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Messages - Olimar12345

#1
Got it! I added in a couple!
#2
bump, this one was pretty reviewed already!
#3
Quote from: Bloop on July 12, 2024, 01:03:09 PMDouble posting because I happened to also take a look at:

Sector 4
-This piece seems mostly be in Bb minor, though that mostly only becomes clear from m16 on. Thoughts on including a key signature there or for the whole piece?
-m12 beat 3.5 to m15: There seems to be a lower Bb here in the strings too. If the R.H. takes the top notes here, the L.H. can play that lower Bb.
-m44: The Bb in the R.H. on beat 2 is an octave higher in the original
-m47: I'm assuming you used the Bbb here in the R.H. for a Gbm chord, but maybe you could write it as an An too, as it's functionally similar to dropping to a leading tone?

Great suggestions, I've done them all. I added the key signature at 16. The file has been updated!
#4
Hi Bloop! Thank you for looking it over! Good comments, I have made all of your recommended changes. Thank you!
#5
Hi there, Kricketune. Thank you for taking the time to look over my arrangement, I really appreciate that. ^^ I am, however, not quite sure where these visual discrepancies are coming from, as I've been using this template just fine for so long and have never had issues with submissions here about fonts and sizes, etc. The notehead font for the tempo is Finale's default for tempo marks, EngraverText, which by the formatting guidelines should be acceptable (it actually does not make mention of requiring ANY specific font for that...). As for the other fonts, all of them are the exact pitch as required in the formatting guidelines (I went ahead and double-checked. You can do this by double-clicking the text box, highlighting the text and hovering over "size" in the text tool drop down at the top).  ???

-Sorry about the tempo text-it probably does seem a little odd as-is. This is the second iteration of this piece in-game, which I've also arranged. In that arrangement I instructed the player to perform it as simply "Warm and Nostalgic." This version is more grand and fleshed out, which is why I kept the previous instructions and just basically asked for more of that XD As for the word "even" not being capitalized, let me ask why do you think it should be?
-Oops, thanks for catching the date. I've fixed this!
-Could be either, doesn't really make a difference. It will be known what is being asked d:
-This is most likely a blur caused the different timbres and note lengths. The original track this is an arrangement of doesn't have anything like that. Not that I'm saying that's impossible, just that it seems more farfetched since its supposed to be a call back to the 8-bit version which is very clear about that ostinato.
-Good catch. I think it's more likely an eighth rest by the sound of it. This has been updated!
-Honestly I'm not sure why you suggested just those measures. The part I grabbed that from occurs in every measure from 22 until the end, and I excluded it because imo it sounded tacky and intrusive ot the flow of the linear melody, so I only used it as an effect in that one place after the run.
-You mean left, right? and unfortunately it doesn't snap until the line is gone in those measures, which is a pain ik...
-Yes, it does repeat in-game.


#7
Why not!


[GBA] - Metroid Fusion
Sector 4 (AQA) Underwater Area [MUSX]



[MUL] - Spiritfarer
Last Voyage [MUSX]
#8
-I agree, changed.
-Left that out on purpose tbh. I tried to make more of a break for this cadence rather than make it entirely nonstop. Gives the LH more time to reset too.
-That's fair, I'll change it to that then.
-I kind of like the unambiguity it has as it is, tbh. I think it's pretty safe to assume anyone looking for Pokmeon Route themes know that they loop indefinitely. Adding "Opional [anything]" to the already wordy D.S. al coda setup would, imo muddy things up more than clarify an obvious thing. Keep things concise, you know-does that make sense?

Files updated.
#11
Ten new arrangements:

[3DS] - Hey! Pikmin
-Sector 5

[PC] - Celeste
-Little Goth

[PC] - Deltarune (Ch.2)
-Acid Tunnel of Love

[PC] - Pseudoregalia 
-Delirious Acting (Twilight Theater)
-Outside the Castle Walls (Empty Bailey)
-Their Subdued History (Castle Sansa)

[SW] - Pikmin 4
-Dandori Battle 1 (toys)
-Leafy Showdown
-Title Screen (Alternate)
-View (Olimar's Shipwreck Tale)

Download them here: https://vgmsheetmusicbyolimar12345.com/
#13
Quote from: Kricketune54 on May 20, 2024, 09:49:15 AM• m22 LH hearing beat 4 as a Gn
• Similarly hearing m30 LH 3.0 as Gn

Oh wait, I forgot these two were intentional. It's easier to play the chromatic pitch than to repeat the note at that speed (which is why I had those). I'd like to revert that before it's added to the site pls.
#14
Quote from: Kricketune54 on May 20, 2024, 09:49:15 AM• I think Inti Creates should be listed in credits given they were developer "Inti Creates, Capcom"
Ok sure, I'll add them too.

Quote from: Kricketune54 on May 20, 2024, 09:49:15 AM• What is the reason to credit Ippo Yamada as the composer? Wiki lists 4 composers for this game and I didn't come across anything that singled out Ippo for the track
https://vgmdb.net/album/61604
https://vgmdb.net/album/95719
Yamada is listed three times as the sole composer.

Quote from: Kricketune54 on May 20, 2024, 09:49:15 AM• m22 LH hearing beat 4 as a Gn
• Similarly hearing m30 LH 3.0 as Gn
• m44 RH hearing An not G#
• m52 RH hearing En on bottom not G#
-fixed
-fixed
-fixed
-fixed

Files updated.
#15
Quote from: Latios212 on May 12, 2024, 11:53:08 AM- The arpeggios in the original in first half of m. 5 outline Dm7 and G7b9 chords. How would you feel about incorporating those additional notes into the left hand? (e.g. play the seventh on beat 1.25/2.25 instead)
hmm. I'm not sure I like that solution but I do see that there is room for improvement here. The 7th (C) in the Dm7 that low sounds too muddy for my liking, and that's not going to really change the chord quality as drastically as the next chord. For the G7b9 I've kept the arpeggio shape from the first beat but added in the notes from the original. Trying to play that Ab from the G was a little too prone to being "missed" for me. Check it out and tell me what you think.

Quote from: Latios212 on May 12, 2024, 11:53:08 AM- In the second half of m. 6 (RH), the secondary voice jumping above the melody seems a bit disorienting to me on piano, despite them being laid out that way in the original. Thoughts on inverting downwards to keep the main melody on top as it is everywhere else?
That seems unnecessary imo. Not only is it easier to play as written, it's how this specific iteration is meant to sound. We can always go play the GSC version if we long for that c:

Quote from: Latios212 on May 12, 2024, 11:53:08 AM- m. 12 beat 2 RH is actually a triplet beginning on D - did you intentionally simplify this to make it easier to lead into the tremolo?
Yes. Reaching down for the sounding D that starts the triplet would have made the jump much more demanding on the player, when it is essentially just an ornament.

Quote from: Latios212 on May 12, 2024, 11:53:08 AM- m. 15 LH beat 2: I hear G-G# instead of G#-A
- m. 16 LH beat 4.5: I hear another low G here
- m. 18 LH: I hear G on beat 1 and the octave of beats 2-2.5 flipped (I suppose this would apply to the coda measure as well)
-fixed
-fixed
-fixed

files updated. ty!