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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on July 31, 2024, 02:40:06 PM

Title: [NES] Mega Man 2 - "Heat Man Stage" (Replacement) by LeviR.star
Post by: Zeta on July 31, 2024, 02:40:06 PM
Submission Information:

Series: Mega Man
Game: Mega Man 2
Console: Nintendo Entertainment System
Title: Heat Man Stage
Instrumentation Solo Piano
Arranger: LeviR.star (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5007)


Replacement Information:

Links to Existing Sheet: MUS (https://www.ninsheetmusic.org/download/mus/615) | MIDI (https://www.ninsheetmusic.org/download/mid/615) | PDF (https://www.ninsheetmusic.org/download/pdf/615)
Replacement Type: Challenge (new arranger)
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: LeviR.star on July 31, 2024, 02:40:51 PM



Title should be "Heat Man Stage".
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: LeviR.star on September 19, 2024, 05:48:22 PM
Quote from: LeviR.star on September 19, 2024, 05:48:10 PMI'd like to give this thread a bump.
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: Radiak488417 on September 25, 2024, 06:41:33 PM
Great work on this one! Surprisingly playable lol.

-m5-10 RH beat 4: I understand the removal of the thirds here to make it easier, but I actually find the parallel thirds here pretty idiomatic (and fun) to play. Up to you though.

-m1-4 LH beat 1: I agree with simplifying the LH for the rest of the sheet, but I think you could get away with adding the second 16th here on beat 1.25.

-m13/14 LH beat 4.75/1: It feels a bit misleading to me to have a tied note here; since the RH isn't occupied you could put the A in the RH and then restrike the D on beat 1 in the LH.

-Tempo could be moved down a smidge.
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: LeviR.star on September 26, 2024, 04:36:23 PM
Quote from: Radiak488417 on September 25, 2024, 06:41:33 PM-Great work on this one! Surprisingly playable lol.
-m5-10 RH beat 4: I understand the removal of the thirds here to make it easier, but I actually find the parallel thirds here pretty idiomatic (and fun) to play. Up to you though.
-m1-4 LH beat 1: I agree with simplifying the LH for the rest of the sheet, but I think you could get away with adding the second 16th here on beat 1.25.
-m13/14 LH beat 4.75/1: It feels a bit misleading to me to have a tied note here; since the RH isn't occupied you could put the A in the RH and then restrike the D on beat 1 in the LH.
-Tempo could be moved down a smidge.

- thank you! And yeah, as long as they've got fast enough fingers ::)
- I suppose I'd need a second opinion. I'm glad to hear you can play them, though I'd like to make sure they're feasible in general, y'know?
- are you sure? Performers would have to nail that repetition consistently, is that manageable at ♩ = 150?
- this leads back to the point above. Side note, I'm having trouble trying to figure out how to format this lol

Quote from: LeviR.star on September 26, 2024, 04:21:38 PM- personally, I like where it is

Thanks for the feedback, let me know what you think and I'll update the files where needed.
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: Radiak488417 on September 26, 2024, 05:10:29 PM
Quote from: LeviR.star on September 26, 2024, 04:36:23 PM- are you sure? Performers would have to nail that repetition consistently, is that manageable at ♩ = 150?
My personal rule of thumb for fast repeated notes with a single finger is that 2 in a row is fine, but anything over that is pushing it. Speaking of which, I didn't notice before but m13 has a few triple repeated notes in the RH and is pretty brutal at speed, thoughts on taking out the lower harmony there? The LH has the same notes so you wouldn't really lose any harmonic info.

Quote from: LeviR.star on September 26, 2024, 04:36:23 PM- this leads back to the point above. Side note, I'm having trouble trying to figure out how to format this lol
Yeah I probably should have attached a picture lol. Here's what I was thinking (mockup in musescore :P):
(https://i.imgur.com/Ka75SeS.jpg)

Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: Radiak488417 on February 23, 2025, 06:52:04 PM
bump
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: LeviR.star on February 26, 2025, 05:52:45 PM
Removed the harmonic support notes from m. 13 for playability's sake, and reformatted m. 14 to the best of my ability. How does that look?

Quote from: LeviR.star on July 31, 2024, 02:40:51 PMTitle should be "Heat Man Stage".
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: Radiak488417 on March 03, 2025, 09:26:47 PM
Looks great, I will now approve! Leaving these for the next updater to get a second opinion on:

Quote from: Radiak488417 on September 25, 2024, 06:41:33 PM-m5-10 RH beat 4: I understand the removal of the thirds here to make it easier, but I actually find the parallel thirds here pretty idiomatic (and fun) to play. Up to you though.

-m1-4 LH beat 1: I agree with simplifying the LH for the rest of the sheet, but I think you could get away with adding the second 16th here on beat 1.25.
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: Latios212 on March 17, 2025, 05:27:07 PM
Quote from: Radiak488417 on September 25, 2024, 06:41:33 PM-m5-10 RH beat 4: I understand the removal of the thirds here to make it easier, but I actually find the parallel thirds here pretty idiomatic (and fun) to play. Up to you though.
(I assume this means m. 5 and 10 and not 5-10?) I'm awful at playing parallel thirds so I'm a bit biased lol. But if you want to keep it simple to play, keeping the first dyad on beat 4 is still easy to hit so I'd recommend that.

Quote from: LeviR.star on September 26, 2024, 04:36:23 PM-m1-4 LH beat 1: I agree with simplifying the LH for the rest of the sheet, but I think you could get away with adding the second 16th here on beat 1.25.
I agree with Radiak that two notes in a row is perfectly fine to ask especially since the LH isn't doing anything else besides hitting this note in the intro (I agree with cutting beat 1.25 in m. 6+ since the LH is busy with the rest of the line).

Other than that, I think I just have one comment which is that the D.S. back to m. 2 is a bit awkward since it lands within a repeat structure. What would you say to just cutting the last measure and having a D.C. instead? The main difference would be the 16th note tied A in the right hand which is pretty much negligible at this speed. (Combined with the above change this would mean playing the LH D three times in a row, which is proooobably fine to ask for once)
Title: Re: [NES] Mega Man 2 - "Heat Man" (Replacement) by LeviR.star
Post by: LeviR.star on March 19, 2025, 02:01:18 PM
Just putting this here, I'll be able to address this newest feedback very soon, within a few days. DM me if it's urgent.
Title: Re: [NES] Mega Man 2 - "Heat Man Stage" (Replacement) by LeviR.star
Post by: LeviR.star on March 24, 2025, 04:46:40 PM
Addressed the feedback with Latios over DMs and updated the files. Thanks, you two.
Title: Re: [NES] Mega Man 2 - "Heat Man Stage" (Replacement) by LeviR.star
Post by: Latios212 on March 24, 2025, 04:49:23 PM
Fantastic, then it's accepting time! Thank you for your replacement!

(https://www.ninsheetmusic.org/forum/index.php?action=dlattach;attach=49938;image)
Title: Re: [NES] Mega Man 2 - "Heat Man Stage" (Replacement) by LeviR.star
Post by: Zeta on March 24, 2025, 04:49:30 PM
This submission has been accepted by Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot