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Messages - LeviR.star

#1
Quote from: goldenscruff on July 15, 2024, 04:36:12 AMDid you ever think about including a bar of 7/8 either in m7 or m14 or m18, as especially m19-26 is hard to play "half a beat early".

I hadn't, but changing singular bars from 4/4 to 7/8 doesn't account for the offset between the melody and the bassline, all it does it shift the problem down to the left hand. In my opinion, the up-down ostinato does a fine job of establishing where the beat is, and that there's no need to overthink it once there's only one hand playing (should they even decide to perform the glitched version over the restoration).
#2
Apologies for the wait on this; as I was the one who bumped the topic, I feel it was less than responsible of me to take over a week to respond to the feedback.

Quote from: XiaoMigros on July 04, 2024, 06:06:01 AMDo I understand correctly that the 'fixed' version cannot be heard in-game? If so, I'm not sure how I feel about it being submitted.
Quote from: Latios212 on July 04, 2024, 08:27:21 AMIf I understand the performer's note correctly, the in game version exists due to a programming error, and that the "fixed" version is actually the intended version of the music right? If this is the case, I have no problem with this. Real quick, how do we know what is "intended"? Is it the resemblance to the piece that this is based off of?

That's right. Left unmodified, only a fifth of the song's melody is on-beat (the error becomes noticeable around m. 10 & 11) and nearly half of the bass line is cut off. The material that was previously unheard has always been in the original Frogger code, and Chris from The Cutting Room Floor explained to me that restoring it was a relatively simple fix. I recognized the importance of including the "glitched" version everyone has come to know for this sheet, but with all due respect, I cannot in good conscience omit what was essentially lost media until a year ago.

Quote from: XiaoMigros on July 04, 2024, 06:06:01 AMRegardless, I don't think first and second endings is the correct way to notate this, I would use bold text instead, above the start of each track, stating what it is. A double barline at the end of the intro would be helpful as well. For m7, the note should be above the staff to avoid the diagonal line intersecting the music.

Can do, I hope that looks better.

Quote from: Latios212 on July 04, 2024, 08:27:21 AMAdditionally, I would suggest considering moving the performer's note to somewhere on the first page so they have a chance to read it and understand the form before starting to play through it as written.

This, however, I'm not sure I can pull off. In addition to citing Chris's contribution towards our preservation efforts, I tried to explain everything in the performance note while staying as concise as possible, and since there wasn't enough room within the margins on the first page, I took advantage of the empty space on the second. As a result, I cannot fit the note anywhere else besides the third page, and that's less than ideal.

Everything else has been updated in the sheet, let me know what you two think.
#3
Quote from: Kricketune54 on July 02, 2024, 08:58:46 PM• m18, 22, 26, and 30 LH 4.0 I'm hearing this as an 8th note, and then a second 8th note on 4.5 down an octave. Similar to current LH m32 beat 3

Thanks for catching that! Must've been leftover from the old version. Fixed, thanks Kricketune!
#5
Quote from: XiaoMigros on June 22, 2024, 01:59:49 PMHalf note ist alt+0211, or "Ó"

Noted, and updated. Thank you, Xiao!

Quote from: Latios212 on June 22, 2024, 04:53:30 PMAwesome! Both Kirby's Dream Land 2 sheets are approved

Thank you Latios!
#6
Quote from: Latios212 on June 20, 2024, 03:43:59 PMKine's Theme

- Yay, classic! I first learned about the existence of this piece when writing my replacement sheet for Silver Submarine from Canvas Curse lol
- Thoughts about just making this 4 measures per system throughout? I don't think it's necessary to fill out the second page, and maintaining hypermeter helps visualize the similarities between corresponding measures in the section
- Maybe a courtesy natural on the RH G in m. 15? Maybe the one on beat 3 in m. 24 as well

Ripple Field Map

- Maybe put the tempo (timesig too?) in half notes? q = 180 is quite fast
- You could just write something like "sempre staccato" instead of using all the dots, but there's also nothing wrong with keeping it as is

- now we'll have two versions of this theme on-site! Well-deserved, if you ask me
- yeah, I think that's a better idea that what I was trying to go for
- I didn't even think about going back through to add courtesies, good idea

- I've got other sheets at ♩ = 180, but sure, I've got no problem doing that
- if it's not too much trouble, I'm content keeping it as-is

By the way, I need the right half note for these sheets' tempo markings, can you point me to the proper resource?
#7
Quote from: XiaoMigros on June 20, 2024, 03:04:13 AM
  • The tempo marking could do with a downwards nudge
  • The hairpin in m17 should end just before the barline, rather than at the end of the last note
  • If you like, you could make the angle of the triplet in m24 less steep. Finale leaves an unnecessarily large distance to rests there.

- nudge'd, also adjusted the positions of the first page's systems
- moved it a little further to the right, how does that look?
- today I re-learned how to adjust tuplets, made it a little less steep

Files updated, thank you again!
#8
I have three arrangements for this project, the extra one being a 4 measure-long companion sheet to Kine's theme that I think you'll find it simple enough to justify including.



[GB] Kirby's Dream Land 2

Kine's Theme [MUSX]


Ripple Field Map [MUSX]


[SNES] Mega Man X2 - "Bubble Crab Stage"

[MUSX]

#9
Quote from: XiaoMigros on June 17, 2024, 12:50:02 PMWell arranged, I don't have much to add

Thank you! I wasn't so sure about the state of the arrangement when I submitted it, but I'm happy to see it wasn't as bad as I feared.

Quote from: XiaoMigros on June 17, 2024, 12:50:02 PM- m1/m last: I understand the musical value in writing out the last measure even though it's identical to m1, but part of me feels like that loses the chaotic nature of how the loops are programmed in the soundtrack. If it was up to me I'd drop the last measure and make it repeat from the start, but it's not up to me lol
- m12: does beat 1 in the RH upper layer need a staccato marking?
- m13: I've been told not to make notes small in the past to signalise them being quieter, and I'd advise against doing it here as well: For the performer, it's not clear what it means, and from an arranging standpoint, why only mark this instrument as quieter for this measure in particular?

- I'm not sure about the "chaotic nature" of the loops or what that has to do with this arrangement; personally, I dislike how the tracks aren't looped in the Bandcamp releases. But now that you mention it, the last measure is ultimately unnecessary, and I'm fine with removing it
- glad you caught that, I also fixed the three 8th notes in the pickup leading up to it. Thanks!
- good question! You see, in my arrangements the smaller notes are used to signify parts that can be omitted or played differently according to the performer's preference. In a recent submission I used them for the notes that were difficult to play in unison with the primary part for that given hand. Small notes can be found in this on-site sheet as well (it may look familiar). Here, shrinking the notes isn't necessarily signaling for a softer dynamic, but to draw attention to the countermelody's potential to obscure the material surrounding it. The performer can omit them, play them quieter or articulate them differently to their heart's content, whatever it takes to help that part stand out. I hope this answers your question :)

Files are updated; thank you for your time, Xiao!
#10
The quest to finish my Mega Man 2 sheets continues...



520th

[NES] Mega Man 2 - "Air Man Stage" (Replacement)

[ZIP]




Can you believe my Quick Man and Bubble Man Stage replacements were posted over a year ago? Not to mention the fact it's been eight years since my first sheet from this game was added to the PA... God, I don't want to think about this any longer. Something something, every passing day is the same but when you look back everything is different, something something. There's nothing more sobering than the realization I'm never getting all those years back, and that the older I get, the less time I'll have for doing what I love. Even if I could stop time, it wouldn't make any difference, because there's nothing waiting for me in the future that I yearn for more than what I once had.

Air Man's stage theme is cool! The little chromatic lick at the beginning is instantly memorable, and the guitar solo-esque section (written by composer for the first Mega Man game, Manami Matsumae) is some of the craziest stuff out of the entire Mega Man 2 soundtrack. Interesting to see how the bass line would find its way into Crash Man's stage theme in Mega Man II on the Game Boy, that song is also pretty catchy. Speaking of Crash Man, his NES stage theme is the only remaining one for me to arrange, then after a few more miscellaneous tracks, all there will be left to do is get everything touched up and submitted! Fingers crossed that I get that accomplished by the end of 2025; enjoy!
#11
Between my games backlog and this PA thread, I made the lazier choice...



519th

[ARCADE] Frogger - "Main Theme (Araiguma Rascal)"

[TOPIC]



Frogger is a game I've wanted to cover for a long time now, but there's something that's kept me from getting around to it: composer credits. No, I'm not talking about the sound programmers that coded the music into the game, I'm talking about the sources of each individual track, because I am quite certain not a single original piece of music was written for this title. It's common knowledge that the in-game loop is an arrangement of the opening theme from the 1977 anime Araiguma Rascal, but it doesn't stop there; the other tracks consist of more anime openings, nursery rhymes, and folk songs from all around the world, and I've only managed to find the sources of a handful of them. What's worse is that there's an obscene amount of music in here for a 1981 game, with twenty different fanfares that play when you get Frogger home. How could I, in good conscious, arrange the rest of the tracks without identifying their origins first? I won't, and that's why I've decided that, until I do, the main theme will be my only sheet for Frogger. Chris Cantrell, who I found through The Cutting Room Floor, was a tremendous help in getting the music ripped and uploaded, and a couple YouTube commenters helped point out the origins of a few tracks, but since then I've been unable to find anyone who can help. If you know a good forum or Discord server I can reach out to, please let me know, because I'm stumped. Enjoy!
#13

4:37 for the glitched version, 0:08 for the fixed version, courtesy of Chris Cantrell from The Cutting Room Floor.
#14
Quote from: The Deku Trombonist on May 08, 2024, 05:53:47 PMI've updated the title.

Much appreciated.

Quote from: Bloop on May 09, 2024, 02:18:45 AM-The accompaniment part in m15-16 seems to break for the echo effect for the melody, but I assume you kept the L.H. the same for consistency?
-m20: I hear a C below the Eb on beat 3 too

- that's right; I didn't see any point in changing the bass line for a measure and a half, so I kept it going as-is
- I didn't even notice that re-strike, thank you for pointing that out.

Files are updated, thank you Bloop and Deku!
#15
Quote from: Latios212 on May 06, 2024, 05:26:23 PMThis all looks good to me! No qualms, sounds fine and is reasonable to play.

All right sick, thank you!

Quote from: Latios212 on May 06, 2024, 05:26:23 PMOnly correction to suggest, I think - second to last note in m. 19 LH should be G instead of F?

Thanks for catching that! Fixed, and files are updated too.