zelda game.
Quote from: Tobbeh99 on April 21, 2016, 02:56:11 PM
Fuck logic, that shit is boring, lame and does not always support my opinions.

SlowPokemon

Quote from: Tobbeh99 on April 21, 2016, 02:56:11 PM
Fuck logic, that shit is boring, lame and does not always support my opinions.

Jamaha

Hooray!

Hopefully the new system will be worldwide and integrate with NNID in some major way.

SlowPokemon

I just hope they can offer better digital games tbh haha. Virtual Console is nice, but newer titles would be nice as well (and it's almost insulting they're still offering WiiWare and DSiWare).
Quote from: Tobbeh99 on April 21, 2016, 02:56:11 PM
Fuck logic, that shit is boring, lame and does not always support my opinions.

Jamaha

Also, this might be relevant.

Quote from: IwataAs we continue to redefine our platforms from a device-based system to an account-based system using NNIDs, we will also try to change the way in which dedicated video game systems as well as software are sold that people have come to take for granted.
The way in which dedicated video game systems and their software are sold has not changed significantly since the business model of dedicated video game platforms was first established 30 years ago. Dedicated video game systems are sold for two hundred or three hundred dollars, on which standalone software titles are distributed for 30 or 50 dollars. This simple model received widespread support from consumers that enabled us to create today's market. The decision to change it is the manifestation of our recognition that we cannot expect this model to work forever amid dynamic changes in people's lifestyles.
If we succeed in the redefinition of video game platforms that I speak of today, our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles. Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more. Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends. This can help maintain the high usage ratio of a platform. When one platform maintains a high active use ratio, the software titles which run on it have a higher potential to be noticed by many, which leads to more people playing with more titles. When we see our overall consumers, they generally play two or three titles per year. We aim to establish a new sales mechanism that will be beneficial to both consumers and software creators by encouraging our consumers to play more titles and increasing a platform's active use ratio without largely increasing our consumers' expenditures.
Nintendo aims to work on this brand-new sales mechanism in the medium term, but we would like to start experimenting with Wii U at an early stage.
http://www.nintendo.co.jp/ir/en/library/events/140130/03.html

Maelstrom


Nebbles

Huh, interesting. I wonder what rewards we're getting next month to shell out the rest of the coins.

Hopefully they offer us some good stuff.
Quote from: Dudeman on April 13, 2016, 04:54:04 PM
- Nebbles, the beauty with the heart of frozen steel

Kman96

I am slightly disappointed. However, mostly that's because I am just 70 coins from achieving Platinum this year, something I was unable to achieve last year, so I hope there will be a way to transfer that status or those coins I've already piled up rather than starting from scratch. I know they will be adding physical rewards soon, so perhaps I'll just binge-spend my coins on whatever they have up, if there is no option of transferring my credit that I've built up.

Really, I just hope they revamp Club Nintendo so that I don't have to re-sign up and all that nonsense.
Party Hard!
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Olimar12345

Interesting! Perhaps I will be able to finally use all of these coins on something that isn't bs lol. Can't wait! :D
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mikey

Wait but club nintendo has shirts?  Isn't that good enough?
unmotivated

Olimar12345

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mikey

They don't have shirts that are from Club Nintendo though
unmotivated

Olimar12345

Club nintendo doesn't have shirts from Walmart though
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mikey

Why would you want to pay for a shirt from walmart when you can get a Metroid one for free from club nintendo

Whatever, I just hope I get enough coins for one before they get rid of it
unmotivated