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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on March 03, 2021, 06:42:04 AM

Title: [NES] Princess Tomato in the Salad Kingdom - "Ending / Staff Roll" by Jacopo Tore & Giacomo Catgiu
Post by: Zeta on March 03, 2021, 06:42:04 AM
Submission Information:

Series: Other
Game: Princess Tomato in the Salad Kingdom
Console: Nintendo Entertainment System
Title: Ending / Staff Roll
Instrumentation Solo Piano
Arrangers: Jacopo Tore (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4805) & Giacomo Catgiu (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=6879)

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Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Giacomo Catgiu on March 03, 2021, 06:43:50 AM
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Static on March 03, 2021, 01:47:38 PM
This was originally a PC game, but I only video I could find of it was this (https://youtu.be/j5bZBJRnA8s), which doesn't have any sound. I'm not too familiar with this game, but I think it's safe to assume the music is unique to the NES version.
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotquotEnding / Staff Roll"quotquot by Jacopo Tore &ampam
Post by: JacopoTore on March 06, 2021, 05:31:06 AM
Quote from: Static on March 03, 2021, 01:47:38 PMThis was originally a PC game, but I only video I could find of it was this (https://youtu.be/j5bZBJRnA8s), which doesn't have any sound. I'm not too familiar with this game, but I think it's safe to assume the music is unique to the NES version.
  • The developer was Hudson Soft, not Hot-B.
  • Copyright year should be 1988, since that was the original release year of the NES version.
  • The right margins on the 2nd page don't match the 1st page.
  • The tempo marking in m16 could be moved down a bit so it's closer to the 4th system than the 3rd.
  • m36, 40 LH beat 3: G#s should be Abs because the bassline moves down chromatically (you could also consider this an implied bVI or iv6 chord).
  • m41 LH beat 3: The F#s should be Gbs because the bassline moves down chromatically.
  • m43 RH: It might be better to only have the trill on the D because it's pretty tricky to play two trills at once with one hand, or at least I don't think it would result in the sound you're looking for (it would sound more like a tremolo with all 4 notes).

Thank you so much Static! I did everything! (even if I would have left the f# instead the Gb)
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: JacopoTore on March 08, 2021, 08:48:47 AM
I forgot to update the files! I apologize!
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Static on March 08, 2021, 01:43:13 PM
Looks good, but one last thing... Since the G#s and F#s aren't there, you don't need to have the natural signs in m37/41/42. Other than that, I don't have anything else to say.
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotquotEnding / Staff Roll"quotquot by Jacopo Tore &ampam
Post by: JacopoTore on March 10, 2021, 06:35:06 AM
Quote from: Static on March 08, 2021, 01:43:13 PMLooks good, but one last thing... Since the G#s and F#s aren't there, you don't need to have the natural signs in m37/41/42. Other than that, I don't have anything else to say.
Thank you Static! I did it!
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Static on March 10, 2021, 09:38:21 AM
Looks good
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: JacopoTore on March 10, 2021, 10:10:26 AM
Thank you so much Static
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotquotEnding / Staff Roll"quotquot by Jacopo Tore &ampam
Post by: Libera on March 13, 2021, 10:00:34 AM
Some things:

-The rall. moto in bar 11 is a little ambiguous because it's so close to the stave above.  It may be better to place it in between the staves.
-New dynamic in 19?  Maybe mf?
-The F in the RH of bar 42 (beat 3) should be an F#.
-The F in the RH of bar 43 (beat 1) should be a G.  Also you should put an extra G D dyad on beat 3 rather than just holding the trill.
-Double barline in bar 15? (For going into the 4/4 section).
-url/copyright and mini title/page numbers aren't aligned to the margins.
-I think it'd look neater with bar 19 on the previous system, i.e. like this:
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/820355574990110770/unknown.png
[close]
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: JacopoTore on March 13, 2021, 01:13:15 PM
done everything!
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Libera on March 13, 2021, 01:20:41 PM
Some of the things I mentioned still aren't fixed.  I can upload the file with changes myself if you're having trouble with changing anything, let me know if you'd like that.
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: JacopoTore on March 13, 2021, 01:23:36 PM
I'm so sorry :(
obviously you can upload the fixed files
sorry for misunderstanding
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "quotEnding / Staff Roll"quot by Jacopo Tore &amp Giacomo C
Post by: Libera on March 13, 2021, 02:52:18 PM
Quote from: JacopoTore on March 13, 2021, 01:23:36 PMobviously you can upload the fixed files

Ok, I put up new files will all the changes in my post.  I'll accept now.
Title: Re: [NES] Princess Tomato in the Salad Kingdom - "Ending / Staff Roll" by Jacopo Tore & Giacomo Catgiu
Post by: Zeta on March 13, 2021, 02:52:25 PM
This submission has been accepted by Libera (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5291).

~Zeta, your friendly NSM-Bot