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Messages - ThatHiddenCharacter

#1
The Werewolf Game / Re: TWG CXXIII: ADOFAI Postgame
July 10, 2024, 08:58:24 AM
Gg, everyone! I find it very funny how everyone kept saying "THC clearly had some thoughtful posts and more to expand upon if they hadn't died", when neither of those were true at all. It was making me chuckle.

Quote from: SpecsFlyer17 on July 04, 2024, 05:25:31 PMI'm glad THC wasn't a wolf. That would've been funny but I'm glad he didn't do that lol
I feel like I should be offended. (/j)
#2
Quote from: Latios212 on June 22, 2024, 08:24:06 PMm. 36 I think can stay as-is as a Db chord,
I did actually change this as well because you're right about the Cb to An being weird. Especially taking the context of the entire descending line.

I've done the other changes as well. Plus a couple small things I noticed myself.
#3
Admittedly, I was neglecting the fact that anyone seer'd green is a confirmed human. With that in mind, the seers are indeed very useful. I was only thinking of it from the angle of a Blue or Red seering as being just as likely to be a wolf or human without other context.
#4
Hm... Sounds like the seer results wouldn't be super useful then. I can only think of one way that would have a highly increased chance, though not 100%, of finding a wolf, and it would still require a lot of luck. I won't say it here just because bringing attention to it could give the wolves the easy answer to combatting it. I think the fact that it takes both wolves to kill someone is definitely going to our benefit here, as it will help elongate the game so we can get more info.
#5
Quote from: XiaoMigros on June 24, 2024, 11:39:54 PMAlso it would be nice to hear from THC at some point...
Sorry, I spent all day yesterday cleaning out my room, this is the first chance I've even had to get on the forums since the game started.

I did want to clarify with @mastersuperfan, does the Sear see the Ice Wolf as green (and vice-versa with the Icier and Fire Wolf)? The wording has me a little confused. I have some thoughts on the seer situation, but it really depends on this.
#6
For now I'm only going to put one here, but I may do a second one as well.


Cherry Lake - MUSX
#7
Upon some reflection (as well as arranging the original version of this song), I have realized that there's a lot of things I need to address in this before it's ready for submission, so I'm going to delete this submission for now.
#9
I do believe that I am the first here to post an arrangement from the remake, though do correct me if I'm wrong.


[MUS]
#10
Feedback / Re: Sheet Music Errors Thread
June 12, 2024, 10:01:03 PM
I just noticed (thanks to the update video) that one of the grace notes I was supposed to delete in Screwbot Factory 2 didn't actually get deleted. Here's the files with it gone, I didn't touch anything else.

The Files
#11
You could say I'm going to Try, Try Again with this theme pitch. Heh.

Keep Your Enemies Closer: Evil-aligned themes (e.g. antagonists, bad/mean NPCs, dungeons/lairs, fight/boss themes, anything related to enemies)
#12
Quote from: Latios212 on May 27, 2024, 12:14:37 PMAwesome! Just a final couple of things:
Beat 3 of 20 and beats 3-4 of m. 21 as well

And with measure 44 having a lot more stuff in it, I think it'd even things out visually to move m. 43 to the previous system.

That's all, I'll accept after the above are adjusted! Great work!
Done!
#13
Quote from: Latios212 on May 20, 2024, 09:09:45 PM- The RH clef changes seem to have disappeared in m. 25-28
Not sure how this happened.

Quote from: Latios212 on May 20, 2024, 09:09:45 PM- Is the end of m. 45 supposed to be a tremolo? The rhythm doesn't add up.
I figured out what I did wrong.

I also noticed that I had forgotten to fix the composer credit in this one after our discussion about it in Screwbot Factory, so I fixed that as well. The files have been updated!
#15
Done diddly done! Files are updated. Sorry it took so long, my computer is doing that whole crashing thing again.