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Messages - Code_Name_Geek

#1
Quote from: Latios212 on August 25, 2024, 10:00:48 AMMainland Port/Aquarium/Theater
- Make sure the F's in the melody in m. 1/2/5/6 are flipped upwards and horizontally aligned (probably just delete and re-enter them)
- There's an E in the harmony of m. 9 beat 1 (similar to m. 8 beat 1 that you already have written in)
- Oh how odd, no idea how that happened. Re-entering them worked though, done!
- Definitely meant to add that, good catch!

Quote from: Latios212 on August 25, 2024, 10:00:48 AMMainland Port/Aquarium/Theater
Also quick question, is "GBC" part of the title of the game? We list the consoles of the games on site now, so is it necessary to include as part of the title?
In this case, I would consider it part of the title. Wikipedia, Moby Games, and the game's cover art all include it, as well as the Japanese title (牧場物語GB3).

Thanks for taking a look! Weird to think these might be some of the last Finale submissions I do. :P
#2
Quote from: XiaoMigros on July 21, 2024, 04:27:58 PMI'm hearing G# and B# to A and C#, but if you prefer you could write it as G#/D# to A/E to sound less muddy on the piano. Whichever option you prefer, but it's definitely G# for the low note!
Sounds good, I'll trust you on the G#! Also good call on spelling it as a B# instead. I actually like the thirds, I feel it captures the muddiness of the original haha.

Thanks for taking a look/listen!
#3
Quote from: Latios212 on July 13, 2024, 07:53:22 PM- This piece is in A mixolydian, so it should be written in A major (three sharps) with G naturals in the melody.
Oh man, I totally meant to add a key signature but I must have forgotten. Done, thanks!

Quote from: Latios212 on July 13, 2024, 07:53:22 PM- For the left hand patterns in the even-numbered measures, I think it sounds a bit more chromatic - that is to say G#/D# instead of G/D - but I'm not too sure. What do you think?
That's a tricky spot to hear. I wasn't sure either - neither of them were sounding quite right to me, so I sought a third opinion from a friend and he heard it as Gn/Cn to A/C#. That sounds the most right to me so far... thoughts?

Quote from: Latios212 on July 13, 2024, 07:53:22 PMDoesn't surprise me for a 2001 PC game lol
The funny thing is that this would play during the entire lengthy installation process so the abrupt loop was really obvious... imagine listening to this for like half an hour while waiting for the game to install off of several discs haha.

Thanks for the feedback!
#4
Quote from: goldenscruff on July 05, 2024, 02:17:34 AMThis looks really good.

LH m1 b1-2 I'm hearing down an octave
LH m2 b4.5 I'm hearing as Bn not C#
LH m3 b1-2.0 I'm hearing down an octave (goes up to A#)
LH m3 b4.0 I'm hearing as F# (above current D#)

In measure 11 when the second melody goes to the LH, I think it would be better put in a second voice with opposing stems so it is clearer melody went.
Done, according to Kricketune54's adjustments.

Quote from: Kricketune54 on July 11, 2024, 07:50:16 PM• m1 and m3 beat RH 2.5 the D# should be a C#
• m12 LH beats 3 and 4 you could add an octave above to these notes
Did both of these as well.

Thanks to both of you for the feedback!
#5
Quote from: cashwarrior1 on July 03, 2024, 02:09:13 PMHonestly 12/8 might make more sense with the melodic phrasing, but that's up to you I feel. Also yeah, switch time signatures in finale is always a huge pain 😩
I think I meant to reply to this and forgot! I was just going to say that I don't have any strong feelings on 6/8 vs 12/8, so I'm interested to hear if anyone else wants to weigh in. Thanks again for the feedback!
#6
Quote from: cashwarrior1 on July 02, 2024, 02:39:25 PMtwo small comments, Ecco the Dolphin is in 6/8 (the bassline accents beats 1 and 4) cue the 3/4 vs 6/8 debate!.
Oh man that's often a loaded debate, but after revisiting this I think you're totally right. That explains why some of those rhythms didn't feel quite natural in 3/4. Is it definitely 6/8 as opposed to 12/8? I encountered some debate between 6/8 vs 12/8 while seeking a second opinion from some musician friends. Regardless, I have it in 6/8 for now (which was surprisingly more work than I expected... Finale did not like that meter change for some reason).

Quote from: cashwarrior1 on July 02, 2024, 02:39:25 PMThe harvest moon track could be layered to show each layer more clearly, as well as the harmony voice can be played entirely with the left hand pretty easily. Maybe it could look like this?
Yeah I see what you mean about the layers here too. In this case, while playtesting this arrangement I found that the harmony voice was better split between the hands due to the voice crossing and the range of the left hand (it was much jumpier to go from low G to the G-E dyad rather than just between the two Gs). So I reworked the voices in a way that hopefully shows each layer better while still keeping the split between hands.

Quote from: cashwarrior1 on July 02, 2024, 02:39:25 PMNice arrangements :)
Thank you! And thanks for the feedback, those were both good points :)
#7
Ecco the Dolphin - Opening Theme
[MUSX]

One of the classic aquatic games! Opening Theme seems to be the most commonly used title.



Harvest Moon 3 GBC - Mainland Port/Aquarium/Theater
[MUSX]

Title comes from the (mostly aquatic) locations it plays in-game. The composer for this game is unknown so I just credited the developer/publisher.



(The first arrangement is a little complex but the second is short and simple so I hope they balance each other out!)
#9
This sounds like an abrupt loop but it's like that in the game too.
#10
This was so cool to look at and see the layouts over the years! Crazy to see how this site and community has persisted through many changes and challenges over the years. :)
#11
I can't believe I posted my first arrangement over five years ago now, time flies! Happy birthday NSM and thanks to the great community this site has fostered!
#12
Quote from: Bloop on April 01, 2024, 06:54:25 AMThere are still some of these left (in m1-7). Also, in m17-23, beat 2.25 has a staccato which I assume shouldn't be there

That should be all!
Oh shoot, you're absolutely right. Now I think I've gotten all of them.
#13
Quote from: Bloop on March 31, 2024, 10:48:49 AMI see where you're coming from yeah, but I think the lining up is already easily visible because they line up vertically, and the note lengths are pretty clear as well (the player probably wouldn't play a single 16th note on beat x.25 any different than one in beat x.75)
Yeah, that makes sense too. Updated all of those spots with the suggested rhythm.

Quote from: Bloop on March 31, 2024, 10:48:49 AMLooking good! In m20 and 24, you can flip the staccatos back to their standard position (notehead side), as the rest below is hidden.
Done!

Quote from: Bloop on March 31, 2024, 10:48:49 AMLooking at it again, maybe in m30 and 32 you could move the D in beat 4.5 to the R.H. too?
Good idea, also done.

Thanks again!
#14
Quote from: Latios212 on March 28, 2024, 06:53:10 PMEverything looks good to me except one thing - all the offbeat eighth notes in the last two measures should be Gb instead of Db.
Good catch, fixed. Thanks for taking a look!
#15


The song titles for these are based on where they play in the multiplayer mode - The first track, "2P Match Results", plays on the results screen between matches in multiplayer mode and the second track, "2P Final Results", plays on the final result screen when one of the 2 players wins the best of 5 series. There is an optional loop for the second song since that how it appears in every rip of the OST but it doesn't actually loop in game (something I've tested myself with two copies of the game).

Also, I am very excited to announce that with this sheet, the Tetris (GB) OST will finally be complete on-site!