NinSheetMusic Forums

NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on June 15, 2020, 04:20:24 PM

Title: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Zeta on June 15, 2020, 04:20:24 PM
Submission Information:

Series: The Legend of Zelda
Game: The Legend of Zelda: Breath of the Wild
Console: Multiplatform
Title: Lurelin Village (Day)
Instrumentation Solo Piano
Arranger: Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344)

[attachment deleted by admin]

[attachment deleted by admin]
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Latios212 on June 15, 2020, 04:20:42 PM
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Static on June 15, 2020, 08:48:18 PM
Ah nice to see this one get arranged, it's very soothing...
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Latios212 on June 16, 2020, 05:34:06 PM
Quote from: Static on June 15, 2020, 08:48:18 PMAh nice to see this one get arranged, it's very soothing...
Yep! One of my many favorites from the game... thanks for checking!

Quote from: Static on June 15, 2020, 08:48:18 PM
  • Starting at m2 LH: I'd put a slur or tenuto on the bass notes so it's clear they should be played longer than the other notes.
  • Some of the grace note slurs look a little strange (m17, 26, 27), you should try to get them to have a similar contour to the others.
  • m28: You can move that 2nd layer rest up a bit.
Got these things. Tweaked some spacing as well around some grace notes (and also unbeamed a few groups of three eighth notes towards the end)

Quote from: Static on June 15, 2020, 08:48:18 PM
  • The note groupings are inconsistent between places like m7-8 and m17 (dotted quarters vs tied quarters), but I'm personally fine with how it looks. Up to you if you want to change it.
I changed measures 8 and 15 so it's more apparent where beat 4 is, it kind of looked odd before... the rest I left as is.

Quote from: Static on June 15, 2020, 08:48:18 PM
  • m26: Do you want a senza pedale here? You have a marking hidden, but then you have one in m2 for some reason... I think it would make more sense just to keep the one at the end of m25.
Actually no... it's needed for those last few measures. I initially wasn't sure because of the staccato notes in 26-27, but they're under the sustained note so I'll leave it as is visually. The performer can decide to release it for a bit there or continue pedaling for that bit. I've moved the hidden marking to m. 2.
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Static on June 16, 2020, 07:16:49 PM
Quote from: Latios212 on June 16, 2020, 05:34:06 PMActually no... it's needed for those last few measures. I initially wasn't sure because of the staccato notes in 26-27, but they're under the sustained note so I'll leave it as is visually. The performer can decide to release it for a bit there or continue pedaling for that bit. I've moved the hidden marking to m. 2.
This would be a good place for sostenuto pedaling, so that the top note is held and the lower notes can be staccato. It's fine as it is though (and I know many pianos don't have that pedal anyway). I approve.
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: mastersuperfan on June 24, 2020, 10:25:05 PM
Looking good! Just two tiny considerations:
- Either way works in the end, but I think slurs would be more conventional instead of tenutos for these patterns.
- On beat 2 of m16, do you want to move the high Eb in the LH over into Layer 1 of the RH?
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Latios212 on June 27, 2020, 07:38:26 AM
Thanks! I think I'd prefer to keep both as is - the first I think because I wanted to imply a bit of "weight" on those low bass notes and the second because I wanted to make sure the melody F was easily separated from the other layers (a bit awkward to hold the F down while playing the Eb and G).
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: mastersuperfan on June 27, 2020, 08:03:07 AM
nice
Title: Re: [MUL] The Legend of Zelda: Breath of the Wild - "Lurelin Village (Day)" by Latios212
Post by: Zeta on June 27, 2020, 08:03:14 AM
This submission has been accepted by mastersuperfan (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=3561).

~Zeta, your friendly NSM-Bot