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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on April 27, 2016, 10:44:35 AM

Title: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Zeta on April 27, 2016, 10:44:35 AM
Submission Information:

Series: Donkey Kong
Game: Donkey Kong 64
Console: Nintendo 64
Title: Fungi Forest (Day)
Instrumentation Solo Piano
Arranger: Sebastian (http://forum.ninsheetmusic.org/index.php?action=profile;u=3424)


Replacement Information:

Links to Existing Sheet: MUS (http://www.ninsheetmusic.org/download/mus/1773) | MIDI (http://www.ninsheetmusic.org/download/mid/1773) | PDF (http://www.ninsheetmusic.org/download/pdf/1773)
Replacement Type: Challenge (new arranger)

[attachment deleted by admin]
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest: Daytime" (Replacement) by Sebastian
Post by: Sebastian on April 27, 2016, 10:44:43 AM
Correct title is "Fungi Forest (Day)"

https://www.youtube.com/watch?v=PCT4tf_E-C4
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest: Daytime" (Replacement) by Sebastian
Post by: FireArrow on April 27, 2016, 12:15:21 PM
Some of those octaves seem unnecessary (measures 19 and 21?) but I won't question you. Also you can save a page by zooming things out a bit if you want. Good job otherwise!
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest: Daytime" (Replacement) by Sebastian
Post by: Sebastian on April 27, 2016, 12:46:29 PM
Quote from: FireArrow on April 27, 2016, 12:15:21 PMSome of those octaves seem unnecessary (measures 19 and 21?) but I won't question you. Also you can save a page by zooming things out a bit if you want. Good job otherwise!
Normally, I would agree with you. I'm not a big fan of having octaves in both hands at the same time; however, in this instance, I put it this way. The passage from M. 19-26 has 5 voices. There is a xylophone and glockenspiel (maybe lithophone) type thing (the right hand), the string sections (left hand) which consist of the violin/viola and cello/bass, and the other bass/cello voice which I did not incorporate. Again, I'm not a big fan of octaves going at the same time, but I believe it works for this section. As for this song in general, it was oddly difficult, especially from M. 31-62 because there are so many voices and because it was hard to decide how many and/or which voices to incorporate/include.

Quote from: FireArrow on April 27, 2016, 12:15:21 PMAlso you can save a page by zooming things out a bit if you want.
Haha, I was actually gonna do this. :P
I decided on what I have because I don't want more than 5 systems on the first 4 pages and I don't mind having 2 on the last. One thing I hate is having a cramped sheet.

Thanks for the feedback! You have a sharp eye.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest: Daytime" (Replacement) by Sebastian
Post by: Sebastian on May 18, 2016, 09:07:03 AM
Page 3 bump.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest: Daytime" (Replacement) by Sebastian
Post by: Latios212 on May 18, 2016, 07:12:23 PM
Quote from: Sebastian on April 27, 2016, 10:44:43 AMCorrect title is "Fungi Forest (Day)"
Title fixed.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Sebastian on May 29, 2016, 05:41:19 PM
Awesome. Thank you, Latios.

Also, bump?
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Sebastian on June 02, 2016, 09:46:23 AM
Bump
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Onionleaf on June 03, 2016, 04:37:19 AM
Just a few small points. :)

• Is there a particular reason why there's no key signature? There are a lot of F#s appearing throughout the sheet.
• The tremolo in m. 8 is so tiny, I thought it was a piece of dust on my computer screen. ^^ It wouldn't hurt to widen the tremolo sign in m. 26 as well, I think.
• There's a low voice appearing from m. 63 onwards - it might make the sheet challenging to play, but it possibly be added. Up to you, I see there are a lot of voices included already.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Sebastian on June 03, 2016, 05:26:36 AM
Quote from: Onionleaf on June 03, 2016, 04:37:19 AM• Is there a particular reason why there's no key signature? There are a lot of F#s appearing throughout the sheet.
The tonic is C.

Quote from: Onionleaf on June 03, 2016, 04:37:19 AM• The tremolo in m. 8 is so tiny, I thought it was a piece of dust on my computer screen. ^^ It wouldn't hurt to widen the tremolo sign in m. 26 as well, I think.
Sure, Why not.

Quote from: Onionleaf on June 03, 2016, 04:37:19 AM• There's a low voice appearing from m. 63 onwards - it might make the sheet challenging to play, but it possibly be added. Up to you, I see there are a lot of voices included already.
I've added all the voices I feel I want. Thanks though!

Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Sebastian on June 03, 2016, 07:56:06 AM
There we go. I made the tremolo much bigger.
Anything else?
Updaters?
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Zeila on June 03, 2016, 06:09:08 PM
I'm no expert on music theory or anything, but I think it would make more sense for the Bbs in m37/45/53/61 to be A#s
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Olimar12345 on June 03, 2016, 06:31:20 PM
looks solid.

-A D.C. might be more useful than a backwards repeat bar, given how long the piece is.
-the forte at 70 should come earlier, at 63. a crescendo into it might also be nice.

Quote from: Zeila on June 03, 2016, 06:09:08 PMI'm no expert on music theory or anything, but I think it would make more sense for the Bbs in m37/45/53/61 to be A#s

I'd say Bb's, because at that point it looks like the C is a pedal (NCT).
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Bespinben on June 03, 2016, 06:33:17 PM
The Bb's are Bb's because the notes constitute a Bb major chord (Bb, D, F). The C's are an added 9th to that.
D F A# C doesn't form an intelligible chord, not even if we call it something like "D minor augmented 5th flat 7th" (lolwut?)

I can see why you'd suggest A# though, since the following measure has a B natural, but in this case, vertical analysis (chords) trumps horizontal analysis.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Olimar12345 on June 03, 2016, 06:37:29 PM
The C looks more like a pedal than a chord tone at that point, since it drones throughout the entire LH in that section. I mean sure it could be seen as a ninth in that Bb chord, but underneath everything else as the harmony moves away from C...just fits a pedal tone's definition pretty nicely. d:


Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Sebastian on June 03, 2016, 07:31:39 PM
Quote from: Olimar12345 on June 03, 2016, 06:31:20 PMlooks solid.
Thank you!

Quote from: Olimar12345 on June 03, 2016, 06:31:20 PM-A D.C. might be more useful than a backwards repeat bar, given how long the piece is.
Sounds good! Fixed.

Quote from: Olimar12345 on June 03, 2016, 06:31:20 PM-the forte at 70 should come earlier, at 63. a crescendo into it might also be nice.
I believe you're right. There is an obvious volume change in M. 63. Fixed.

Quote from: Bespinben on June 03, 2016, 06:33:17 PMThe Bb's are Bb's because the notes constitute a Bb major chord (Bb, D, F). The C's are an added 9th to that.
D F A# C doesn't form an intelligible chord, not even if we call it something like "D minor augmented 5th flat 7th" (lolwut?)
That's the logic I used :P
Glad it payed off...this time.

Files updated.
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Olimar12345 on June 03, 2016, 07:34:59 PM
Cool
Title: Re: [N64] Donkey Kong 64 - "Fungi Forest (Day)" (Replacement) by Sebastian
Post by: Zeta on June 03, 2016, 07:35:05 PM
This submission has been accepted by Olimar12345 (http://forum.ninsheetmusic.org/index.php?action=profile;u=83).

~Zeta, your friendly NSM-Bot