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TWG XXXV: Host Sign Ups

Started by Mashi, June 27, 2012, 08:08:48 PM

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[insert witty TWG pun here]

davy's TWG XXXV: File Island
2 (14.3%)
Kman96's TWG XXXV: Professor Layton
12 (85.7%)

Total Members Voted: 14

Mashi


Kman96

I'm signing up to host!!! I posted my game a while back as a preview, but due to inadequate wifi access at the moment, I will post my game when I get home.

"TWG XXXV: Professor Layton" coimg soon to an NSM near you!
Party Hard!
[close]

Jub3r7

#2
I didn't like the game I just made so I just deleted everything.
Is anybody up for a game like SBURB except more balanced, with possible wolf combinations?
It's dangerous to go alone, take me with you! [JUB has joined the party.]

Kman96

Jub, I liked it! I only had a few Q's I was gonna ask later.
Party Hard!
[close]

spitllama

As much as I liked SBURB, I like fresh themes and playing concepts more.
Submissions Page
Currently using Finale 2012

MaestroUGC

I have an idea for a game, but I think it might require more than twelve players for it to be successful.
Try to do everything; you're bound to succeed with at least one.

Mashi

Seeing the difficulties we've had filling up even 12 Player games, I'm afraid that any more will be very difficult to fill.  However, I may be able to help you balance the game for 12 Players, if you would like.

MaestroUGC

Ok, I joted down the notes for it back home, I can send you what I have later.
Try to do everything; you're bound to succeed with at least one.

davy

TWG XXXIV: File Island.

In this game the color of a player's role is always representive for his team (in which wolves are red and humans are green and blue).

In-Training Digimon:

Koromon
Tsunomon
Tokomon
Tanemon


Rookie Digimon:

Agumon (Digivolves from Koromon, vigi, cannot vigi during the first night phase since he has digivolved into this role, and cannot vigi during the first night phase of the game.)
Gabumon (Digivolves from Koromon)
Elecmon (Digivolves from Tsunomon)
Penguinmon (Digivolves from Tsunomon)
Patamon (Digivolves from Tokomon)
Biyomon (Digivolves from Tokomon, guardian, if he guards a player, he cannot use his powers during the next phase.
Palmon (Digivolves from Tanemon, Whenever he dies, the player that caused his death, or the player that voted for him last cannot activate his power untill two phases after he died).
Betamon (Digivolves from Tanemon, a normal wolf)
Kunemon (Any In-Training digimon digivolving at the end of the Day phase has a 50% chance of digivolving into Kunemon, a normal wolf)

Champion Digimon

Greymon (Digivolves from Agumon, vigi)
Garurumon (Digivolves from Gabumon, whenever he is targeted by a power, there is a 25% chance that the power won't work and the player who targeted him will die)
Leomon (Digivolves from Elecmon, Can send the host a name of a player and that players power will be negated untill the beginning of the next night phase. If he does, he cannot activate his power during the next night phase.)
Shellmon (Digivolves from Penguinmon)
Angemon (Digivolves from Patamon, seer)
Birdramon (Digivolves from Biyomon, Guardian)
Vegiemon (Digivolves from Palmon, Whenever he dies, the player that caused his death, or the player that voted for him last cannot activate his power untill two phases after he died).
Seadramon (Digivolves from Betamon, Charismatic wolf, vote counts for 2)
Kuwagamon (Digivolves from Kunemon, wolf psychic (is told the number of blues currently in the game at the end of the night phase).
Numemon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Numemon, is told he is a Data Digimon)
Sukamon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Sukamon, is told he is a Data Digimon. If Sukamon knows he is a Sukamon, he can PM the host to turn him back into his original form.)
Nanimon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Nanimon, is told he is a Data Digimon)

Ultimate Digimon

MetalGreymon (Digivolves from Greymon, wolf vigi)
WereGarurumon (Digivolves form Garurumon, Whenever he is targeted by a power, that power will be negated and WereGarurumon will use that power against the player that targeted him instead. However, he cannot post in the tread, nor vote, nor PM, nor be able to speak in the chat. The phantoms he'll get do not count towards the number of votes against him. Whenever he gets a 3rd phantom he'll die and always (even if Jijimon is dead) be reborn as an In-Training digimon)
Mamemon (Digivolves from Leomon. Can PM the host in order to be modified)
MetalMamemon (Has a 50% chance of being modified from Mamemon, can target one player each night phase, that player's power cannot be activated untill the next day phase)
Giromon (Has a 50% chance of being modified from Mamemon, whenever he is targeted by a power, that power will fail and that player will lose his power untill he digivolves or dies).
Andromon (Digivolves from Angemon, role seer, instead of recieving the color of the player he seer'd he recieves the role of the player he seer'd).
Devimon (An Angemon that dies has a 50% of being reborn as a Devimon, wolf shaman)
Phoenixmon (Digivolves from Birdramon, Vigi Guardian (in addition to his normal guarding, he can guard one player from being vigi'd.)
Megaseadramon (Digivolves from Seadramon, vote counts for 3)
HerculesKabuterimon (Digivolves from Kuwagamon, is told the role names of all the blues currently in the game at the end of each night phase).
Monzaemon (Digivolves from Numemon, if Numemon digivolves, the whole thread will be told he is ([name of the player] has digivolved into Monzaemon). Is told the role of any player who dies, and any role they become after dying untill he dies).
Etemon (Digivolves from Sukamon, at the beginning of each night phase, he will be told the name of a current wolf).
Digitamamon (Digivolves from Nanimon)
Vademon (Any Champion Digimon digivolving has a 10% chance of digivolving into Vademon, a normal wolf)

Mega Digimon

Machinedramon (Digivolves from Digitamamon, wolf vigi, can vigi up to 2 times per night phase)
Jijimon (Does not digivolve, as long as he is alive any digimon that dies (exept for himself) will be reborn as an In-Training digimon (this power cannot be negated). Any player may PM Jijimon if they want to be reborn, together with the digimon the want to be reborn into. If Jijimon recieves such a PM he may forward it to the host after which the player will be reborn).



The game will start with the following players:

Agumon
Gabumon
Elecmon
Penguinmon
Patamon

Biyomon
Palmon

Betamon
Kunemon

Jijimon

Wolves do not know eachother.
If multiple wolfings are sent, then the first one will take place.



DIGIVOLVING

After being an In-Training digimon for one phase you will digivolve into a Rookie digimon.
After being a Rookie digimon for 3 phases you will digivolve into a Champion digimon.
After being a Champion digimon for 5 phases you will digivolve into an Ultimate digimon.
After being a Digitamamon for 5 phases you will digivole into Machindramon.

In-Training digimon have 2 digivolved forms. They have a 50% chance of digivolving in eighter of them (25% when digivolving at the end of the day phase, because then there is a 50% chance of digivolving into Kunemon).
The chance of digivolving into a digimon whose description says: (Digivolves from: ...) is equal to 100%-(the chance of digivolving into any other digimon possible).



You may not make any action that will hurt your current team. If you make an action that might hurt/seems to be hurting your team you should PM me why you do that. If you don't, I'll PM you ASAP to tell you that you have to send me your motivation. If you still don't send me, I'll send you a warning. If you have allready recieved 2 warnings you'll be kicked out of the game. You may nog make an action that hurts your current team just because you're going to another team anyway.

Obviously, this doesn't count for Numemon, Sukamon and Nanimon, because they don't know on which team they are.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Spyro

#9
I'll try putting my game up, see what happens because why not.

Zelda: Ocarina of Time Mafia!

A couple rule changes:
All roles will be revealed after each nightkill and lynch.
No safeties. You must vote or vote a "no lynch"
Mafia will know each other.

I think that's about it for rule changes.

Roles:
(I need at least these roles, but I can easily make more)

Innocents:
Link (Cop- Checks alignment of a player)
Zelda (Jinx. Messes up or corrupt's another player's role)
Navi- Normal
Saria (Doctor- Can protect someone from the kill at night)
Darunia (Roleblocker- can choose a player to make them not use their role (doesn't work on the godfather)
Ruto (Inspired Innocent- Can take place of the Cop, Doctor, or Roleblocker when they die)
Impa (Will sacrifice herself for Zelda is she was supposed to die)
Nabooru (Tracker- can find out who a player used their powers on. Also, Miller, appears as mafia under cop checks)
Rauru- Normal

Mafia:
Ganondorf- Godfather (sends in the kill, leader)
Twinrova- Cop (Instead of checking alignment only, Mafia Cop will find out the role of the player checked)
Lizalfos- Yakuza (Can kill themself to convert a player to the mafia)
Iron Knuckle- Roleblocker

Mashi

Frankly Spyro, I would rather see you play a few more games, since I wasn't able to see your skills very conspicuously in the previous game.  To add to that, your game is unbalanced, because everyone would just claim their Roles and whomever counterclaims would be a Wolf.  Furthermore, although the Zombie idea was a neat concept in the previous game, I would rather we not have any more conversion Roles (in this case, the Yakuza) in future TWGs, because they're unfair to the converted.  Sorry again!

davy

Quote from: Spyro on June 28, 2012, 07:43:57 AMI'll try putting my game up, see what happens because why not.

Zelda: Ocarina of Time Mafia!

A couple rule changes:
All roles will be revealed after each nightkill and lynch.
No safeties. You must vote or vote a "no lynch"
Mafia will know each other.
Everyone has a special role. Only one normal innocent.

I think that's about it for rule changes.

Roles:
(I need at least these roles, but I can easily make more)

Innocents:
Link (Cop- Checks alignment of a player)
Zelda (Odd Numbered Nights- Zelda: Hypnotist, can redirect the role of another player. Even Number Nights- Sheik: Jinx. Messes up or corrupt's another player's role
Navi (Public Speaker- Votes count double)
Saria (Doctor- Can protect someone from the kill at night)
Darunia (Roleblocker- can choose a player to make them not use their role (doesn't work on the godfather)
Ruto (Inspired Innocent- Can take place of the Cop, Doctor, or Roleblocker when they die)
Impa (Will sacrifice herself for Zelda is she was supposed to die)
Nabooru (Tracker- can find out who a player used their powers on. Also, Miller, appears as mafia under cop checks)
Rauru- Normal

Mafia:
Ganondorf- Godfather (sends in the kill, leader)
Twinrova- Cop (Instead of checking alignment only, Mafia Cop will find out the role of the player checked)
Lizalfos- Yakuza (Can kill themself to convert a player to the mafia)


Although I like the idea of your game, I think it is very human sided. With all the special roles, the humans can easily set up a  six player alliance, and with the card-flipping, they'll also know if the player they've lynched was a human. That way, the humans will only need 4 lynchings to find out who two of the original three wolves were, not even calculating the fact that Link can easily find them. At that moment, there are still three humans alive, and the yakuza, who can infect one player leaving the game with two humans and one wolf, and with so many powers, it should be easy to find the infected, not to mention that this is the worst case scenario for the humans.

Ninja'd by mashi

Quote from: Mashi on June 28, 2012, 08:34:41 AMFrankly Spyro, I would rather see you play a few more games, since I wasn't able to see your skills very conspicuously in the previous game.  To add to that, your game is unbalanced, because everyone would just claim their Roles and whomever counterclaims would be a Wolf.  Furthermore, although the Zombie idea was a neat concept in the previous game, I would rather we not have any more conversion Roles (in this case, the Yakuza) in future TWGs, because they're unfair to the converted.  Sorry again!

Does that also mean that you don't like the alignment changes in my game?
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

blueflower999

I've sort of given up on hosting on NSM...

Davy, I feel as if your game is a little over complicated. I liked your other one more. You know, the one with the 2 worlds.
Bulbear! Blueflower999

Spyro

#13
Quote from: Mashi on June 28, 2012, 08:34:41 AMFrankly Spyro, I would rather see you play a few more games, since I wasn't able to see your skills very conspicuously in the previous game.  To add to that, your game is unbalanced, because everyone would just claim their Roles and whomever counterclaims would be a Wolf.  Furthermore, although the Zombie idea was a neat concept in the previous game, I would rather we not have any more conversion Roles (in this case, the Yakuza) in future TWGs, because they're unfair to the converted.  Sorry again!
Yeah, I added the Yakuza to try and balance it out.

Here, let me edit my post and change a couple of things.

EDIT: I changed all of the following:
Navi is now normal
Made Zelda only the Jinx
Added Iron Knuckle, a Mafia Roleblocker

Mashi

I've only given your game a cursory view, frankly, but the alliance changes in your game are slightly different in that there are particular ways to determine whether an alliance change has been made.  The Yakuza and Zombie are different in that anyone (even a completely random Player) could become a Wolf and there would be no way of knowing.  Not to mention that the converted Player may not have even wanted to switch sides.  At least Players are given the choice in your game.
The only recommendation I have for your game is to have a cardflip of the Role at death of the Players so that Players don't need to guess which Digimons are remaining.

And blueflower999, you just have to keep trying!  In a worst case scenario, I can find alternatives for people like you by imitating LLF's idea of retro TWGs (in which we permit those who desire to host but haven't been able to host TWGs of the past) or even having separate Host Sign Ups.  Until then, you should continue trying!  It took 4 or 5 Sign Ups for one of my friend's game to be selected at LLF, so just be patient and maybe your game will win!

Also, Spyro, your game is still unbalanced.  Humans would just need to claim and lynch any counterclaimers or those who claimed Human even still.  And, as I stated before, I would rather see you play a few more games before hosting, to be honest.