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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on August 18, 2018, 08:50:02 PM

Title: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Zeta on August 18, 2018, 08:50:02 PM
Submission Information:

Series: Ace Attorney
Game: Phoenix Wright: Ace Attorney
Console: Nintendo DS
Title: Investigation ~ Core 2001
Instrumentation Solo Piano
Arranger: Onionleaf (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=3620)

[attachment deleted by admin]
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on August 18, 2018, 08:50:27 PM
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Brassman388 on August 18, 2018, 09:08:23 PM
This one seemed like it could have been a challenge since it's mainly synths and we all know things don't end well when trying to adapt a piece of electronic music.

That being said, very good attempt.

This stuff is more just kinda moving things around visually since the tones are pretty much in place. The idea is to make your sheet as readable as possible at this point.

Measure 4: when designating an area for dynamic changes, unless you're dealing with more than two staves, you want to keep it to the bottom of the corresponding measure. The hairpin into the pianissimo would be much clearer if in between both staves, and to not confuse the performer, maybe a senza dynamic? or mezzoforte in parenthesis? I'll leave that up to you.

Measure 6: again with the dynamic being in a confusing spot. The thing is, by the time you get to measure 13, you start designating both dynamics for both staves in the correct way. Consistency is key, even if it looks a little wonky at first.

There are a couple of instances where you land a 16th note run on the beat. The downbeat as a 16th isn't the problem, as that's how I would write it, except for what's going on in measure 16 and 17 when syncopation is introduced. It would benefit the performer if that second 16th on beat 3 to be a staccato'd 8th, I would feel because of the syncopation. Then again, it's not exactly that hard to read if taken a minute, just really something to consider.

Other than that, everything else looks and sounds fine.

Good work.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on August 18, 2018, 09:50:40 PM
Hiya, thanks for the prompt feedback!

I agree that the dynamics needed improvement. Finale can be really unhelpful when alternating dynamics between hands, and the playback only worked correctly when I placed the dynamics over the top staff. I made cosmetic changes to those measures where the dynamics were unclear., as well as changing the 16th note to an 8th where syncopation occurs. Hopefully it's easier to read now. :)
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Brassman388 on August 18, 2018, 10:50:31 PM
Yeah, I hear ya.

One thing I started doing was putting both on their own separate channel, then hiding the dynamics for the bottom staff.

Give this a try.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on August 18, 2018, 11:28:28 PM
Quote from: Brassman388 on August 18, 2018, 10:50:31 PMYeah, I hear ya.

One thing I started doing was putting both on their own separate channel, then hiding the dynamics for the bottom staff.

Give this a try.

I've used this trick for this arrangement, but for some reason when I open my older MUS file in the newest Finale version and save as a MUSX, the dynamics don't seem to work the way they should. :-\ It felt like too much work to re-do this sheet in a new MUSX file so at the moment this was the quickest workaround I could think of.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Brassman388 on August 18, 2018, 11:40:35 PM
I'm not fond of the .musx format so I understand.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: mastersuperfan on August 26, 2018, 12:05:44 PM
yikes grand piano soundfont

I made an old multi-instrument arrangement for this a while back, so I pulled that out and compared the two. Some feedback:

(https://i.imgur.com/VDfq5bW.png)
(https://i.imgur.com/ljx0Iyp.png)

This all looks like a lot, but that's really more about the track being less suited for piano than it is the arrangement itself. Nice work! Really looking forward to having this one on the site.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Trasdegi on August 26, 2018, 12:22:10 PM
hmm, I also have an arrangement of this, and I heard the bassline as a constant 8th-16th-16th pattern... And I also thought it sounded different on 2nd pass, the 3rd whole note being a F on 2nd pass.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: mastersuperfan on August 26, 2018, 12:42:28 PM
Quote from: Trasdegi on August 26, 2018, 12:22:10 PMhmm, I also have an arrangement of this, and I heard the bassline as a constant 8th-16th-16th pattern...

Yeah for some reason I turned the pitch up an octave and I started hearing a constant 8th-16th-16th pattern, but I turned it back down to the original octave and I started hearing mostly constant 16th notes except for those few spots I pointed out. It's weeeird :o

Quote from: Trasdegi on August 26, 2018, 12:22:10 PMAnd I also thought it sounded different on 2nd pass, the 3rd whole note being a F on 2nd pass.

Oh, I totally forgot about that. That's also true. Yeah, I don't think another repeat system is going to work all that well here :/
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Maelstrom on September 30, 2018, 07:00:46 AM
bump for arranger
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on October 06, 2018, 11:58:05 PM
Hi there, thanks for the feedback. It really helps to get a second opinion, especially considering you have arranged this track before.

I've made all changes that you've mentioned, with some additional commentary below:

QuoteAlso in m1: There's also another G in between the C's in the left hand, but I'm not sure how feasible that is to play with a tremolo at the same time. While I can kind of hear the D that high if I slow it down and really listen, I think the D is more noticeable an octave lower, and the G sounds like the higher note instead. At the same time, the D in the arrangement does give the measure a tense atmosphere that I think helps make up for the limitations of the piano. Finally, I'm not hearing an E in the right hand—but it happens to work pretty well, so in a similar vein, it might be worth keeping so that the first measure sounds better on piano. These are all your call.[/li][/list]
Yeah, I definitely spent some time thinking over how best to arrange the very first and last measures. At the moment I think your tremolo suggestion was a good improvement and am happy with how it is at the moment.

QuoteWhere it doesn't cross beats, I would personally replace any sixteenth notes with sixteenth rests right after with a staccato'd eighth note (i.e. m2 beat 1.5 RH, m3 beats 1.5 and 2.5 RH and beat 3 both RH and LH). At the same time, I know that some people will argue that a sixteenth note and a staccato'd eighth note aren't interchangeable like that, so it's up to you. I just find that it makes the rhythms much easier to read.[/li][/list]
I see what you mean, but I would prefer to leave the 16ths notes as they are, seeing as in the original they don't sound like staccato 8ths to me, and it would be best if the performer plays all these quick notes in the same manner.

Keep those thoughts and suggestions coming. :)
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Libera on October 07, 2018, 07:12:02 AM
This is a fun piece.  Checking notes and everything else now.

-So for the bassline at 13-17 I can see we seem to have split opinions on the exact rhythms.  My personal feeling is that more often than not it is actually quaver-semiquaver-semiquaver.  (There are a few places where I'm hearing four semiquavers though.)  However, my suggestion would to actually replace everything with the quaver-semiquaver-semiquaver rhythm.  One reason is that I actually think that's what it sounds like it's doing in most places, but secondly because it'd be far easier to play.  If you'd prefer to have a more exact transcription, I can have a really careful comb through the bassline and try and work out exactly what the rhythms are but ... I'm not sure the sheet gains much from it (in my personal opinion).
-Echo comments from msf that that the chord in bar 1 and the final bar doesn't sound like it has an E in it and the D# sounds an octave lower to me, but if you've made that the decision to make it work on piano better I'll respect that.
-Since bar 1 is identical to the final bar, wouldn't it make more sense to just have a standard repeat back to the start rather than a D.S. and just cut the final bar?  Perhaps I'm missing something here though.
-In bars 14 and 16 you've written a group of four semiquavers all with tenutos.  I think it'd look more natural to write that as a slur instead.  I'd also write the final semiquaver group in bars 5, 7 and 9 slurred.
-If you're doing different dynamics for each staff, one should be above the whole thing and the other should be below the whole thing (rather than one being below and one being in the middle.)
-With regards to the percussion, I actually think it's fine the way it is.  These are piano arrangements which will be played by pianists, not percussionists.  You could try for a more accurate transcription of the rhythms, but in my opinion they'd overcomplicate those sections.  Still if you'd like to try to make them more accurate you can do that too.
-With regards to the 13-17 section.  I agree with trasdegi that the semibreves are C# -> G# -> D# -> B (below) and then on the second pass C# -> G# -> F# -> B (above).  Also there is the noticeable difference in the bass-line at bar 13 that msf pointed out (also I think there a few minor differences in the bass-line but as I've said before, I think that it should be simplified so from my point of view those don't matter.)  You could get around the semibreve issue (which I think is the most important one) by making your first and second time bars actually two bars long each, which would only add one bar to your arrangement which you could probably add without having to go to a third page.

That probably seems like a lot, but they're all minor things.  You've done a good job so far!
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on October 14, 2018, 12:55:38 AM
Hiya, I've made some more changes, and have some replies below:

Quote-So for the bassline at 13-17 I can see we seem to have split opinions on the exact rhythms.  My personal feeling is that more often than not it is actually quaver-semiquaver-semiquaver.  (There are a few places where I'm hearing four semiquavers though.)  However, my suggestion would to actually replace everything with the quaver-semiquaver-semiquaver rhythm.  One reason is that I actually think that's what it sounds like it's doing in most places, but secondly because it'd be far easier to play.  If you'd prefer to have a more exact transcription, I can have a really careful comb through the bassline and try and work out exactly what the rhythms are but ... I'm not sure the sheet gains much from it (in my personal opinion).

Yeah, I find it quite difficult to hear the bassline here note-for-note. I think it's reasonable to focus on playability, as any changes will surely not deviate far from the original.

Quote-Since bar 1 is identical to the final bar, wouldn't it make more sense to just have a standard repeat back to the start rather than a D.S. and just cut the final bar?  Perhaps I'm missing something here though.

That... makes much more sense. xP I must've kept these bars separate while I was initially drafting the arrangement due to the percussive sounds only playing after the repeat.

Quote-If you're doing different dynamics for each staff, one should be above the whole thing and the other should be below the whole thing (rather than one being below and one being in the middle.)

This will need to be confirmed, as I've previously changed these dynamics as per a previous post (see below):

Quote from: Brassman388 on August 18, 2018, 09:08:23 PMMeasure 4: when designating an area for dynamic changes, unless you're dealing with more than two staves, you want to keep it to the bottom of the corresponding measure. The hairpin into the pianissimo would be much clearer if in between both staves, and to not confuse the performer, maybe a senza dynamic? or mezzoforte in parenthesis? I'll leave that up to you.

Quote-With regards to the 13-17 section.  I agree with trasdegi that the semibreves are C# -> G# -> D# -> B (below) and then on the second pass C# -> G# -> F# -> B (above).  Also there is the noticeable difference in the bass-line at bar 13 that msf pointed out (also I think there a few minor differences in the bass-line but as I've said before, I think that it should be simplified so from my point of view those don't matter.)  You could get around the semibreve issue (which I think is the most important one) by making your first and second time bars actually two bars long each, which would only add one bar to your arrangement which you could probably add without having to go to a third page.

Nice save! The new repeats work really well. :)
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Libera on October 14, 2018, 02:54:15 AM
Nice!  I'll check about those dynamic markings with the other updaters, but other than that I think this is ready!
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Brassman388 on October 17, 2018, 09:02:18 PM
A few more things from me then we'll be done here.

First is the margins; I prefer them to all be even but there's some leeway if you're considering whole punching. If that's the case, then the margins on each page need to be alternating from right to left on each odd to even page.

Second is the layering from m. 13 to 18; specifically m. 16 where you have the whole note B in the second layer, but the first layer 16th's cell of notes flipped. Just flippy flip them where the staves are right side up and that's it.

Third is articulations and its consistency; on the second page in measures 14, 16, and 18 you'll notice that the rhythmic pattern is almost identical, and is for sure in m. 16, and 18. In m. 14, however, is not. I see that, but the articulation that you have on beat 3 in 16 and 18 have staccato's while the beat 3 in 14 does not. I would prefer this to have a staccato, or if m. 16 and 18 to be just a 16th note. My thinking is that it's not a new pattern so why change it visually?

Last thing is your dynamic placement; In the first measure you can go ahead and place the dynamics along with the hairpin in the middle of the stave. You can't resound the chord in the upper stave so there should be no confusion as to what is crescendo-ing. For m. 4  instead of having the note about the right hand with the hairpin, you can just put on the bottom stave "senza dim." under the lower staff where you have the mezzoforte in parenthesis. You would have to do a little finale magic to have the program perform this correctly. This also means that you can get rid of the mezzoforte in m. 6 also since the previous "senza dim." is notated. Keep the mezzopiano in between m. 6. NOW you can have the mezzopiano in parenthesis in measure 13. Since a lot has happened and we're more than halfway through the song. I would prefer to not have a dynamic under the bottom staff, as per NSM guidelines, but I can't think of a solution in its stead. Maybe Libera can offer her advice.


I think that's pretty much it for now.

Great job so far.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Onionleaf on October 18, 2018, 12:48:25 AM
These are all valid points, thanks! I've made all changes, as well as a couple of other tweaks for consistency and clarification (eg. adding missing slurs and annotating the percussion in the last two measures).
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Brassman388 on October 19, 2018, 03:42:07 PM
Looks good to me.

Great job.
Title: Re: [NDS] Phoenix Wright: Ace Attorney - "Investigation ~ Core 2001" by Onionleaf
Post by: Zeta on October 19, 2018, 04:01:40 PM
This submission has been accepted by Libera (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5291).

~Zeta, your friendly NSM-Bot