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Messages - mastersuperfan

#46
TWG CXXIII: A Dance of Fire and Ice

Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).

Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.

The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.

Humans:
3. Human
4. Human
5. Human
6. Human
7. Human

Special powers:
  • Sear, the Fire Seer: At the start of the game, a player other than the Fire Wolf is chosen at random to wield the power of the Fire Seer (i.e. the Ice Wolf could also be the Fire Seer). Each night starting from N2, can choose one living player to seer. Seers red players red (even if also painted blue by the Ice Wolf that night) and other players green.
  • Icier, the Ice Seer: At the start of the game, a player other than the Ice Wolf is chosen at random to wield the power of the Ice Seer (i.e. the Fire Wolf could also be the Ice Seer). Each night starting from N2, can choose one living player to seer. Seers blue players blue (even if also painted red by the Fire Wolf that night) and other players green.

If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.

Win conditions:
  • The Fire Wolf wins when (a) the Ice Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Ice Wolf is alive and all humans are dead.
  • The Ice Wolf wins when (a) the Fire Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Fire Wolf is alive and all humans are dead.
  • Humans win when both wolves are dead.

Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play and will be awarded for any player who does not have a vote on a living player at day phase end.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.

---

Players:
1. Oricorio
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. SpecsFlyer17
5. XiaoMigros
6. Nana1Popo2
7. TheZeldaPianist


---

Arctic Inferno Blast!



ThatHiddenCharacter was found dead in the night, suffering from a severe case of freezer burn.

It is now Day 1. Day 1 ends in 48 hours, at 8:00:00 PM EDT on Thursday, June 27th.

Some reminders for voting during the day phase:
- There are no instas.
- You may change your vote (including unvote), but no-lynch is not an option.
- Phantoms will be awarded for those without active votes at the end of the phase.
- Intermittent "apparent" vote counts (e.g. not including burn/chill effects) will be posted throughout the phase. Following the lynch, "true" vote counts (including burn/chill) will be revealed.
#47
Quote from: TheZeldaPianist275 on June 25, 2024, 10:25:55 AMThe way I understood it is that Sear will only receive red or green seerings, and Icier will only receive blue or green seerings. So the Fire Seer is calibrated to look for the Fire Wolf but is blind to the Ice Wolf (and vice versa). to offset that, the each wolf gets a painting power that only works on the specific seer looking for that wolf. MSF can correct me if I'm misunderstanding but I think the game was designed with this dynamic in mind

This is correct.
#48
Quote from: ThatHiddenCharacter on June 25, 2024, 10:18:42 AMSorry, I spent all day yesterday cleaning out my room, this is the first chance I've even had to get on the forums since the game started.

I did want to clarify with @mastersuperfan, does the Sear see the Ice Wolf as green (and vice-versa with the Icier and Fire Wolf)? The wording has me a little confused. I have some thoughts on the seer situation, but it really depends on this.

Yes, unless the Ice Wolf is also painted red by the Fire Wolf that same night.
#49
24 hours left in Night 1!
#50
Quote from: SpecsFlyer17 on June 24, 2024, 06:11:29 AMSo the wolves can't kill each other, but they can have their vote cut in half.

I agree that the value of a seer result is not as strong in this game, especially as the game progresses with more and more players being burned/chilled as the game progresses. Add that to the temporary paintings on N2 onward, and there's a good possibility that most of the field will be colored something by N2. The probability of lynching a human as a result of a positive seering goes up as the game progresses.

Even D1, a positive seer result is only a 50/50 of being the wolf, as both the wolf and the N1 permanent chill/burn will be colored.

If a seer receives a positive result tonight, revealing it and lynching that player yields the best probability of lynching a wolf via seering result all game, but it will put a target on their backs for being burned/chilled later.

Two changes to clarify from the initial draft of the game:
- Players who are burned/chilled are not colored red/blue. Only the Fire and Ice Wolf and painted targets are seered red or blue.
- There is no seering N1.
#51
Role PMs:

Each role PM features two components: one for the role, and one for whether you also wield the power of one of the seers.

Human
You are a Human with a normal body temperature of 98.6 °F (37 °C). You do not know why, but your community is being targeted by wolves. Hunt the beasts down... before they get you first.
[close]

Fire Wolf
Scorching flames lap at your feet... You are Arcanine, the Fire Wolf. The places you once used to live in have been destroyed to make way for human civilization. You are used to the sensation of running far across the lands... but now, there is nowhere left to run. It is time to fight back and protect your home.

Each night (including N1), you may choose one living player to burn. That player will permanently lose half their vote and will not be notified. At any point, if they are also chilled by the Ice Wolf, they will die.

Each night starting from N2, you may also choose one living player to paint red. They will be seered red by the Fire Seer for that night only.
[close]

Ice Wolf
Shimmering crystals flutter around you... You are Ninetales, the Ice Wolf. For centuries, you have watched from your mountaintop as wild territories have been trampled, bulldozed, and obliterated to build human cities. And you are not an animal known for your forgiveness. It is time to exact revenge for your fallen friends.

Each night (including N1), you may choose one living player to chill. That player will permanently lose half their vote and will not be notified. At any point, if they are also burned by the Fire Wolf, they will die.

Each night starting from N2, you may also choose one living player to paint blue. They will be seered blue by the Ice Seer for that night only.
[close]

No seering role
You have not been chosen to wield any spiritual powers.
[close]

Fire Seer
You have also been bestowed the power of Sear, the Fire Seer. Each night starting from N2, you may choose one living player to seer. They will return red if they either (a) are the Fire Wolf or (b) were painted by the Fire Wolf that night, and green otherwise.
[close]

Ice Seer
You have also been bestowed the power of Icier, the Ice Seer. Each night starting from N2, you may choose one living player to seer. They will return blue if they either (a) are the Ice Wolf or (b) were painted by the Ice Wolf that night, and green otherwise.
[close]


A few reminders as the game begins:
- In-thread and forum PM communication is allowed during all phases for all living players. Please remember to cc me on all PMs. If you forget for any reason, forward them to me.
- You can change your night actions before night phase end; I will use the action from the last PM you sent me.
- Editing posts is strictly forbidden.
- You may not use Who's Online information for in-game reasoning. I suggest turning your online status invisible so others will not accidentally see your forum actions.
- If there are any questions about rules, you may either PM me or ask in the thread. If the latter, make sure it is clearly addressed to me.

It is now Night 1. Night 1 will end at 8:00:00 PM EDT in two days, on Tuesday, June 25th, 48 hours from the time of this post (apologies for being a few minutes late).

The game has now begun. You may now post!
#52
TWG CXXIII:


Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).

Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.

The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.

Humans:
3. Human
4. Human
5. Human
6. Human
7. Human

Special powers:
  • Sear, the Fire Seer: At the start of the game, a player other than the Fire Wolf is chosen at random to wield the power of the Fire Seer (i.e. the Ice Wolf could also be the Fire Seer). Each night starting from N2, can choose one living player to seer. Seers red players red (even if also painted blue by the Ice Wolf that night) and other players green.
  • Icier, the Ice Seer: At the start of the game, a player other than the Ice Wolf is chosen at random to wield the power of the Ice Seer (i.e. the Fire Wolf could also be the Ice Seer). Each night starting from N2, can choose one living player to seer. Seers blue players blue (even if also painted red by the Fire Wolf that night) and other players green.

If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.

Win conditions:
  • The Fire Wolf wins when (a) the Ice Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Ice Wolf is alive and all humans are dead.
  • The Ice Wolf wins when (a) the Fire Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Fire Wolf is alive and all humans are dead.
  • Humans win when both wolves are dead.

Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play and will be awarded for any player who does not have a vote on a living player at day phase end.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.

---

Players:
1. Oricorio
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. SpecsFlyer17
5. XiaoMigros
6. Nana1Popo2
7. TheZeldaPianist
#53
All right — THC and Xiao have confirmed with me over Discord, so the game will officially be starting in 8 hours!
#54
All right, well, if nobody has any objections to the start date and phase change time, the current plan is to start the game tomorrow at 8:00 PM EDT, so a little less than 24 hours from this post. Get hyped!

As a reminder, N1 will last for 48 hours (instead of the normal 24) to give people extra time to get into the game.

@ThatHiddenCharacter @XiaoMigros @TheZeldaPianist275 Would you all be able to confirm acknowledgment of this schedule and/or let me know of any objections before we start?
#55
Exciting!

Quote from: TheZeldaPianist275 on June 20, 2024, 06:22:58 PMTough to say no to a game with Xiao and N1P2. I am tentatively in but I'm running a marathon this weekend and for sure would not be able to pay attention till Sunday. MSF handle however you want—if you find someone and want to get the game going more quickly than that, no offense taken at all!

At the rate sign-ups are going, I'm not sure anyone else will be joining — I'm perfectly happy to wait a few more days to start. Let's plan on you joining and the game starting this Sunday (6/23). (That said, if anyone else is interested, do say so and we can work out something or at the least mark you down as a sub!)

One thing I want to poll everyone for: What phase change time works best for people? I was thinking along the lines of 8 PM EDT, but if this is inconvenient for too many people (i.e. too late for Europeans or too early for west coasters), I'm happy to move it up or down accordingly.
#56
All right, one more slot left!

Is anyone who signed up no longer able to play at this time?
#57
Nighttime!
#58
I don't think I was aware of this...
#59
TWG CXXIII: A Dance of Fire and Ice

Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).

Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.

The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.

Humans:
3. Human
4. Human
5. Human
6. Human
7. Human

Special powers:
  • Sear, the Fire Seer: At the start of the game, a player other than the Fire Wolf is chosen at random to wield the power of the Fire Seer (i.e. the Ice Wolf could also be the Fire Seer). Each night starting from N2, can choose one living player to seer. Seers red players red (even if also painted blue by the Ice Wolf that night) and other players green.
  • Icier, the Ice Seer: At the start of the game, a player other than the Ice Wolf is chosen at random to wield the power of the Ice Seer (i.e. the Fire Wolf could also be the Ice Seer). Each night starting from N2, can choose one living player to seer. Seers blue players blue (even if also painted red by the Fire Wolf that night) and other players green.

If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.

Win conditions:
  • The Fire Wolf wins when (a) the Ice Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Ice Wolf is alive and all humans are dead.
  • The Ice Wolf wins when (a) the Fire Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Fire Wolf is alive and all humans are dead.
  • Humans win when both wolves are dead.

Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.

---

Players:
1. Oricorio
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. SpecsFlyer17
5. XiaoMigros
6. Nana1Popo2
7. TheZeldaPianist

Subs:
1.
2.
#60
The Werewolf Game / Re: TWG CXXIII Host May-Be's
May 23, 2024, 11:48:20 PM
Updated with changes — thanks for the feedback, Specs!

I decided to keep phantoms in play since I don't want to encourage a strategy of not voting, which I think otherwise might arguably have utility in a few niche cases.