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Messages - Kaiveran

#16
Quote from: davy on September 24, 2023, 03:16:32 AMI don't quite get this. Could you elaborate or give an example?
Well, say something's going on outside the game that might account for a recent lack of responses. You could explicitly indicate something was OOG info, like so:

QuoteOOG :: my dog died and I am very sad

That basically means, "hey, this isn't something I'm saying as part of the game, playing my role within it to parlay advantages. This the actual me talking to you personally about stuff."

In an OC tradition, I think that's a very important distinction to make, because when some players are talking to each other both as playing the game and as a normal matter of course, it can be difficult to sort what is what, and historically there have been some severe interpersonal issues in TWG because of that.

So the "OOG tagging" heads that off by making that divide clear for whoever you're talking to.

And I want that OOG tag to be an "Invisible" mode on Discord (or any place where there are similar online statuses) because I don't want online stalking to creep back into the game either.


#17
VOTECOUNT 0.2

davy – (2) – XiaoMigros, BlackDragonSlayer
threalmathguy – (2) – A# Minor, TheZeldaPianist275
SpecsFlyer17 – (1) – threalmathguy, A# Minor
BlackDragonSlayer – (0) – XiaoMigros
Toby – (0) – davy
TheZeldaPianist275 – (0) – Toby
#18
Quote from: ThatHiddenCharacter on September 23, 2023, 03:52:00 PMFirstly, can we please not do the rainbow? I can't really read the text.
Sorry about that I usually employ that as a signal so players can easily pick out host communication on normal forums, but I concur that the legibility on the default theme...isn't great. Hopefully this one fares better.

#19
Quote from: BlackDragonSlayer on September 23, 2023, 08:26:20 AMTZP asked the same question whether it's just color or full role. Hasn't been answered yet.
It is indeed full role.

#20
Ahh, sorry y'all. Tough final stretch at work followed by a big dinner left me PTFO for the last few hours.

Obviously, the Later Deadline is now in effect.

I will count votes now, and try to maintain regular and accurate votecounts into the future, but I humbly request that y'all put votes on a separate line within your posts. Otherwise I might not see them.

Oh and yes, the whole issue of OUTSIDE COMMUNICATION that I didn't address!

As I try to be flexible, I will allow any OC medium that y'all are comfortable with (which appears largely to be forum PMs). While not to my personal tastes, these are perfectly fine and dandy as long as you include me in all conversations (which has been happening!)

Other venues are also acceptable, but there are some GROUND RULES you are expected to follow on them:
You must have a clear signal that distinguishes in-game information from out-of-game information. On platforms which have a continuous "online status", this signal must consist of turning this OFF (c.k.a going Invisible).
No messages from anyone that were sent while having a visible online status, or tagged with any other "out-of-game" (OOG) signal, are admissible in this court of MafiaWolf under any circumstances.
The host (me) must be included in any group chats players create. (If you haven't been as good about this as for PMs, that's fine, but now's the time to start.)

Any violations of these rules will be treated with equal severity as breaking the already established rules of this forum.


(This is a standard I aim to maintain in all games going forward, FYI, and I think it's a good idea in general for our neck of the woods.)
#21
VOTECOUNT 0.1

BlackDragonSlayer – (0/6) – XiaoMigros
davy – (1/6) – XiaoMigros
SpecsFlyer17 – (1/6) – threalmathguy

I may have accidentally PM'd this votecount to someone apologies if so!
#22
Quote from: A# Minor on September 22, 2023, 10:04:23 PMforgive me for being dumb


but "midnight" always confuses me


the phase ends 24 hours from now, right?

A bit less than 24 hours if there's a majority, with another 24h extension if not.
Early Countdown
Late Countdown
#24
TWG CXVI: Assassin's Gambit

Quote from: Kaiveran on September 07, 2023, 01:03:42 AMx1 Red Assassin
x1 Blue Assassin
x1 Red Assassin Ward – known to Red Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Blue Assassin Ward – known to Blue Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Red Assassin Cold Target – known to Red Assassin. Does not know they are a Target.
x1 Blue Assassin Cold Target – known to Blue Assassin. Does not know they are a Target.
x1 Red Assassin Hot Targetnot known to Red Assassin. Knows they are a Target.
x1 Blue Assassin Hot Targetnot known to Blue Assassin. Knows they are a Target.
x2 Normal Townies

Day Start.
There will be cardflipping.Both Assassins kill every Night.
All Townies except Hot Targets receive an identical "Town" PM.

An Assassin wins when both their Targets and the other Assassin are dead.

The Town wins when both Assassins are dead.

Note that "leaving the game" is equivalent to death.

Living Players

1. A# Minor
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. XiaoMigros
5. TheZeldaPianist275
6. SpecsFlyer17
7. The Musical Poet
8. therealmathguy
9. davy
10. Toby
---
S1.
S2.

GAME WILL START SHORTLY
**DO NOT POST**
#25
The Werewolf Game / Re: TWG CXVI Player Signups
September 21, 2023, 10:42:53 PM
Ahh, there we go!

I can start this tonight if you don't mind an hour shaved off a D0 (71 hours max(
#26
The Werewolf Game / Re: TWG CXVI Player Signups
September 18, 2023, 05:57:05 PM
Aye, that makes 2 slots left!

I will do my part.
#27
The Werewolf Game / TWG CXVI Player Signups
September 11, 2023, 05:05:04 PM
TWG CXVI: Assassin's Gambit

Quote from: Kaiveran on September 07, 2023, 01:03:42 AMx1 Red Assassin
x1 Blue Assassin
x1 Red Assassin Ward – known to Red Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Blue Assassin Ward – known to Blue Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Red Assassin Cold Target – known to Red Assassin. Does not know they are a Target.
x1 Blue Assassin Cold Target – known to Blue Assassin. Does not know they are a Target.
x1 Red Assassin Hot Targetnot known to Red Assassin. Knows they are a Target.
x1 Blue Assassin Hot Targetnot known to Blue Assassin. Knows they are a Target.
x2 Normal Townies

Day Start.
There will be cardflipping.Both Assassins kill every Night.
All Townies except Hot Targets receive an identical "Town" PM.

An Assassin wins when both their Targets and the other Assassin are dead.

The Town wins when both Assassins are dead.

Note that "leaving the game" is equivalent to death.

Nights will always be 24 hours.
Day 0 may be extended to 72 hours upon request, but all subsequent Days will be 48 hours.

Phase transition time will be Midnight US Central time.

Signups

1. A# Minor
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. XiaoMigros
5. TheZeldaPianist275
6. SpecsFlyer17
7. The Musical Poet
8. therealmathguy
9. davy
10. Toby
---
S1.
S2.
#28
The Werewolf Game / Re: TWG CXVI Host Post-its
September 11, 2023, 04:58:27 PM
Ahh! I forgot when the poll closed. Will do shortly
#29
The Werewolf Game / Re: TWG CXVI Host Post-its
September 07, 2023, 11:02:36 PM
Quote from: TheZeldaPianist275 on September 07, 2023, 07:23:24 AMKai that looks like it slaps
Why thank you!
I came up with this while trying to riff on "Assassin" style setups in more conservative IM/UR strains where the hidden info is distributed a bit differently than the normal game. All sides have pretty equitable attack surfaces, and there's some associatives + hidden info that everyone is looking for, despite there only being 2 solo "wolves".
Note that all this means that the game will have a Day Start, however, so if that's a deal-breaker for you, (redistribute your) vote accordingly!(will edit this into the setup post if possible)

Quote from: BlackDragonSlayer on September 07, 2023, 01:23:52 PMIf I'm understanding it correctly, the only people who know they're not Normal Townies are the Hot Targets?
Quote from: XiaoMigros on September 07, 2023, 03:10:22 PMAnd the assassins too, I'd presume

This is correct.
#30
The Werewolf Game / Re: TWG CXVI Host Post-its
September 07, 2023, 01:03:42 AM
Assassin's Gambit (10p)
x1 Red Assassin
x1 Blue Assassin
x1 Red Assassin Ward – known to Red Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Blue Assassin Ward – known to Blue Assassin, who loses and leaves the game if they die. Does not know they are a Ward.
x1 Red Assassin Cold Target – known to Red Assassin. Does not know they are a Target.
x1 Blue Assassin Cold Target – known to Blue Assassin. Does not know they are a Target.
x1 Red Assassin Hot Targetnot known to Red Assassin. Knows they are a Target.
x1 Blue Assassin Hot Targetnot known to Blue Assassin. Knows they are a Target.
x2 Normal Townies

Day Start.
There will be cardflipping.Both Assassins kill every Night.
All Townies except Hot Targets receive an identical "Town" PM.

An Assassin wins when both their Targets and the other Assassin are dead.

The Town wins when both Assassins are dead.