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Messages - DryLuigi

#1
Gaming / Re: The NSM RPG
August 10, 2012, 02:34:08 PM
Everyone seems to be getting tied up in in making it "like" another game. Just because the battle system is based on Dragon Quest, or the art in the style of Pokemon, or what have you, doesn't mean it has to adhere to those mechanics or art exactly. This is our own game, lets make it that way! If something makes the game fun, but isn't true to the source, then we can put it in anyway. ;) I see no reason to artificially limit ourselves with restrictions like that.

Sorry about the rant, just something I noticed going on quite a bit.
#2
Gaming / Re: NSM RPG Item Ideas
August 01, 2012, 09:32:00 PM
Type: Character Upgrade
Name: Inoculation Booster
Description: This onetime use item grants the player full immunity to Biological/Biochemical weapons and weapon upgrades, allowing them to be used more frequently.
In-Game Description A small metal dagger attached to a tube from ancient times, they apparently stabbed themselves with this?
Visuals: It looks like a slightly futuristic syringe with a colored liquid inside.

So for the Biological weaponry, I was thinking it could act similarly to poison, except be weaker and have a greater area of effect. Whereas poison hits one enemy and causes damage over time, these attacks could hit all enemies for far less damage over time, to balance it out. Now since technology has been destroyed, large scale containment, (For Pre-Collapse research purposes), of these diseases has failed, releasing them into the world.

This would have to be limited in scope, due to the problem of containing the diseases again, so a weapon upgrade could involve coating an ax in infected pound scum, or putting infected cabbage into a bottle, letting it ferment, and then throwing the bottle at enemies for a noxious cloud of death. Thinking about this, it might not work thematically, but it is only a suggestion thread ;D
#3
Gaming / Re: NSM RPG Item Ideas
July 24, 2012, 08:10:13 PM
Type: Weapon
Name: Irradiated Longsword
Description: A makeshift sword whose blade is made of a jagged, sharp, piece of radioactive metal. On attacking an enemy, it has a chance to cause the staus effect Radiation Poisoning, which reduces a foe's health and speed per turn. To balance this out, and due to the fact that you're waving a radioactive sword around close to your face, equipping the item will inflict the status effect Radiation Sickness onto the player, which will reduce your total health by 1/3 while it is equipped. (This effect can be negated by finding the Radiation Suit Gloves, an armor piece.)
In-Game Description: A powerful sword made with remnants of the old world; be careful of its effects.
Visuals: A sharp piece of radioactive metal tied haphazardly to a sword hilt.
#4
Gaming / Re: The NSM RPG
July 11, 2012, 07:49:19 PM
An item development area sounds like a great idea. Every couple of days we could have a new theme, (design a new weapon, enemy, armor set, boss, town, etc.), and then people could submit various ideas they have, with concept art if they so desire. Then once the submission period is over, we could put up a poll and have people vote for their favorite idea, and the winner after the voting period would get implemented into the game.
#5
Gaming / Re: The NSM RPG
July 11, 2012, 02:14:48 PM
It also might be good to design a rough world map at some point so that we can establish all of the various locations, towns, and environments beforehand. Then we can get an idea how the game will be laid out.
#6
Gaming / Re: The NSM RPG
July 11, 2012, 12:52:10 AM
So I decided to try my hand at some concept art, and since I am utterly terrible at creating people and enemies, I decided to attempt to create some weapons! So here is a rough idea for the battery upgraded halberd.



And since I thought that it would be fun to make, here is a magic shotgun for FSM-Reapr.



These aren't the greatest, but I did have fun making them so not all was lost.
#7
Gaming / Re: The NSM RPG
July 09, 2012, 08:09:05 PM
To get around the fact that technology was destroyed in the story, while still being able to have cool weapons in the game, we could have it so these new Magic/Technology hybrid weapons were created from the scraps of the old world that were destroyed. People have forgotten what the technology was originally designed for, but they could still find new uses for it. For example, there could be a shop in the world that could specialize in combining technology with the weapons you have. You could pay the shopkeeper to rig up a battery attached to your halberd so that it gains an electricity attribute and has a chance to paralyze.
#8
Gaming / Re: The NSM RPG
June 17, 2012, 06:29:06 PM
Due to the fact that he is a fallen God, I was thinking he could have some distinguishing mark or injury. For instance, one of his arms could be twisted and demonic as a result of the betrayal, or he could have a scar in the shape of an ancient symbol representing the divinity of these gods.
#9
Gaming / Re: The NSM RPG?
June 17, 2012, 03:46:35 PM
To get around the Europa issue, we could say that either the humans or Gods have terraformed it. This would give a greater diversity in biomes and environments, while still retaining the otherworldy feel of it.
#10
Gaming / Re: The NSM RPG?
June 17, 2012, 07:49:09 AM
I really like the idea of setting it on Europa. That would lend itself well to interesting local terrain, flora, and fuana which would greatly help with designing unique enemies and environments.
#11
Gaming / Re: The NSM RPG?
June 16, 2012, 10:46:49 PM
This is a very interesting concept, but we would have to be careful to distinguish it enough from other games with similar themes and give it our unique spin. For example, (although I only have passing knowledge of these games and have never played them) the fallen God out for revenge is similar to Darksiders, and the killing of Gods is reminiscent of God of War.

Granted these are only vague resemblances, and I'm sure with this talented writing team we'll get a pretty clever story. These are my two cents, feel free to disregard them.
#12
Gaming / Re: The NSM RPG?
June 14, 2012, 09:21:25 PM
So while we're waiting for story details, I figured I'd throw together a (very) rough proof of concept for a battle system to show that it is indeed feasible. As I was aiming for completion speed, I used open source music and characters. However, I did design all of the other elements, such as the UI, and backgrounds. Please forgive the rough edges, as this wasn't ment to look pretty (and it doesn't :P).
 
#13
Gaming / Re: The NSM RPG?
June 12, 2012, 06:52:41 PM
I think we could have some interesting enemy/weapon/character designs if it's set in a steampunk or sci-fi type of setting. Just a thought.
#14
Gaming / Re: The NSM RPG?
June 11, 2012, 08:14:45 PM
Hey guys, Zunawe contacted me about assisting with programming for this project, so I figured I would make an account so I could collaborate and contribute with all you fine people. (So please excuse the lack of posts). I'm excited to see where this adventure takes us!