Yeah, it sounds fine to me! I can't hear any problems really. Also, that's a really long arrangement!
Kudos.
![Tongue :P](https://www.ninsheetmusic.org/forum/Smileys/default/tongue.gif)
Found an issue in the Requests Board? Let Bubbles know!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Winter on January 30, 2012, 02:30:17 PMI don't know. Maybe Deku did. We had a huge conversation about it a while back. Hard song to arrange :/Yeah, the left hand chords can be hard to make playable. The right hand's not too tough though.
Quote from: DekuTrombonist on January 10, 2012, 03:00:39 PMYeah, errrrr... sorry about not putting those up earlierDon't worry about it! It's not a big deal. Anyway, I went ahead and took a look at the first 2 Link's Awakening sheets and did some simple changes.
Quote from: Bespinben on October 31, 2011, 12:18:59 PMI keep on hearing mixed reviews over Rumble Blast, but I just can't get over that fact that they're using those stupid, stinking My Pokémon Ranch models. Mii-fied Pokémon just does not sit well in my book. I suppose the only way to really find out is just try the game myself, but still... I guess I'm just stubborned XDThis is all a marketing trick. They want the Pokemon to all look super-cute so that all those "non-gamers" or "casual gamers" will be sucked into it. Pokemon is such a cash cow for Nintendo and has a lot of universal appeal so they're trying to milk that to entice more hold-outs over to the 3DS for their Pokemon fix.
Quote from: SlowPokemon on October 27, 2011, 07:56:06 PM6.5 on IGN... meh I'll pass on this.I wouldn't go with just one review, especially one from IGN. There's no way they'd give this game anything over a 7, even if it was truly a fantastic game. Again, they're not the target audience and aren't supposed to find as much enjoyment in it. They did say it was better than the original, so if you liked that, you'll probably like this one too. The consensus (Metascore has it at a 60 right now) seems to be that it's just really repetitive which wears away what fun there would've been fairly quick. And that it's just not deep enough for this kind of retail release.
Quote from: SlowPokemon on October 31, 2011, 03:57:45 PMCause searching for a hidden star is about 10x the fun of a bunch of straightforward flagpole ending levels. NSMB is fun but SM64/Galaxy is far superior.
Page created in 0.068 seconds with 16 queries.