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Messages - Yug_Guy

#1
Quote from: cashwarrior1 on February 22, 2025, 11:30:10 AMOne last thing, there's a glissando in m37 of the first piano that collides with the accidental
Done!
#2
Quote from: cashwarrior1 on February 18, 2025, 01:44:54 PMI'm hearing the added notes on b1.5 and 2.5 (sorry the wording was confusing)
Ah, I see. I'm 100% sure that the notes on beats 1 & 2 are quarter notes and don't have those extra eighth notes. Check my transcription if you want to verify my work.
#3
Boy, it's been a while, hasn't it?

Quote from: cashwarrior1 on January 17, 2025, 12:59:39 PMLittle question about the game title. Pokémon Stadium is the title outside of Japan where it's called Pocket Monsters' Stadium 2. Should the game name be changed to reflect that and make room for Pocket Monsters' Stadium sheets (the soundtracks are different I believe)?
NinSheetMusic of the North American versions of games (where applicable), so Pokémon Stadium is the correct choice here. If we ever got a sheet from the Japanese Pokémon Stadium, then it would likely be called "Pocket Monsters Stadium" to reflect its Japanese naming convention or just "Pokémon Stadium (JP)".

Quote from: cashwarrior1 on January 17, 2025, 12:59:39 PMm6 RH - I'm hearing the D and Es harmonized with B and C# below
While the B's are simply held over from the previous note (which I don't want to include in this arrangement for the sake of clarity), I did miss the C's on beats 2 & 3.5

Quote from: cashwarrior1 on January 17, 2025, 12:59:39 PMm13, 16, 21, 25 LH - on beats 1 and 2, I'm hearing eighth notes on just the bottom note (G in 13, E in 17, etc).
I'm not entirely sure what you mean by this?

Quote from: cashwarrior1 on January 17, 2025, 12:59:39 PMm22 RH - b4 the Dn here is slurred, not staccato
I hear it as still being staccato, though I'll admit the soundfont makes things a bit ambiguous.


Everything else should be taken care of.
#4
Quote from: Kricketune54 on July 26, 2024, 09:58:33 AMThe ties are mostly there, some minor tweaks. Apologies I did talk to another updater afterwards about how the ties should be oriented, and learned that the ties should be flipped as follows:
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I made the updates myself though, as well as a fix to one of the glisses at m37. This sheet is now approved
You're all good. Saves me from having to do all the tedious bits.
#5
Quote from: Kricketune54 on July 24, 2024, 07:32:59 PMSo from my own experimentation to replicate this at m42, you could use the note mover tool to move the notes to current positions, and also extend the ties to visually connect to the notes they are tying to. Unfortunately there are some restrikes on playback with this method, I thought maybe you could hide individual pitches and ties on beats but that is not possible.
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You could do a thing where you create a whole hidden instrument that plays those notes, but it is a whole extra layer of complexity.
Alright, here's my attempt at the Ravel ties. Let me know what changes I need to make, though if it's very minuscule formatting changes, it might be faster to just take care of them directly.

I'm not going to bother doing a whole other layer just for the MIDI - it sounds good enough.
#6
Quote from: Kricketune54 on June 23, 2024, 06:32:44 PMAlso, correct me if I'm wrong but it appears this theme's arrangement is credited to Masafumi Kawamura? https://vgmdb.net/album/1401
You would think so, but confusingly those songs are the ones that play on the menu screen for Gym Leader Castle, not the actual battles

Quote from: Kricketune54 on June 23, 2024, 06:32:44 PM• Looks like you did leave out the tie at m9 RH on the Bn (comparing to your transcription)
Done

Quote from: Kricketune54 on June 23, 2024, 06:32:44 PM• For m6 and  m8 RH 2nd part: I think these staccatos should be notehead side like m10. As an aside, we usually recommend staccatos on the stem side to center over the notehead as opposed to the stem.
I think those are already on the notehead side (unless I'm looking in the wrong spot)

Quote from: Kricketune54 on June 23, 2024, 06:32:44 PM• m69 1st part LH 4.0 I hear the Gn stay instead of shifting to an F#
Double-checked and it is an F#.

Quote from: Kricketune54 on June 23, 2024, 06:32:44 PM2) You could utilize what are called "Ravel Ties" https://www.ninsheetmusic.org/download/pdf/2663 see m35 for an example
I like the idea of these Ravel Ties, not sure how to implement them in Finale. Would appreciate some assistance with that.
#8
Quote from: Yug_Guy on April 23, 2024, 05:44:28 PMNow that I'm going through this, I'm wondering if maybe I should do a full transcription so I have something to base this off of...
https://www.dropbox.com/scl/fo/aax7swnqyxns4ihfxwg5n/AEbSZph8Abtj_k6TTisBSOM?rlkey=ghdvf5ucsie5r3a4ljprsmh9a&st=nmtcbj3c&dl=0
Welp, I guess that answers that question

Needless to say, I've updated this sheet to reflect my current transcription of this song. Hopefully that should have gotten most, if not all, of Kricketune's feedback from the last post.


Also, you might have noticed that in the transcription I've titled it "Battle! (Trainer Battle)". I would like to change this sheet to that as well with approval, and here is my reasoning:
  • Unlike the Stadium themes, the battle music for Gym Leader Castle are like more straightforward covers of the R/B/Y Battle music than remixes
  • And in the official Pokemon Stadium Sound CD, the Stadium Music is named [Stadium Name][Number] (e.g. "Pika Cup 2")
  • Thus, to me at least, it makes sense to consider this a cover of R/B/Y's Battle Music, and thus, share its name
#9
So I totally didn't realize I had gotten feedback and now I feel stupid. Anyway, I'll try and mention all the changes (if I don't quote something, it probably means I did it and don't have anything to say about it)

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• The tempo is in a different font than the current templates (Maestro Times and Times New Roman are what they should be for notehead and bpm # respectively
I just had the default Finale stuff, hopefully it should be good now.

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• m19 1.0 and 4.0, and m20 3.0 the Dn sounds slightly longer, could remove the staccato, or add an accent as well? Would apply also for m23 and 24 same spots
   • For these same mentioned measures as well, also not hearing the parallel thirds underneath the notes.
Yeah, the thirds aren't there. My bad

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• m37 RH you could add the fall on beat 2.0 (the Gn). Could have it end before beat 3, but I also can understand excluding it given the notes on beat 3 LH. You could alternatively write beat 2 RH as a sextuplet (5 notes) - Gn, F#, En Dn C# or all notes after G I mentioned as grace notes. Could do something like this sheet: https://www.ninsheetmusic.org/download/pdf/5267 m19 RH before beat 3 for example.
I added a glissando for this, which should work just as well

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• m58-62 LH I do wonder if this part is a bit excessive - just listening to playback and midi with the collective LH's I have a hard time hearing the RH melody for Piano 1 here (though admittedly I had a hard time when removing any notes). I would lightly suggest removing the bottom An octave just so it's not three low octaves of An in the LH between both pianos. Feel free to stick with if you'd like for another updater opinion, but I do think there's a bit too much An at the moment here.
That's a fair point, fixed

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• m49 RH hearing grace notes as En and Fn
It's actually D-En-Fn, but fixed regardless

Quote from: Kricketune54 on March 24, 2024, 08:49:14 PM• m59 LH 4.5 hearing as Cn
• m61 1.0 hearing En, 1.5 An. 4.5 also as Cn
Turns out I had both of these parts completely wrong. Should be fixed now.

Now that I'm going through this, I'm wondering if maybe I should do a full transcription so I have something to base this off of...
#12
After looking through my old arrangements, I was shocked at how well this one held up. All it needed was a little polish!


While Pokémon Stadium had some of its music released onto a soundtrack, this particular piece wasn't on it and also the titles are strange and I hate it.

Tried my best to keep both piano parts interesting & swapped the main melody between the both of them. I think this is technically my first Two Piano submission? So, let me know if there's anything I can do. 
#13
Quote from: Bloop on March 16, 2024, 03:23:55 AMThis looks very nice, notes all look good!


Quote from: Bloop on March 16, 2024, 03:23:55 AM-The game title and arranger text look like they're a bit far from the song title and composer text, maybe you could raise them a bit?
Let me know if that's any better

Quote from: Bloop on March 16, 2024, 03:23:55 AM-Optionally, you could try imitating the drums with the bass pattern into something like this:
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So pretty much using the bass notes an octave lower than the original for bass drums, and fill the empty spaces where the snare hits are with a C an octave above.
I thought about it, but I don't think I'm going to do this. I had thought about putting in a con pedale to match the reverb on the melody and alleviate some of the same issues you're getting at, but it didn't sound good when I tried it.



#14

This thread will now be used to talk about controversial Batman opinions. I'm sure the updaters will love it!

Here's the link to the transcription I did of this song that I used as a reference: https://www.dropbox.com/scl/fo/8il4m8i78sy93etlz9id1/h?rlkey=fst5xueox2cwb2lr0y7qyp4jc&dl=0
#15
Project Archive / Re: Yug's 'Too Hot To Handle' Sheet(s)
November 19, 2023, 02:35:10 PM
Went over it a little with Bloop over Discord, ended up taking the small noteheads idea as seen here:
Quote from: Bloop on October 31, 2023, 11:34:28 AM-You could notate the guitar voice in smaller noteheads and leave a note saying they're optional

Let me know if you have any other issues.