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TWG CXI: How Do I Title This Game Without Offending Anyone

Started by davy, November 08, 2018, 12:01:41 AM

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mikey

unmotivated

Olimar12345

Visit my site: VGM Sheet Music by Olimar12345 ~ Quality VGM sheet music available for free!

Nana1Popo2

Kappa Kappa Psi, National Honorary Band Fraternity; ASU Alumnus '16; DCP '16

davy

TWG CXI: How Do I Title This Game Without Offending Anyone?
Spoiler
7 players

This is not quite a werewolf game, but a similar secret identity game. As such, there will be no wolfings and lynchings

1 Hitler
2 Fascists


Fascists know each other and who Hitler is. Hitler does not know who the Fascists are

4 Liberals

Rather than day and night phases, this game has a Nomination Phase (24 hours), an Election Phase (48 hours), a Legislation Phase (48 hours) and an Executive Action Phase (24 hours). Phases will end early if all actions during that phase have been executed.

There is also a deck of 17 policy cards, consisting of 6 Liberal Policies and 11 Fascist Policies, which is randomnized. Enacting a certain number of these policies is one of the win conditions in this game.

At the start of the game, a random player becomes the Presidential Candidate. It is publicly revealed who is the Presidential Candidate



Nomination Phase

At the start of the Nomination Phase (except the first one) the player following the previous Presidential Candidate on the player list becomes Presidential Candidate

During the Nomination Phase the Presidential Candidate nominates a Chancelor Candidate by bolding that player's name in the topic.

The Presidential Candidate cannot nominate himself. He can also not nominate the current President or the current Chancelor

Afterwards, the game continues to the Election phase



Election Phase

During the Election Phase, all players, including the candidates, state wether they want these candidates to be the next government, by voting yes or no. This vote can be placed either in a PM or in the topic, but at the end of the phase, everyones vote is revealed publicly. Insta's do not apply, and votes cannot be changed.

If the majority votes yes, the Presidential Candidate becomes the President and the Chancelor Candidate becomes the Chancelor. The govenments failed counter resets to 0. The game then moves on to the Legislation Phase.

If the majority votes no or if there is a tie, no new government is elected, and the government failed counter goes up by 1. If the government failed counter reaches 3, it resets to 0, the President and the Chancelor lose their titles, and the top card of the policy deck is enacted. If a Fascist Policy is enacted, no power is given to the President, and the game does not move on to the Executive Action Phase. Regardless of the current goverment failed counter, the game moves on to the Nomination Phase (Legislation Phase and Executive Action Phase are skipped).



Legislation Phase

During the Legislation Phase, neither the President nor the Chancelor are allowed to communicate with other players. This means they cannot post in the Topic (except for vetoing), cannot send PM's (except to the host) and cannot participate in the discord server .

At the start of the Legislation phase, the President is dealt the top 3 cards of the Policy deck by PM from the Host.

Within the first 24 hours of the Legislation Phase, the President discards one of these Policies face-down (by PM'ing the host).

The host then sends the remaining two policies to the Chancelor by PM.

The Chancelor then discards another one of the Policies face-down (by PM'ing the host). If the Chancelor has veto power, he may also bold in the topic: I wish to veto these policies. If the President then PM's the host saying that he agrees to the veto, both policies are discarded and no policies are enacted.

At the end of the phase, the host publicly reveals which policy wasn't discarded and that policy is enacted. If a Fascist Policy is enacted (except for the first one), the game moves on to the Executive Action Phase. Otherwise, that phase is skipped and the game moves on to the next Nomination Phase.



Executive Action Phase

During the Executive Action Phase, the President gains a power that he can use during this phase by bolding the name of the target in the topic. The kind of power depends on the number of Fascist Policies enacted.

1 Fascist Policy: Nothing
2 Fascist Policies: Seer (cannot be the player that was seered before)
3 Fascist Policies: Special Election*
4 Fascist Policies: Vigi
5 Fascist Policies: Vigi. Also, the Chancelor permanently gains veto power

*Special Election means that the President choses the next Presidential Candidate rather than it being random. This Presidential Candidate can nominate anyone but himself as Chancelor Candidate, even the President or the Chancelor. The Presidential Candidate thereafter is the player following the President that gained the Special Election power.



There are no cardflips in this game.
If at any point there are less than three cards in the policy deck, those cards are shuffled together with the discarded policies to form the new policy deck.


Win Conditions

Liberals win by enacting 5 Liberal Policies, or by killing Hitler.
Fascists and Hitler win by enacting 6 Fascist Policies or when Hitler becomes Chancelor and at least 3 Fascist Policies have been enacted.


[close]
1. BlackDragonSlayer President
2. Brawler4Ever
3. Olimar12345 Chancellor
4. mikey
5. Nana1Popo2
6. ShyYoshiGuy
7. BrainyLucario

Failed Governments: 0

Liberal Policies enacted: 1
Fascist Policies enacted: 1

Policies left in deck: 8

BDS and Olimar were elected as President and Chancelor respectively. It's now Legislation Phase 3.  Legislation Phase 3 ends at latest November 19th 5:00AM PST, 6:00AM MST,  7:00AM CST, 8:00AM EST, 2:00PM CET.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

mikey

unmotivated

davy

TWG CXI: How Do I Title This Game Without Offending Anyone?
Spoiler
7 players

This is not quite a werewolf game, but a similar secret identity game. As such, there will be no wolfings and lynchings

1 Hitler
2 Fascists


Fascists know each other and who Hitler is. Hitler does not know who the Fascists are

4 Liberals

Rather than day and night phases, this game has a Nomination Phase (24 hours), an Election Phase (48 hours), a Legislation Phase (48 hours) and an Executive Action Phase (24 hours). Phases will end early if all actions during that phase have been executed.

There is also a deck of 17 policy cards, consisting of 6 Liberal Policies and 11 Fascist Policies, which is randomnized. Enacting a certain number of these policies is one of the win conditions in this game.

At the start of the game, a random player becomes the Presidential Candidate. It is publicly revealed who is the Presidential Candidate



Nomination Phase

At the start of the Nomination Phase (except the first one) the player following the previous Presidential Candidate on the player list becomes Presidential Candidate

During the Nomination Phase the Presidential Candidate nominates a Chancelor Candidate by bolding that player's name in the topic.

The Presidential Candidate cannot nominate himself. He can also not nominate the current President or the current Chancelor

Afterwards, the game continues to the Election phase



Election Phase

During the Election Phase, all players, including the candidates, state wether they want these candidates to be the next government, by voting yes or no. This vote can be placed either in a PM or in the topic, but at the end of the phase, everyones vote is revealed publicly. Insta's do not apply, and votes cannot be changed.

If the majority votes yes, the Presidential Candidate becomes the President and the Chancelor Candidate becomes the Chancelor. The govenments failed counter resets to 0. The game then moves on to the Legislation Phase.

If the majority votes no or if there is a tie, no new government is elected, and the government failed counter goes up by 1. If the government failed counter reaches 3, it resets to 0, the President and the Chancelor lose their titles, and the top card of the policy deck is enacted. If a Fascist Policy is enacted, no power is given to the President, and the game does not move on to the Executive Action Phase. Regardless of the current goverment failed counter, the game moves on to the Nomination Phase (Legislation Phase and Executive Action Phase are skipped).



Legislation Phase

During the Legislation Phase, neither the President nor the Chancelor are allowed to communicate with other players. This means they cannot post in the Topic (except for vetoing), cannot send PM's (except to the host) and cannot participate in the discord server .

At the start of the Legislation phase, the President is dealt the top 3 cards of the Policy deck by PM from the Host.

Within the first 24 hours of the Legislation Phase, the President discards one of these Policies face-down (by PM'ing the host).

The host then sends the remaining two policies to the Chancelor by PM.

The Chancelor then discards another one of the Policies face-down (by PM'ing the host). If the Chancelor has veto power, he may also bold in the topic: I wish to veto these policies. If the President then PM's the host saying that he agrees to the veto, both policies are discarded and no policies are enacted.

At the end of the phase, the host publicly reveals which policy wasn't discarded and that policy is enacted. If a Fascist Policy is enacted (except for the first one), the game moves on to the Executive Action Phase. Otherwise, that phase is skipped and the game moves on to the next Nomination Phase.



Executive Action Phase

During the Executive Action Phase, the President gains a power that he can use during this phase by bolding the name of the target in the topic. The kind of power depends on the number of Fascist Policies enacted.

1 Fascist Policy: Nothing
2 Fascist Policies: Seer (cannot be the player that was seered before)
3 Fascist Policies: Special Election*
4 Fascist Policies: Vigi
5 Fascist Policies: Vigi. Also, the Chancelor permanently gains veto power

*Special Election means that the President choses the next Presidential Candidate rather than it being random. This Presidential Candidate can nominate anyone but himself as Chancelor Candidate, even the President or the Chancelor. The Presidential Candidate thereafter is the player following the President that gained the Special Election power.



There are no cardflips in this game.
If at any point there are less than three cards in the policy deck, those cards are shuffled together with the discarded policies to form the new policy deck.


Win Conditions

Liberals win by enacting 5 Liberal Policies, or by killing Hitler.
Fascists and Hitler win by enacting 6 Fascist Policies or when Hitler becomes Chancelor and at least 3 Fascist Policies have been enacted.


[close]
1. BlackDragonSlayer President
2. Brawler4Ever
3. Olimar12345 Chancellor
4. mikey
5. Nana1Popo2
6. ShyYoshiGuy
7. BrainyLucario

Failed Governments: 0

Liberal Policies enacted: 1
Fascist Policies enacted: 2

Policies left in deck: 8

A Fascist policy has been enacted. It's now Executive Action Phase 3. BDS can bold the name of a player in the topic and recieve a seering of that player. Executive Action Phase 3 ends at latest November 21st 1:00AM PST, 2:00AM MST,  3:00AM CST, 4:00AM EST, 10:00AM CET.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

mikey

Don't you mean a liberal policy has been enacted?  The counter shows two for liberal at least.
unmotivated

davy

Quote from: mikey on November 20, 2018, 01:06:18 AMDon't you mean a liberal policy has been enacted?  The counter shows two for liberal at least.

I meant a fascist policy. The counter was wrong.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Olimar12345

Dang. So to received two Fascist policies from BDS and wanted to see if Davy would say something different if I just didn't send one in. Didn't think he'd hold the game an extra day. Ripperoni I guess.
Visit my site: VGM Sheet Music by Olimar12345 ~ Quality VGM sheet music available for free!

mikey

Hmmm
Well bds has a seering but if there's a chance he's a fascist... is it possible to hold on to the seering?
unmotivated

Brawler4Ever

Why does everybody want the game to go on even longer? xD

I'm pretty sure the answer is no, mikey. We're in the Executive Action phase, and if BDS doesn't use his power this phase, it should go away before the next Nomination phase begins.

If what Olimar said is true, then BDS was probably given 3 fascist policies. That means that there are 3 liberal policies left in that deck of 8. The chances of getting a liberal policy in the next two phases should be incredibly likely. Actually, we're guaranteed that at least 1 liberal policy will appear within the next two phases, even if the bottom two policies are liberal policies, and assuming that everybody has been telling the truth.

Our main problem right now is that most people are still null. Mikey was given two fascist policies, and olimar was given both two liberal policies and two fascist policies (if BDS concurs with Olimar's statement). N1 and I haven't even been on the board yet. Shy, brainy, and presumably BDS each received three of the same policy as president. While that's not impossible by any means, it's very convenient for the fascists.

Of those three, I think that Shy is the most trustworthy; even if he was lying, he would have had to have discarded a fascist policy. I don't think that that would have been the correct play for a fascist to make? So I'm more inclined to believe that he was being truthful. Imo if would have been a better play to discard one of the liberal policies, and make both Olimar and himself out to be liberals. Either that, or Shy is a fascist that lied about his hand and didn't think about that sequence of events given his inexperience with the game. Again, I'm inclined to believe that Shy was telling the truth.

Brainy and BDS are in the same boat to me. Both could have very easily discarded a liberal policy and given the chancellor no choice. The question is which, if either, is lying. And this of course depends on if BDS actually gave Olimar two policies, or if Olimar was given one of each policy. Waiting on BDS for that.

I think that in either case, BDS, the correct play would be to seer Brainy. If Olimar is lying, then you know that he's not on your team. There's no point seering him. You could go with me or n1, but we're about to be tested anyway, since I don't see any reason right now why not to choose them for chancellor. Mikey is null from what I can tell, but let's be honest, mikey is probably also a good pick for seering no matter the circumstances. You could also seer Olimar if you did in fact draw three fascist policies, but I think that that would be a bit overkill.
Even when everyone else has gone,
I will punch the punching bag until a game comes on. XD

10 years later. Still Brawling!

mikey

Didn't shy say he drew three liberal policies?  Making him mechanically null as well
Otherwise I'm inclined to agree with you about seering brainy since he was in a good spot to lie about what cards he had been given
unmotivated

mikey

unmotivated

davy

Quote from: mikey on November 20, 2018, 08:41:06 AMHmmm
Well bds has a seering but if there's a chance he's a fascist... is it possible to hold on to the seering?

No, the seering has to be used this phase.
Quote from: NocturneOfShadow
[davy]'s in a way different time zone so basically he pops in at like 2 AM and posts 500 words and wins the game

Nana1Popo2

I can agree with Brawler.

In this game, I trust Shy more than letting an opportunity to seer Mikey or Brainy get passed up, for the same reasons.
Kappa Kappa Psi, National Honorary Band Fraternity; ASU Alumnus '16; DCP '16