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TWG XXXVIII: Snakes on a Plane

Started by the_last_sheikah, September 01, 2012, 12:58:16 PM

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Bubbles


vermilionvermin


Mashi

[21:23]   Vera   inb4 humans lose
[21:23]   lordvatti   updating phase
[21:23]   Vera   and its all my fault
[21:23]   Vermilionvermin   no way we got this

the_last_sheikah

Finally get to say it this game:
I-I-I-INSTA!!!!
TWG: Snakes on a Plane

1. Liquid Snake - Poisons someone each night phase.
2. Solid Snake - Cannot be poisoned.
3. Big Boss Snake - Master wolf (seered Green). Can determine someone's role each night phase. Appears red when poisoned.
4. Badger Badger Badger Snake - Brutal Wolf.  If lynched, send the Host a PM with the name of a Player.  That Player dies with him/her. Starts with one mushroom antidote, which lasts until given away or used.

5. Human Doctor - Cures someone each night phase.
6. Seer - Cannot be poisoned.
7. Cool Guy - Learns who gets the mushroom antidote each night phase.
8. Human - Cannot be poisoned. Doesn't know that though.
9. Human - Cannot be poisoned. Doesn't know that though.
10. Human
11. Human
12. Human
13. Human
14. Human
15. The Pain, as portrayed by Nicholas Cage - Doesn't know he's red. As long as The Pain is alive, there will be a buzzing noise at the start of every Day Phase.
16. Raiden who hisses - Doesn't know he's red.  As long as Raiden who hisses is alive, there will be a hissing noise at the start of every Day Phase.

Universal Effects:
  • Color Cardflipping - when a person dies, their color is revealed to the thread.
  • Two poisons and a mushroom antidote are randomly distributed each night phase to three players. The players are alerted by a PM telling them what they got. After the doctor is dead, only one poison will be distributed.
  • Seerings come before poisons, poisons activations come before antidotes and antidotes come before a used poison will bring about a person's death.
  • Poisons and mushroom antidotes only exist during the phase they were given.
  • Poisons last two full phases before the person keels over. So if they're poisoned at night, they die at the end of the next night phase. They will be sent a PM alerting them as soon as they're poisoned.  If the poison isn't used, the player holding it is poisoned.


1. Mashi
2. vermilionvermin
3. Bubbles7689
4. SocialFox
5. Mr. Saturn
6. Bird
7. blueflower999
8. Kman96
9. gzgregory
10. Dude P P
11. Jub3r7
12. MaestroUGC
13. SFK
14. spitllama
15. FSM-Reapr
16. Spyro

Spyro died of a severe blood clot, due to lack of circumcision.  (Did I read that right?  Does the script really say that?  Eh, who cares, no one watches this part of the movie any ways.)

It is now Night 4.  Night 4 ends whenever all necessary PMs are recieved.
You see, we're entertainers. We must keep people smiling. No matter how grim things get, we must always be optimistic!

the_last_sheikah


New thing to say just for this game:
HO-HO-HO-HOST DECISION!!!!
TWG: Snakes on a Plane

1. Liquid Snake - Poisons someone each night phase.
2. Solid Snake - Cannot be poisoned.
3. Big Boss Snake - Master wolf (seered Green). Can determine someone's role each night phase. Appears red when poisoned.
4. Badger Badger Badger Snake - Brutal Wolf.  If lynched, send the Host a PM with the name of a Player.  That Player dies with him/her. Starts with one mushroom antidote, which lasts until given away or used.

5. Human Doctor - Cures someone each night phase.
6. Seer - Cannot be poisoned.
7. Cool Guy - Learns who gets the mushroom antidote each night phase.
8. Human - Cannot be poisoned. Doesn't know that though.
9. Human - Cannot be poisoned. Doesn't know that though.
10. Human
11. Human
12. Human
13. Human
14. Human
15. The Pain, as portrayed by Nicholas Cage - Doesn't know he's red. As long as The Pain is alive, there will be a buzzing noise at the start of every Day Phase.
16. Raiden who hisses - Doesn't know he's red.  As long as Raiden who hisses is alive, there will be a hissing noise at the start of every Day Phase.

Universal Effects:
  • Color Cardflipping - when a person dies, their color is revealed to the thread.
  • Two poisons and a mushroom antidote are randomly distributed each night phase to three players. The players are alerted by a PM telling them what they got. After the doctor is dead, only one poison will be distributed.
  • Seerings come before poisons, poisons activations come before antidotes and antidotes come before a used poison will bring about a person's death.
  • Poisons and mushroom antidotes only exist during the phase they were given.
  • Poisons last two full phases before the person keels over. So if they're poisoned at night, they die at the end of the next night phase. They will be sent a PM alerting them as soon as they're poisoned.  If the poison isn't used, the player holding it is poisoned.


1. Mashi
2. vermilionvermin
3. Bubbles7689
4. SocialFox
5. Mr. Saturn
6. Bird
7. blueflower999
8. Kman96
9. gzgregory
10. Dude P P
11. Jub3r7
12. MaestroUGC
13. SFK
14. spitllama
15. FSM-Reapr
16. Spyro

SFK died, his actor was asking for to much money, so he died.

And due to phantoms, and general humans accepting their loss:

WOLVES WIN!!!!!!!
You see, we're entertainers. We must keep people smiling. No matter how grim things get, we must always be optimistic!